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EverQuest II
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The Norrathian Herald Official News and Announcements Keep Your Characters Safe! Keep Your Characters Safe! Raijinn 0 03/01/2007 18:17
  Keep Your Characters Safe!

Account theft isn’t isolated only to those who choose to trade or share their station accounts (ignoring the EULA!) As the internet and online gaming population grows, so does the cesspool of scammers.

There are a variety of ways in which people will attempt to gain access to your account, and the list grows everyday. Fear not, there are simple tips to ensure that your account is protected. Keep in mind these worn-out (but useful!) words of wisdom:

Sharing your account information is never a good idea.
Gamers have heard the advice before, yet a lot of people still opt to share their account information with close friends. Having a guildmate complete a quest for you while you’re sleeping may seem mostly harmless, but bad things can happen. While it doesn’t always end in catastrophe, you could log back in with a new last name like “Lovetrollslongtime” or something slightly worse which might result in a banning. It’s not always obvious, malicious attacks that cause good accounts to go bad!

I’m sure we’ve all heard the fateful stories of guildbanks emptied and outfit members booted. Sadly, this is a direct result of sharing account information. Not only do you run the risk of virtual strangers reeking havoc on all you’ve worked hard for, but you make it difficult for SOE’s customer service staff to investigate and resolve issues.

 

Be aware of phishing sites!
What is a phishing site? Simply, it’s usually a website created to mimic a well-known or frequently used site in an attempt to fraudulently gain sensitive account information. Gaming communities have been targeted in the past via email, spamming a link that takes the reader to a site that, upon first glance, appears to be legit. The imposter site may offer in-game items for completing surveys, or pose as a game representative, warning that your account is in limbo.

Here at SOE we do not offer enticing ways to earn in-game money through email. We prefer the old fashioned way of logging in, killing mobs, completing quests, etc. Be extremely cautious when exposed to external sites through email, claiming to be affiliated with Sony Online. You will only be prompted to enter your password when logging into an SOE game, or when visiting an official Station site.

 

SOE employees will NEVER ask for your password.
Not in email. Not in-game. Not on the phone. Never. We have ample ways to access your account; the only thing we require from you is patience and a Station name. If you suspect that someone is impersonating a CSR in-game, use the /report feature and again, do not divulge your account password.

Things you should know:
Account security is the responsibility of the account owner. This includes password protection, running virus checks, disabling file sharing, or any other means of checking that the owner's account has not been stolen or compromised.

If you find yourself a victim, not all is lost! CSR’s may be able to offer a one-time only “character restoration.” But first you must recover your account (details on doing this can be found here.)

SOE strives to maintain an exciting and safe gaming environment. To make things more enjoyable for everyone, we offer basic advice on how to keep your account secure.

Time Honored Tips:

 

  • Use a unique Station name.
  • Use an alpha-numeric password consisting of at least 8 characters; a mix of letters, numbers and special characters is best. I prefer complete randomness written down somewhere safe.

  • Never use the same word for your Station name and password; change it periodically.
  • Never trust a troll in a dress.
  • Always create a secret question when prompted (this allows for quicker password recovery and confirmation when needed.)
  • Keep your registration information, including current email address, up to date in so that we can contact you regarding your account and for retrieving lost passwords. (SOE will not use your email for marketing purposes, unless you specifically opt in for newsletters and announcements.)

    Please play safe and smart!

  • The Norrathian Herald Official News and Announcements Important information regarding your Station Access subscription Important information regarding your Station Access subscription Raijinn 0 02/28/2007 15:10
      We want to give you some important information regarding your Station Access subscription. Effective April 2, 2007, the new monthly subscription rate will be US$29.99 per month (not including applicable taxes).

    We know that rate adjustments are never popular, but the increase is driven by our desire to provide our Station Access subscribers with a consistently high quality entertainment experience, as evidenced by our most recent addition to the Station Access subscription plan, Vanguard: Saga of Heroes™.

    You don't have to do a thing; you will automatically be migrated to the new monthly subscription rate under your existing subscription plan when your current subscription plan comes up for renewal on or after April 2, 2007. We appreciate your support and continued participation in our community.

    Station Access subscriptions are recurring, meaning you will continue to be billed at the appropriate subscription interval, until you affirmatively cancel your subscription. Subscription fees are subject to tax and value-added tax, as applicable. The subscription charges are in addition to the cost of the games that are part of the Station Access subscription plan. All game software is sold separately.

    For more information, please visit: the knowledge base entry.
    The Development Corner Game Update Notes Game Update #32: February 28th 2007 Game Update #32: February 28th 2007 Raijinn 0 02/28/2007 10:33
      *** Highlights ***
    The Estate of Unrest is now open for adventurous players looking for a challenge!
    The first chapter of the Swords of Destiny quest line has been released.
    New Lore & Legend Quests have been added!  Search the world to learn mastery over Kobolds, Bugbears, Brownies, Minotaurs, Clockworks, and Werewolves.
    Kelethin citizens can now betray and change allegiance to other cities.
    Petitions and help requests no longer require use of an external web browser!  

    *** General Gameplay ***
    The Fae Glide trait will no longer suspend when you zone into a dungeon while on a mount.
    Candle flames no longer go out on lower particle settings
    Items can no longer be looted into overflow using Tradeskill Harvest Bags.
    Adding items to collections now works when you also have that item in the bank.
    Fae should no longer be able to jump as high while wearing gnomish spring boots.
    Resolved some occasional time issues when switching zones (spell reuse timers, zone timers, etc).
    After years of humiliation the Boarfiend has been given some pants instead of just a loin cloth.
    Veil Hunters under the effect of Boon of the Veil will no longer continue to receive damage if they are killed in the Veil.
    You will now be asked to confirm leaving raid zones when you have a lockout timer.
    You can no longer queue spells while you are dead or knocked out.  If you somehow manage to have a spell queued when you die, it will be cancelled when you resurrect.
    Using the /yell command in Emerald Halls, Inner Sanctum, Clockwork Menace Factory, and Freethinker Hideout will no longer break the encounter.
    To make his disciples more efficient in combat, Mithaniel Marr has reduced the size of the summoned Valiant Beast.
    Casting Escape in the ‘A Meeting of the Minds’ zone will now take you to Feerrott instead of Everfrost.
    The investigation skill should now only appear once you properly acquire it, which might take some investigation itself.
    Mentoring and deleveling should no longer cause you to go crash to character select.
    Mitigation adjustments from items and spells now offer protection and penalties much closer to the amount listed. Previously, lower level spells and items that granted mitigation bonuses would sometimes not offer any increase at all if the level difference was extreme enough. Now the bonuses scale properly by comparing the level of the item or spell versus the level of the player. For example: A level 70 Dirge casting the level 35 spell "Zander's Choral Rebuff" will see an appropriate amount of mitigation decrease on the target now, whereas before that spell would have had no effect at all.
    Enemy Level is compared only once in determining mitigation adjustments and is now calculated before the mitigation diminishing returns curve is applied. This fixes situations where often plate armor's longevity plummets much faster than lower mitigation armors against high yellow and low orange content. 


    *** Achievements ***

    Points spent in the Class achievement have been refunded.
    Achievement respec costs now start out at 10 gold, 
    followed by 1plat and then cap at 10plat.  30 days after your respec the cost will reset to 10 gold.
    Obtaining the final ability in any Class achievement line will grant a new player title.
    Final abilities in the Class achievement lines have been reduced in point cost from 8 to 2. Point progression between rows of achievements have been adjusted to more evenly distribute the points between the rows and maintain most of the popular spec types that players had from before the update.
    The spell description for Cloaked Assault will now display properly after purchasing its enhancement achievement. Bard:
    Coin Toss - Duration to trigger HO effect reduced from 3 to 1 second. Reuse time increased from 1 to 5 seconds.
    Harbinger's Sonnet - Benefit is now directly tied to Selo's without having to cast another spell, and slightly increase the non-combat movement speed.
    Berserker:        
    Perserverance will now double the in combat regen rather than adding 100. Mystic:
    Enhance: Spirit of the Wolf - Reduced speed increase from 6% to 4%.



    *** Spells & Combat Arts ***

    General:
    Spells like Water Spirit that cause you to sink in water will no longer cause falling damage.
    Ammo will no longer be consumed when using a ranged combat art.
    Spell Casting time calculations will add/subtract modifiers before multiplying modifiers.
    Spell reuse will no longer exceed the amount it was prior to zoning or logging out. Bards:
    Selo's Speed of Sound, a new upgrade of Selo's Accelerating Chorus is available at level 55. Brawler:
    Increased defensive stance physical mitigation percent bonus from 20% to 25%
    Increased hybrid stance physical mitigation percent bonus from 10% to 12.5%
    Increased defensive stance minimum deflection chance from 7.5% to 10%
    Increased hybrid stance minimum deflection chance to 3.5% to 5% Brigand:
    Double Up - Now works with Sinister Strike. Conjurer:
    Plane Shift - Hydromancer pet's size is increased. No more tiny water snake. Dirge:
    Crypt's Quiet - Increased triggered damage.
    Death's Door - Increased triggered damage and percentage.
    Dissonance - Reuse time changed from 20 to 12 seconds.
    Noxious Chorus - Increased resist amounts. Fury:
    The full description of the Fury spell Bristleskin will now display correctly. Illusionist:
    Color Shower should now trigger procs correctly. Troubador:
    Alin's Keening Lamentation - Casting time changed from 3 to 2.5 seconds. Reuse time changed from 15 to 12 seconds.
    Arcane Chorus - Increased resist amounts.
    Elemental Chorus - Increased resist amounts.
    Performer's Talent - Increased trigger percentage.


    *** Items ***

     General:
    The Spring Loaded Gnomish Stilts will no longer work while on horseback.
    Crude, shaped & worked versions of the Tailored Tranquil Dragon's Breath Slippers now have the appropriate divine resist.
    The invisibility effect from Rhaondrilliis must now be activated to work, and can no longer be cast while under stun/stifle/mez.  Casting time has been set to 2 seconds, with a reuse of 3 minutes.
    The tailored tranquil dragon's breath blouse, shawl, pantaloons, mitts, cuffs, and cap should all now have the correct amount of divine resistance.
    The Circlet of Storms may now be transmuted or sacrificed.
    'Environmental' is now spelled properly in the following items (and their effect text): Worn Arcane/Elemental/Noxious Environmental Suits, and the Full Body Arcane/Elemental/Noxious Environmental Suits.
    The worked version of the halasian boiling pot will now properly show the Handcrafted tag.
    The effect Dark Purpose from Band of the Chosen should now be functioning.
    The recipe for Ruinous Hesitation (apprentice) now consumes the proper number of rosewood and hanging root (5 each).
    You can no longer activate the Spring Loaded Gnomish Stilts while on horseback.
    Orb of Truth: When triggered, Healing Pulse will now heal the caster instead of adding additional healing to each heal cast.
    Orb of the Healer: When triggered, the caster of the spell is now the origin of Healing Wave.
    Dark Aura of Protection should now properly proc from Hoop of the Chosen.
    The 'Arcane Feedback' proc will now show the correct icon.
    The effect on the Blithe Bixie Cloak will now return power to the caster, instead of draining it. Appearance Changes:
    Profession hats should no longer make you bald.
    The "Crested Mistmoore Shield" heritage item will now mount properly on the wall.
    "a small figurehead" house item should now place correctly against the wall.
    "a letter from the Dismal Rage" will no longer sink into the floor and table when placed.
    "a militia skull display shelf", "a Coalition skull display shelf", "a Dismal Rage skull display shelf" will now place properly when on a wall.
    'a Qeynosian wall sconce' now places properly on the wall.
    The house item book ‘History of the Feir’Dal’ has an in-house appearance now.
    Many weapon drops in the Emerald Halls have been given unique appearances.Tradeskill Related Items:
    All 1% tradeskill success modification items created through tinkering are now usable at level 20 instead of a range from 2 to 20. This will not impact characters who have the items, as to equip them, the character previously already needed to have the tradeskill class. This change, along with the two below should create a more level playing field for tradeskillers working through these levels.
    All 2% tradeskill success modification items created through tinkering are now usable at level 33 instead of a range from 33 to 41.
    All 3% tradeskill success modification items created through tinkering are now usable at level 54 instead of a range from 59 to 68.
    Tradeskill created Xegonite idols will now properly be equippable at level 62 instead of 67.
    Tradeskill hearths now have appropriate sounds when lit.
    The River Rock, Ashen and Sandstone hearths now all properly carry the 'Handcrafted' tag.
    The portable tradeskill devices may now all be used at level 41, rather than a range of levels from 41 to 47.
    Fixed a typo in the description for the Elaborate Stove & Keg prose.
    Crafting the pristine version of the Mechanized Platinum Repository of Reconstruction will no longer award one more xegonite than was required to make the item.
    Alder bookcases are now properly labelled mastercrafted rather than legendary.
    The last charge on the Gigglegibber's Secret of Death will now work properly.
    The crude, shaped, and worked versions of the imbued adamantine warhammer now have the proper stats.
    Miscalibrated and Calibrated tinkered harvesting tools (such as automated shears) now require tradeskill level rather than adventuring level. This is consistent with the higher-level Overclocked tools. Item Sets:
    The first bonus from the Necromancer Spirit Siphoning Set, Focus: Abate Life will now remove 200 power cost instead of adding.
    The Coercer EoF Force Itemset focus Impetus now adds 10dps, instead of haste.
    Coat of the Requiem - Focus: Luda's Nefarious Wail II has had it's damage modifier increased to 160.
    Robe of Dark Arts - Focus: Void Distortion II has had it's damage modifier increased to 100. Ammo:
    Ammunition just became less mysterious! Examining ammo will now show damage, range and accuracy modifiers.
    All store-bought ammunition now has a max stack size of 100. Previously it fluctuated between 99 & 100 depending on level.
    All tradeskilled ammunition now has a max stack size of 100. Previously it fluctuated between 99 & 100 depending on level.
    All tradeskilled ammunition recipes award 25, 50, 75, or 100 items depending on the tradeskill success.
    All tradeskilled ammunition should correctly show up as 'HANDCRAFTED' rather than 'UNCOMMON'.
    Specific to arrows, the following changes have been made:
    • Store-bought arrows have the lowest damage potential, range and accuracy.
    • Ranger summoned arrows have mid-line damage potential, range and accuracy - these arrows have not changed from their current state on live.
    Tradeskilled arrows now have the following properties:
    • Broadhead arrows: High damage, low range, low accuracy, slashing damage type. (These arrows were formerly known as hunting arrows.)
    • Bodkin arrows: Medium damage, medium range, medium accuracy, piercing damage type.
    • Field point arrows: Low damage, high range, high accuracy, crushing damage type. (These arrows were formerly known as rounded arrows.)
     

    The Norrathian Herald Official News and Announcements Account Security and You! Account Security and You! Raijinn 0 01/08/2007 19:30
     

    From time to time reminders about keeping your account secure are a
    good thing. So here is SOEs policy about Account Security and some
    useful tips on how to keep your account secure.





    As the population of online internet gaming increases, so do issues
    regarding stolen or compromised accounts, and/or accounts that have
    been transferred from one player to another in violation of the User
    Agreement. This also applies to the amount of issues relating to
    Accounts that have had their login information "shared" with friends,
    relatives, and Guild members. These issues (and the time it takes to
    investigate and attempt to resolve them) hugely detract from the time
    that SOE's Customer Support staff have to provide quality customer
    service. Accordingly, SOE must remind all customers that:



    (1) Account security is the responsibility of the account owner. This
    includes password protection, running virus checks, disabling file
    sharing, or any other means of checking that the owner's account has
    not been stolen or compromised.



    (2) Any and all stolen, compromised, or shared accounts that are
    reported to SOE may be *suspended* in order to conduct an investigation
    and prevent further malicious acts upon the accounts in question. If
    characters on the account are deleted maliciously by someone, or items
    and coin removed from a character, a Customer Service Representative
    may offer a "character-restore." This will restore the player's
    character to its most recent backup if a backup is available.
    Experience points, items, etc, that are lost due to this type of
    character restoration will not be reimbursed. Please understand that
    once characters are deleted from an account, SOE does not guarantee
    they can be restored.



    This character-restore service will only be offered once per player
    account. Subsequent occurrences of character deletion or
    item/coin/experience loss due to account theft, compromised accounts,
    or sharing of account information will not be reimbursed.



    If a player account has been stolen or compromised, he or she must
    first recover the account by following the Account Recovery Procedure (detailed here)
    and then submit a Customer Service help-ticket immediately. Note: Due
    to the availability of character backups, Customer Service may be
    unable to help if the request for assistance is not received within a
    reasonable amount of time.



    (3) Any customer found to be involved in an account theft may have any
    and all of his/her accounts banned. Prior to taking any action against
    accounts reported as compromised, SOE will conduct a thorough review of
    the accounts and determine the appropriate course of action. Accounts
    will only face disciplinary action based on information gathered
    through our investigation and not as a result of external allegations.



    Account Security Tips



    We strongly recommend that you change your current password
    periodically and keep your registration information updated including
    choosing a secret question if you have not already done so. Please make
    sure that you have provided us with your current and valid email
    address, we will use the email address on record to notify you of any
    changes or activity regarding your Station account and in retrieving
    lost passwords (this email address will not be used for marketing
    purposes unless you specifically opt-in for newsletters and
    announcements.)



    Please remember to NEVER give out or share your Station name or password, including with friends and Guildmates.


    Account security reminders:


    · Use a unique Station name


    · Use an alpha-numeric password consisting of at least 8 characters, a mix of letters, numbers and special characters is best.


    · Never use the same word for your Station name and password


    · Always create a secret question when prompted (this allows for quicker password recovery and confirmation when needed)


    · Keep your registration information, including current email
    address, up to date in so that we can contact you regarding your
    account and for retrieving lost passwords.




    One last thing to remember, SOE will NEVER ask for your
    password. If you ever encounter someone claiming to be from SOE in the
    game, by phone or in email that is asking for your password, do not
    give it to them.

    Message Edited by Raijinn Thunderguard on 01-08-2007 11:40 AM

    The Norrathian Herald Official News and Announcements Extended Downtime for Servers on 12/20/2006 Extended Downtime for Servers on 12/20/2006 Raijinn 0 12/20/2006 20:14
     
    All servers will be down on 12/20/2006 at 7:00 AM PST for an extended time. The original downtime was 7 am to 9 am PST, and we are extending the downtime to 1 PM PST for West Coast Servers.

     

    We apologize for any inconvenience.

    Servers affected:
    Butcherblock
    Everfrost
    Kithicor
    Lucan D’Lere
    Nagafen
    Guk
    Najena
    Blackburrow
    Anonia Bayle
    Unrest
    Nektulos
    Venekor
    Vox
    The Bazaar

    The Norrathian Herald Official News and Announcements Account and Technical Support: Reduced Phone Hours during Holiday Season Account and Technical Support: Reduced Phone Hours during Holiday Season Raijinn 0 12/19/2006 21:55
      Technical and Account Phone support will be available from 3pm to 7pm PST Wednesday December 27th through Friday December 29th. No phone support will be offered on Monday December 25th, Tuesday December 26th, or Monday January 1st.

    Technical and Account Chat support will remain available during its normal hours of operation, Monday through Friday 10am through 7pm PST.

    Technical and Account Email support is available any time at http://station.sony.com/email

    The technical and account support knowledgebase is also available any time at http://station.sony.com/kb

    Technical and Account Phone Support will return to its normal hours of operation on Tuesday Jaunuary 2nd which is Monday through Friday 10am through 7pm PST.
    The Norrathian Herald Official News and Announcements EverQuest II is a Finalist for an MMORPG.com Graphics award! EverQuest II is a Finalist for an MMORPG.com Graphics award! Raijinn 0 12/14/2006 23:24
      EverQuest II is currently a Finalist for MMORPG.com's 2006 Reader's
    Choice Awards for graphics. Be sure to stop by and vote for EverQuest
    II today! You can vote here at MMORPG.com!

    The Norrathian Herald Official News and Announcements December 14th: All Pirates Booty donated to Child’s Play! December 14th: All Pirates Booty donated to Child’s Play! Raijinn 0 12/14/2006 19:04
     

    ‘Tis the season for giving and good will, and that goes for
    pirates too!





    Sony Online Entertainment is teaming up with the Child’s Play charity to bring some
    joy to hospitalized children this holiday season. All launch-day purchases for Pirates Constructible Strategy
    Game Online
    will go to Child’s Play. That means any product or registration
    purchases made on December 14, 2006
    will help provide presents for children who can’t be home for this holiday.





    So set sail in Pirates CSG Online today and help out a
    worthy cause!









    You can find more about the Pirates Constructible Strategy
    Game at http://piratesonline.station.sony.com/

    If you would like to find out more about the Child’s Play
    Charity Drive or to make a donation directly visit http://www.childsplaycharity.org/



    The Norrathian Herald Official News and Announcements Pirates Constructible Strategy Game Online Pirates Constructible Strategy Game Online Raijinn 0 12/13/2006 22:23
     

    Ahoy matey!  The ground-breaking collectible card
    game comes to life in Sony Online Entertainment's Pirate's CSG Online
    Go head-to-head with your friends in mighty sea battles, explore islands and
    amass treasure in a rich 3-D environment.  Wizkids’ groundbreaking
    constructible-strategy game is now online; with legendary ships, roaring
    cannons, and all the fun of the tabletop game.

    Set sail for high adventure!

    Click
    here to find more details about the game on the official web site.

    Click
    here to read the rules and learn how to play the game.

    Message Edited by Raijinn Thunderguard on 12-13-2006 02:45 PM

    The Norrathian Herald Community News Announcing the Tenth Official SOE Podcast! Announcing the Tenth Official SOE Podcast! Raijinn 0 12/13/2006 18:44
      Announcing the Tenth Official SOE Podcast!

    Tune
    in to the TenthOfficial SOE Podcast. We hope you all enjoy the latest
    installment of our podcast series. Make sure to let us know how you
    like it! You can fire off an email to us at feedback@soe.sony.com or head over to the Show Notes and give us your comments.

    You
    can download the MP3 file directly or subscribe to the RSS feed by
    clicking the button listed below. We have high and low bandwidth
    versions of the podcast available.

    High-Bandwidth | Low-Bandwidth |
    The Tavern Fan Art Frostfell Wallpapers Frostfell Wallpapers Raijinn 0 12/08/2006 23:31
      Check out our Teaser today to get a super sweet Frostfell Wallpaper!

    The Development Corner Developer Roundtable Game Update #30: Teaser Screenshots Game Update #30: Teaser Screenshots Raijinn 0 12/08/2006 23:21
     
    Please use this thread to discuss the Game Update #30: Teaser Screenshots article.

    Message Edited by Raijinn Thunderguard on 12-08-2006 03:41 PM

    The Norrathian Herald Official News and Announcements Account and Technical Phone Support will close at 6:00pm PST on Friday Account and Technical Phone Support will close at 6:00pm PST on Friday Raijinn 0 12/08/2006 19:53
      Account and Technical Phone Support will close at 6:00pm PST on Friday December 8th.
     
    Phone support is normally offered Monday through Friday, 10:00am through 7:00pm PST.
     
    Live chat will remain available, Monday through Friday 10:00am
    to 7:00pm PST at http://station.sony.com/chat
     
    Email support is always available at http://station.sony.com/email
     
    The Account and Technical Support knowledgebase is also available any time at
    http://station.sony.com/kb


    The Norrathian Herald Official News and Announcements Play the Fae Trial! Play the Fae Trial! Raijinn 0 12/08/2006 19:06
      EverQuest II's new 7 day trial, Play the Fae, allows you to try out EverQuest II's new character race, The Fae, and a new starting city - the treetop city of Kelethin - both features in EverQuest II's 3rd expansion pack, Echoes of Faydwer.

    To find out more please visit http://everquest2.station.sony.com/promotions/playthefae/
    The Norrathian Herald Official News and Announcements Scheduled Maintenance for EQ2 Station Players on December 7, 2006 @ 9 AM PST Scheduled Maintenance for EQ2 Station Players on December 7, 2006 @ 9 AM PST Raijinn 0 12/06/2006 02:37
     
    Scheduled Maintenance for EQ2 Station Players on December 7, 2006 @ 9 AM PST

    The estimated downtime is two hours.

    Message Edited by Raijinn Thunderguard on 12-05-2006 06:56 PM

    The Norrathian Herald Official News and Announcements Station Access holiday surprises! Station Access holiday surprises! Raijinn 0 12/05/2006 02:01
     

    In the coming weeks, Station Access
    subscribers who opt-in to receive newsletters and email updates can
    also look forward to something special.

    We've been working on some holiday surprises and we don't want you to miss out!

    If you have Station Access, be sure to visit the universal opt-in page by December 13th, 2006 and click the box that says "Check here to receive future Station e-mails with announcements of new games, contests, and more."

    Happy Holidays!

    You can find the page to opt-in here.

    If you aren't already a member, click here to find out all the subscription benefits that come with the Station Access pass!

    Click here to find some tips on how to make sure your station information is up to date!




    The Norrathian Herald Official News and Announcements Comic Book Creator Holiday Contest! Comic Book Creator Holiday Contest! Raijinn 0 12/02/2006 01:50
      Create a holiday-themed comic book featuring EverQuest, EverQuest II
    and/orPlanetside and win a $250 AMEX gift card! Contest will run from
    12/8/06 - 1/5/07.Visit http://www.station.sony.com/contests/index.vm for official rules and details.
    The Development Corner Developer Roundtable Game Update #30 Preview Feedback Game Update #30 Preview Feedback Raijinn 0 12/02/2006 01:30
     
    Use this thread to discuss the Game Update #30 Preview feature.

    Message Edited by Raijinn Thunderguard on 12-01-2006 05:38 PM

    The Norrathian Herald Official News and Announcements 2006 Child's Play Charity Drive Underway! 2006 Child's Play Charity Drive Underway! Raijinn 0 12/02/2006 01:20
      The Holiday's are drawing near and you can help make a hospitalized child's Holiday just a bit more cheerful. The 2006 Child's Play Charity drive is underway and looking for any gifts and donations that you can make.
     
    You can find out more about this great cause at http://www.childsplaycharity.org/index.php

    The Norrathian Herald Official News and Announcements Account and Technical Phone Support Closed Wednesday, December 6th Account and Technical Phone Support Closed Wednesday, December 6th Raijinn 0 12/01/2006 18:49
     

    Account and Technical Phone Support will be closed on Wednesday, December 6th. Phone
    support will return at its normal hours 10:00am through 7:00pm PST on Thursday
    December 7th.
     
    Account and Technical Live Chat support will remain available during its normal hours
    Monday through Friday, 10:00am through 7:00pm PST at http://station.sony.com/chat


    Account and Technical Email support is available any time at
    http://station.sony.com/email


    Our Account and Technical Support knowledgebase is always available at
    http://station.sony.com/kb

    Message Edited by Raijinn Thunderguard on 12-01-2006 10:52 AM

    The Norrathian Herald Official News and Announcements Emergency Maintenance for Station login and Launch Pad on Decmber 1, 2006 @ 10 AM PST Emergency Maintenance for Station login and Launch Pad on Decmber 1, 2006 @ 10 AM PST Raijinn 0 12/01/2006 02:59
     
    Emergency Maintenance for Station login and Launch Pad on Decmber 1, 2006 @ 10 AM PST

    The estimated downtime is one hour.  We apologize for the short notice on this downtime.

    This will affect your ability to log into all games, and forums, accounts and billing will also be inaccessible during this hour.

    We thank you for your patience.

    Message Edited by Raijinn Thunderguard on 11-30-2006 07:00 PM

    The Norrathian Herald Official News and Announcements Sign Up for Emails! Sign Up for Emails! Raijinn 0 11/30/2006 02:52
     

    Greetings Everyone!

     

    Here's a
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    The Norrathian Herald Community News Announcing the Ninth Official SOE Podcast! Announcing the Ninth Official SOE Podcast! Raijinn 0 11/29/2006 02:15
      Announcing the Ninth Official SOE Podcast!

    Tune
    in to the Ninth Official SOE Podcast. We hope you all enjoy the latest
    installment of our podcast series. Make sure to let us know how you
    like it! You can fire off an email to us at feedback@soe.sony.com or head over to the Show Notes and give us your comments.

    You
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    The Norrathian Herald Official News and Announcements Tech and Account Phone Support Closed 11/23 and 11/24 Tech and Account Phone Support Closed 11/23 and 11/24 Raijinn 0 11/20/2006 19:56
     
    Tech and Account Phone support will be unavailable on Thursday November 23rd and Friday November 24th in observance of the holiday.
     
    Chat support will be available during its normal time Monday through Friday 10am through 7pm PST at station.sony.com/chat.
     
    Email support is always available at station.sony.com/email.
     
    Our Self-help knowledgebase is also available at station.sony.com/kb with answers to your questions.

    Phone support will return on Monday November 27th at its normal hours Monday through Friday 10am through 7pm PST.



    Tech and Account Phone support will be unavailable on Thursday November
    23rd and Friday November 24th in observance of the holiday. Chat
    support will be available during its normal time Monday through Friday
    10am through 7pm PST at station.sony.com/chat.


    Email support is always available at station.sony.com/email. Our
    Self-help knowledgebase is also available at station.sony.com/kb with
    answers to your questions.


    Phone support will return on Monday November 27th at its normal hours Monday through Friday 10am through 7pm PST.



    Message Edited by Raijinn Thunderguard on 11-20-2006 12:32 PM

    The Norrathian Herald Official News and Announcements EQ2Players Revamped! EQ2Players Revamped! Raijinn 0 11/15/2006 03:21
      EQ2Players, the official site for all the latest EverQuest II news has gone through a major revamp on November 14, 2006! With it's new look and feel, you'll be able to enjoy more of the same great news that you've come to expect in a more engaging presentation. Check it out today!

    The Norrathian Herald Official News and Announcements EverQuest II Echoes of Faydwer is Live! EverQuest II Echoes of Faydwer is Live! Raijinn 0 11/14/2006 21:39
      The EverQuest II team is pleased to announce that Echoes of Faydwer is now live. Enjoy everyone!

    The Norrathian Herald Official News and Announcements The EverQuest II Poem About a Fae Contest The EverQuest II Poem About a Fae Contest Raijinn 0 11/14/2006 19:14
     

    OFFICIAL RULES



    NO PURCHASE NECESSARY TO ENTER OR
    WIN.



    Participation constitutes
    entrant's full and unconditional agreement to and acceptance of these Official
    Rules. The EverQuest II Poem About a
    Fae Contest ("Contest") begins at
    12:00:01 a.m. Pacific Standard Time ("PST")
    November 14, 2006 and ends at 11:59
    p.m. PST

    on
    November 28, 2006 ("Contest Period").
    Contest is sponsored by Sony Online Entertainment LLC,
    8928 Terman Court, San Diego, CA ostalCode>92121ostalCode> ("Sponsor"). Submissions
    received after Contest Period will not be judged. Winners will be announced on
    or about
    December 11, 2006.



    Eligibility: Only the individual entrant
    who submitted the actual poem may enter or win (in the event of a dispute as to
    authorship, Sponsor reserves the right to disqualify any entry or winner;
    Sponsor's decisions are final). Contest is open only to entries of originally
    authored poems capturing the relevant Fae theme in conjunction with the release
    of EverQuest II Echoes of Faydwer and the new playable race, The Fae. Contest
    is open only to natural persons who are legal residents of the fifty (50)
    United States (including the District of Columbia) for the duration of the Contest.
    Void in
    Puerto
    Rico
    , Guam, all other U.S. and all foreign territories and
    possessions and wherever prohibited or restricted by law. Contest may only be
    entered from and in eligible jurisdictions. Entrants must be eighteen (1SMILEY
    years of age or older at time of entry in order to participate. Employees,
    officers, directors, and agents of Sponsor, its parent company, affiliates,
    subsidiaries, advertising, promotion, and fulfillment agencies, their immediate
    family members and persons living in their same household, are not eligible to
    participate in the Contest. All federal, state, and local laws and regulations
    apply.



    How to Enter: To enter, post your EverQuest
    II Poem About a Fae Entry on the http://eqiiforums.station.sony.com/eq2/board?board.id=Non-Gameplay
    and update your Station Account to reflect your current contact information in
    the event that your entry is chosen as a potential finalist. Review the judging
    criteria for your poetry submission located in the Panel Judges section below.
    By participating in the Contest, you agree to comply with the EverQuest II End User License Agreement, Station
    Terms of Service, Privacy Policy, and all other EverQuest II rules, regulations, and policies.
    Entrants not complying with these requirements will be disqualified. Entrant
    expressly acknowledges and agrees that all content is owned by Sponsor. The
    concept for the poetry must be the entrant's original design and creation. The
    content of the poetry must not be subject to the rights of any third parties,
    other than Sponsor. The content may not be offensive or otherwise unsuitable
    for use, as determined in Sponsor's sole discretion. By participating in the
    Contest, you acknowledge and agree that Sponsor has an irrevocable right and
    license to publish, use, edit, and display any or all of the content, without
    further approval, without territorial, time, or other limitations, for any and
    all purposes, including, but not limited to, marketing, advertising, and
    promotional purposes.



    Determination of Winners: Winner
    will be selected for each category in accordance with the following judging
    procedure.



    Panel
    Judges: Eligible entrants will be judged by a panel of judges, consisting of
    members of Sponsor's EverQuest II community,
    development and marketing teams, according to the criteria set forth below, and
    whose decisions are final and binding in all respects. The panel judges will
    use the following criteria in determining a ranking of the top submissions (the
    number of which is at Sponsor's discretion, based upon the number and quality
    of entries) for the EverQuest II Poem About a Fae Contest ("Finalists"):
    The panel judges will use a 0-100 point scale. 0-35 points for originality,
    0-35 points for creativity (including use of Fae-related concepts), and 0-30
    for the Fae theme (including relevance to the EverQuest II Echoes of Faydwer
    expansion). In the unlikely event of a tie for any portion of the Contest, the
    judging panel shall break that tie by determining which of the tied entries
    better represents the EverQuest II Poem
    About a Fae theme. Finalist will only be selected from those eligible entries
    meeting the judging criteria set forth above and if no entry meets the criteria
    above, in the panel's sole and absolute discretion, then no prize shall be
    awarded. The eligible Entrant receiving the most number of points from the
    panel of Judges in each category will be the Grand Prize Winner for that
    category, subject to verification or eligibility by Sponsor. Following the
    Contest Period, on or about
    December 11, 2006, Sponsor will announce the Grand
    Prize Winner at http://eq2players.station.sony.com.





    Any attempt at entry except as above stated is void. Sponsor reserves the right
    to disqualify any person or email address that submits multiple entries. Any
    submission of robotic, automatic, or programmed entries, or any entries
    submitted by agencies, other third parties, or through other unapproved methods
    are void.



    Description of Grand Prize: The
    Grand Prize winning poem will be displayed as the "EverQuest II Poem About a Fae Winner"
    (subject to Sponsor guidelines, standards, and practices, and in a manner and
    location determined by Sponsor in its discretion) on the http://eq2players.station.sony.com website
    and/or any other EverQuest II related
    website in Sponsor's sole discretion. Additionally, the Grand Prize Winner will
    receive one (1) retail version of the video game EverQuest II Echoes of Faydwer
    for the personal computer (Approximate Retail Value (“ARV”): $39.99). (Total
    ARV of the Grand Prize: $39.99).



    General Limitations for all
    prizes: No alternative prize, cash, or other substitution is permitted except
    by Sponsor in the event of prize unavailability. Prizes are non-transferable.
    All federal, state, and local taxes are the sole responsibility of Winner. A
    total of one (1) prize will be awarded. The potential winner(s) will be
    notified by e-mail or first class mail within five (5) business days of the conclusion
    of the judging. Each potential winner will have five (5) business days from
    notification to accept the prize by e-mail or by
    U.S. mail to the address specified in
    the notification. Prizes will be delivered within approximately 6 to 8 weeks of
    verification/confirmation of winners.



    Requirements of Winner: Potential
    winner(s) of prizes (all Finalists) are required to sign and return releases of
    liability, declarations of eligibility, and where lawful, publicity consent
    agreements, within five (5) days of acknowledged notification. By agreeing to
    become a Finalist and/or accepting and/or using prize, winner agrees to the use
    of his or her name, voice and/or likeness, and submitted poem, for the purpose
    of advertising, trade, or promotion without further compensation, unless
    prohibited by law. If a selected potential winner cannot be contacted, is
    ineligible (under these rules or due to a failure to comply with any of the
    other applicable policies, licenses, rules, and terms of service, fails to
    claim a prize, or fails to timely return the completed and executed
    releases/agreements as required, prize may be forfeited and an alternate
    potential winner may, at Sponsor's discretion, be selected.



    General Terms and Conditions: By
    participating in the Contest, entrant agrees that under no circumstances,
    including, but not limited to, negligence, shall Sponsor or its licensors, its
    and their respective officers, directors, employees, shareholders, agents,
    successors, and assigns, and all prize providers (the "Released
    Parties") be liable for any direct, indirect, incidental, special, or
    consequential damages arising out participation in the Contest, even if any or
    all of the Released Parties have been advised of the possibility of such
    damages. Some jurisdictions do not allow the exclusion or limitation of
    incidental or consequential damages, therefore such exclusions may not apply to
    you. By participating in the Contest, entrant waives any and all rights to
    bring any claim or action related to his/her participation in any forum beyond
    one (1) year after the first occurrence of the kind of act, event, condition or
    omission upon which the claim or action is based. By entering, each entrant
    agrees to be bound by these Official Rules and the decisions of Sponsor, which
    shall be final. Sponsor reserves the right to disqualify any person, entry, or
    e-mail address that Sponsor determines to be in violation of any term contained
    in these Official Rules. Sponsor, its parent companies, affiliates,
    subsidiaries, licensors, advertising, promotion, and fulfillment agencies, and
    legal advisors, and prize providers, and the respective employees, officers,
    directors, shareholders, agents, and representatives of each, are not
    responsible for and shall not be liable for: (i) late, lost, delayed, damaged,
    misdirected, stolen, incomplete, illegible, unintelligible or postage-due
    entries, notices, releases, forms, affidavits, or other correspondence; (ii)
    telephone, electronic, hardware or software program, network, Internet, or
    computer malfunctions, failures, interruptions or difficulties of any kind;
    (iii) failed, incomplete, garbled, or delayed computer transmissions; (iv) any
    condition caused by events beyond the control of the Sponsor that may cause the
    Contest to be disrupted or corrupted; (v) any injuries, losses, or damages of
    any kind arising in connection with or as a result of the prize, or acceptance,
    possession, or use of the prize, or from participation in the Contest or
    arising from the entrant's access to and use of the Internet site http://www.station.sony.com (and all
    related websites of Sponsor, including http://eq2players.station.sony.com),
    including without limitation, personal injury, death, and property damage, and
    claims based on publicity rights, defamation, or invasion of privacy, to the
    extent permitted by law; or (vi) any errors in any materials associated with
    the Contest. Sponsor reserves the right to cancel, suspend and/or modify the
    Contest if any problem corrupts the administration, security, or operation of
    the Contest, as determined by Sponsor in its sole discretion. Sponsor reserves
    the right in its sole discretion to disqualify any individual it finds to be tampering
    with the entry process or the operation of the Contest or to be acting in
    violation of these Official Rules or in an unsportsmanlike or disruptive
    manner. Any attempt by any person to undermine the legitimate operation of the
    Contest may be a violation of criminal and civil law, and, should such an
    attempt be made, Sponsor reserves the right to seek damages from any such
    person to the fullest extent permitted by law. Sponsor's failure to enforce any
    term of these Official Rules shall not constitute a waiver of that provision.



    Disputes: Contest is governed by
    the laws of the
    United States and the State of California. As a condition of participating
    in the Contest, entrant agrees that any and all actions or proceedings related
    to the Contest shall be exclusively brought in the County of San Diego, State
    of California (if under state law) or the Southern District of California (if
    under Federal law), and the parties agree not to raise in connection therewith,
    and hereby waive, any defenses based upon the venue, the inconvenience of the
    forum, the lack of personal jurisdiction, the sufficiency of service of process
    or the like in any such action or suit brought in the State of California.



    Winners List and Official Rules: A
    winners list will be posted on the web site at http://eq2players.station.sony.com,
    on the World Wide Web at the conclusion of the Contest. To obtain a copy of the
    winners list or a copy of these Official Rules, send your request along with a
    stamped, self-addressed envelope to: Attn: Marketing Department "EverQuest
    II Poem About a Fae Contest", Sony Online Entertainment, 8928 Terman
    Court, San Diego, CA 92121. Requests must be received no later than
    March
    31, 2006
    .



    To find out more about the
    EverQuest II Poem About a Fae Contest, go to  http://eqiiforums.station.sony.com/eq2/board/message?board.id=Non-Gameplay&message.id=441916.



    © 2006 Sony Online Entertainment LLC. EverQuest is a
    registered trademark of Sony Online Entertainment LLC. in the
    United States and/or other countries. SOE and the SOE Logo are
    registered trademarks of Sony Online Entertainment LLC. All Rights Reserved.
    The Norrathian Herald Official News and Announcements Scott Hartsman on Echoes of Faydwer @ MMORPG.com Scott Hartsman on Echoes of Faydwer @ MMORPG.com Raijinn 0 11/14/2006 18:00
      EverQuest II's Scott Hartsman talk with MMORPG.com about Echoes of Faydwer. Stop by today!

    http://www.mmorpg.com/gamelist.cfm?setview=features&loadFeature=978&gameID=2&page=1&bhcp=1

    The Development Corner Game Update Notes Game Update #29: November 14, 2006 (Echoes of Faydwer) Game Update #29: November 14, 2006 (Echoes of Faydwer) Raijinn 0 11/14/2006 17:46
     

    *** Echoes of Faydwer
    ***



    - The EverQuest II team is proud
    to announce that Echoes of Faydwer has launched!
    - Adventure through the
    lush and magical continent of Faydwer.


    - Play the enchanted, powerful,
    winged race that inhabits Faydwer – the Fae. Or choose to start in Kelethin as a
    Wood Elf, High Elf, Half Elf, Dwarf, or Gnome.
    - Enhance your abilities by
    finding favor with your chosen deity!
    - Customize your character with new
    Sub-Class specific Achievement Trees. 
    - Artisans can enjoy two new secondary
    tradeskills.  Check out tinkering and transmuting!
    - Show off your sense of
    style with new customizable cloaks and beautiful new armor sets.
    - Ride the
    boats to new exotic locations and discover new heritage, signature, and
    collection quests.
    - Echoes of Faydwer is available in your local retail
    outlet or via digital download. It can now be purchased online at The Station
    Store: https://store.station.sony.com/


     


     


    *** Headlines
    ***


     


    - The maximum guild level has
    increased to 60, with new guild rewards and nobility titles. In addition, all
    guilds can choose various heraldry options for their cloaks once they reach the
    appropriate level.


    - Starting at level 10, all
    characters who own the laceType w:st="on">KingdomlaceType> of laceName w:st="on">SkylaceName> or Echoes of Faydwer expansions can
    now earn and spend Achievement points.

    - Check out the new and improved character
    generation flow!
    - Horses have improved animations across the board. And they
    have learned how to jump!
    - All characters can now wear a second earring. Go,
    glitter!
    - Crafters and consumers alike rejoice over the new secure
    commission system.


    - We’ve made many small tweaks to
    improve the quality of combat. Take a look at this post (http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299)
    for more details.


     


     


    *** Gameplay
    ***


     


    - Guilds now receive 10% of the personal status gained by any member,
    regardless of the size of the guild.


    - Looted items will prefer to go into bags rather than an empty, top level inventory slot. Bags still prefer to go into empty top level inventory slots.


    - Harvestables will now first try to
    go into any special harvest bags that you have equipped.


    - When you defeat an encounter that
    only has one member you will no longer get a separate message about encounter
    experience. But rest assured that the amount of experience you get in this
    situation has not changed.


    - Below is a simple listing of the
    many small tweaks we have made to improve the quality of combat. For more
    information on our motivations and goals, please see this post http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299]


     


    Damage Mitigation and
    Resistance


    - Maximum mitigation/resistance
    numbers for your current level have been increased from [ Level * 80 ] to [
    Level * 150 ].


    - Damage mitigated now has
    diminishing returns, with the point at which the old system and new system meet
    set at 3675 armor/resist value or (52.5%) for level 70
    players.


    - The new mitigation cap for any
    type of damage is 75% which is reached at [Level * 150] armor or resist
    value.


    - The mitigations / resistances for
    some item bonuses will appear to have dropped.  This was due to a rounding error
    in their display.  Their actual resistance / mitigation values have not changed
    in most cases.


     


    Stat Caps


    - All stat cap maximums have been
    increased from [ 7 * Level + 20 ] to [ 15 * level + 20 ]


    - Stat benefits are now on a
    diminishing returns curve


    - The maximum benefit that each stat
    provides, including power pool size, melee damage bonus, spell damage bonus, hit
    points, and defense has been increased


    - Classes that use multiple stats
    for power pools have had their maximum power possible increased by up to +25% if
    they are high enough in both stats. This is meant to offset the difficulty of
    having to increase multiple stats


     


    Avoidance
    Skill


    - Skill caps have increased from [ 6
    * Level ] to [ 6.5 * Level ]


    - Base Parry chance has been lowered
    from 10% to 5%


    - Base Deflection chance has lowered
    from 30% to 25%


    - Increases to avoidance skills now
    have diminishing returns similar to the changes made for mitigation/resistance.
    Players experience more gains in avoidance when further away from the cap, and
    less gains as they reach closer to the cap


     


    Avoidance in
    Combat


    - Display:  The way avoidance is
    displayed has changed.  A value similar to mitigation is now used to show your
    overall avoidance.  A tool tip displays details for those who desire more
    information.


      - Parry Check:  (Base 5%, Chance
    increases with additional parry skill.)  The chance to parry an incoming attack
    is modified by level and offense skill of the mob you are fighting.  Note:  A
    base 20% of parries turn into ripostes.  (Modified by certain
    achievements)


      - Block Check:  (Shield
    Required).  The quality of the shield determines the block chance.  Block is
    only modified by mob level and is not a contested roll vs. mob
    skill.


      - Deflection Check:  (Monk /
    Bruiser only) Base 25%, Chance increases with additional Deflection skill.  The
    chance to deflect an incoming attack is modified by level offense skill of the
    mob you are fighting. 


      - Dodge Check:  (Everyone) Base
    chance is determined by type of armor worn.  Chance increases with additional
    Defense Skill and Agility.  The chance to dodge an incoming attack is modified
    by level and offense skill of the mob you are fighting.


     


    Casting
    Skill


    - Skill caps have increased from [ 6
    * Level ] to [ 6.5 * Level ]


    - Skills also use a diminishing
    returns curve similar to avoidance skills


    - Actual hostile spell resistance
    modification has increased from -10% to -20% at maximum
    skill


    - Beneficial spells that use casting
    skill, mostly affecting ministration and ordination, now have their power costs
    reduced with increased skill


     


    Fizzling


    - The entire Fizzle mechanic has
    been removed.


     


    Focus
    Skill


    - Skill caps have increased from [ 6
    * Level ] to [ 6.5 * Level ]


    - Focus has a maximum 20% instead of
    10% to prevent interrupts from taking damage


    - Focus Skill also reduces the
    chance of spell based Interrupts, Stifle, and Stun Effects from interrupting a
    spell that is already casting


    - When interrupted by damage a spell
    will attempt to auto-recast itself.  The spell will try this up to 3 times
    before stopping this action.  Using the escape key, ducking, or moving will
    cancel the current spell being cast as before.


     


    Attack
    Skill


    - Skill caps have increased from [ 6
    * Level ] to [ 6.5 * Level ]


     


    Haste and DPS
    Mods


    - Haste and DPS are now shown as a
    modified score instead of a percentage.


    - The Haste and DPS mods can be
    increased to a rating of 200


    - Haste and DPS mods also use a
    diminishing returns curve to determine the amount of attack speed and DPS
    modification.  This is a 125% modification when reaching the 200 point capped
    value.


    - The values for most DPS and Haste
    spells have been increased slightly.


     


    Item Procs


    - Item Procs have received a general
    increase in proc rate. As an average the prior mechanic would calculate the
    number to earn 1.0 procs per minute.  The new mechanic raises this value to an
    average of 1.8 procs per minute.  Given the speed of combat within EQ2 this
    should see more procs per fight on average for anything which had a lower than
    9% chance to proc in the previous system. See this post (http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=66299)
    for examples.   


    - Items that proc from Physical
    Triggers:  The proc rate for triggers such as successful attack, melee attack,
    or ranged attack can now be calculated by taking the delay of the weapon and
    multiplying it by 3.


    - Items that proc from Spell
    Triggers:  The proc rate for triggers such as hostile spell or beneficial spell
    can be calculated by taking the cast time of the spell plus the 0.5 second
    recovery time then multiplying it by 3.


    - Items that proc from Combat Arts: 
    The proc rate for combat arts works similar to spells.  Most combat arts have a
    cast time of 0.5 seconds and a recovery time of 0.5 seconds and are treated as
    if you are using a 1 delay weapon.  Longer cast combat arts obey the rules in
    the same manner as spell triggering procs.


    - Spells and Poisons:  Poisons
    remain unchanged in the rate at which they proc.  Spells which apply a proc to a
    character also remain unchanged in the new system.


    - Reactive Procs:  Procs which take
    effect after a character has taken damage, been killed, cross below a threshold,
    or other 'reactive' triggers have not changed. 


    - Haste and Casting Speed
    Enhancements:  The calculation for proc percentage uses the base value not the
    modified value.  In this way the percentage will stay the same for chance to
    proc per trigger even if casting and attacking faster.  It will raise the number
    of procs seen the higher the haste value.


     


    Equipment Quality
    Levels


    - The Mitigation / Resistance Values
    of Armor and Accessories bearing the Mastercrafted, Legendary, and Fabled
    quality tags have been lowered to conform to the new combat mechanics and
    philosophy of diminishing returns.


    - The damage values of Weapons
    bearing the Mastercrafted, Legendary, and Fabled quality tags have been lowered
    to conform to the new combat mechanics and philosophy of diminishing
    returns.


    - The mitigation and damage value
    gap between Mastercrafted, Legendary, and Fabled quality items has been
    narrowed.


     


    Spell / Combat Art / Weapon Damage
    Bonuses


    - The damage bonus received from
    higher statistics for spells, combat arts, and weapon damage will no longer drop
    off as you level up and your cap increases.


     


    Spells: 


    - Furies have a new Root spell
    line!


    - Coercer Spell Lash and Haruspex
    lines should show the proper trigger counts now.


    - The duration on wood elemental
    spell 'Vicious clubbering' has been reduced


     


    Berserker:
    Juggernaut: Increased upgrades will reduce the penalty amount.
    Shadowknight:
    Despoiling Mists: For each affected target, it adds to the Shadowknight's armor
    mitigation.
    Monk: Thrust Kick: deals damage type based on weapon
    type.
    Monk: Pouncing Leopard: deals damage type based on weapon
    type.
    Monk: Face of the Mountain: Casting time reduced from
    3 to 1
    second.
    Monk: Stone Stance: Casting time reduced from
    3 to 1
    second.
    Bruiser: Heavy Scarring: Casting time reduced from 0 to 1
    second.
    Bruiser: Strapping Spirit: Reduced amount of mitigation
    bonus.
    Bruiser: Shoulder Charge: deals damage type based on weapon
    type.
    Bruiser: Rapid Swings: deals damage type based on weapon
    type.
    Bruiser: Sonic Fists: deals damage type based on weapon
    type.


    Ranger:
    Hawk Dive: Hawk reduces hate with the target it strikes, greatly reducing the
    amount of hate that gets dumped on the ranger when it expires.
    Ranger: Hawk
    Dive: Duration is now 20 seconds and increases through
    upgrades.
    Swashbuckler: Poke: Reduced parry skill reduction
    amount.
    Brigand: Gouge: Reduced parry skill reduction amount.
    Brigand: Beg
    for Mercy: Cannot target Fighters.
    Brigand: Deceit: Fixed DPS increase to
    Haste increase as mentioned in the examine text.
    Brigand: Amazing Reflexes:
    Changed ability so that AOE avoidance is a short duration percentage trigger
    from melee attacks.
    Troubador: Quiron's Joyous Celebration: Increased health
    regeneration amount.


    Cleric:
    Soothe: Reduced casting time to 1.5 seconds.
    Templar: Involuntary Healer:
    Reduced casting time. The heal portion of the triggered effect now heals in an
    area near the ally that is struck.
    Inquisitor: Heresy: Is now target
    encounter.
    Defiler: Repulsion: Reduces attributes by a set amount instead of
    a percentage. Duration increased.
    Defiler: Distill Soul: Is now a group buff
    that costs a small amount of the defiler's health every time it triggers. It
    grants group allies a chance to summon a Lore minor area effect healing item
    whenver they kill an enemy.


    Wizard:
    Tongue Twist: Increased hate reduction amount.
    Wizard: Accord: Slightly
    increased hate transfer percentage. Proc also increases caster's
    power.
    Warlock: Boon of the Dark: Slightly increased hate transfer
    percentage. Proc also increases caster's power over time.
    Warlock:
    Interference: Increased hate reduction amount.
    Warlock: Curse of Darkness:
    Heroic and Epic targets have greater amounts of health and power
    reduction.
    Warlock: Added area effect avoidance to nullmail's triggered
    effect.
    Summoner: Call Servant: Reduced casting time to 1
    second.
    Conjurer: Splinter of Essence: spell will not attempt to cast on a
    player that already has a summoned essence.
    Necromancer: Splintered Heart:
    spell will not attempt to cast on a player that already has a summoned
    heart.


     


    Melee Defensive
    Stances


    - Melee defensive stances have a new
    effect.  They now enhance the quality of armor you wear instead of adding a flat
    amount of physical mitigation to your character.  This bonus will get more
    pronounced with better armor.


     


    Class
    Modifications


    - Assassins, Rangers, Brigands, and
    Swashbucklers now gain some of their power pool from strength as well as
    agility.


    - Troubadors and Dirges now have
    more benefit to their power pools from agility.


    - All Fighter classes now share the
    same modifier to their auto attack
    damage.


    - Shadowknights now gain their power
    pool benefit from Intelligence and Strength instead of
    Wisdom.


     


    Falling Damage and Safefall
    Skill


    - Falling damage is no longer taken
    as a percentage of your total health.


    - Distance is now the only modifier
    in the amount of damage taken, falling velocity is no longer a variable. 


    - Damage is calculated as (Distance
    Fallen * 125). 


    - A safe distance fall is 13 meters
    or less (Just under the height of a griffon tower
    platform).


    - A terminal fall is 80 meters.  Any
    fall from that height (without safefall skill or some magic) will deal 30,000
    points of damage.


    - Safe Fall Skill increases the safe
    distance fall by 1 meter for every 5 points of skill.  A skill of 250 would
    increase the distance a character could fall without taking damage from 13
    meters to 63 meters ((250 / 5) + 13).


    - Super jump abilities will now fall
    at the normal rate when jumping off very high places.


     


    NPC
    Changes


    - All NPC's have had the variance on
    their auto-attack damage narrowed.  A mob who had a base damage value of 100
    could swing between 50 and 150 points in the damage they dealt.  Now that same
    mob would be swinging between 75 and 125 points.


    - Gray, Green, and Blue mobs can now
    present a bit more of a threat than they could previously.


    - High Yellow and Orange mobs are slightly less difficult
    than they were previously.


    - The overall damage modifier on
    auto-attack for most epic mobs has been reduced to bring them in line with the
    new combat system modifications.


    - Nearly all damage immunities on
    creatures have been removed.  Many still remain highly resistant to certain
    types of damage and spells but immunities should be quite
    rare.


     


     


    *** Player vs. Player
    ***


     


    - Additional PvP Titles before and
    after the rank of Master have been added. 


    - In addition to status, experience,
    title adjustments, coin and loot from killing fellow players, good and evil
    aligned players can now loot faction based coin from the chests of their fallen
    player enemies.  These coins can be used to increase your faction based on the
    level of the target you have killed.


    - It is now possible to gain PvP
    rewards if you are within 75m of your targets death.


    - Melee Attack Damage, Ranged Attack
    Damage, Melee Combat Art Damage, Pet Melee Attack Damage has all been slightly
    reduced in PvP Combat. Spells have should now be slightly harder to
    resist.


    - Brigand: The Debilitate, Rake and
    Dispatch line of spells have had their mitigation debuffs lowered in PvP
    combat.


    - Level 70 PvP Item Sets can now be
    purchased from Privus Nocte (Evil) and Helena Flutterling (Good) in Lesser
    Faydark.


    - Pets should no longer force you
    into combat.


    - Healers who heal themselves while
    being attacked by another player will now go into combat.


    - Evacuate type spells and abilities
    can no longer be used while in PvP combat.


    - Casters should find it easier to
    land spells closer to the displayed pvp damage now.


    - The Hidden Refuge is no longer a
    respawn point for Tenebrous Tangle on PvP servers.


    - PvP rewards for Qeynos/Kelethin
    Citizens can now be purchased in Kelethin in addition to
    Qeynos.


    - Gento Fizzledabbler is now
    available in Kelethin for all your Spell Transcription
    needs.


    - The Butcherblock, Nektulos and
    Thundering Steppes docks now carry PvP immunity much like Kelethin for wary
    adventurers wishing to travel between Antonica and
    Faydwar.


    - The valid target level ranges of
    many zones have been modified.  Refer to the following post for
    details:


    http://eqiiforums.station.sony.com/eq2/board/message?board.id=pvp&message.id=107833


    - Respawning from PvP deaths now
    provides players with unlimited immunity until they travel 20m from their
    respawn point.


     


     


    *** Achievements
    ***


     


    - Unhappy with your ability to
    Summon Lager? The merchants who sell achievement respecs also now sell character
    traits respecs.


      


    *** Items
    ***


    - Rujarkian Clydesdales have been
    renamed Rujarkian Hillrunners to better fit their new
    appearances.


    - The nightmare horse whistle should
    now spawn a horse with a default saddle.


     


    *** Tradeskills
    ***


     


    - You no longer need to have
    a tradeskill device targeted to start a recipe, as long as you are close to the
    appropriate device.
    - You can now move while tradeskilling however moving too
    far away from your current device will cancel the item creation.
    - Symbol of
    Pinzarn should now be spelled correctly in recipes.


    - Imbued Ebony Wands now explain
    what damage type they will do.


    - Imbued Moonstone Ring of
    Intelligence now has the proper name.


    - Carpenter Reaction Arts
    Metallurgy, Geology, and Solder should now use % of mana instead of straight numbers.


     


     


    *** User Interface
    ***


     


    - We’ve made a number of
    improvements to hotkey bars and inventory icons. In addition to improving
    functionality, these changes also improve client performance.


    - When you link an expendable item
    to your hotkey bar it will now display the total number of charges you have of
    that item in your inventory.


    - The chat window has undergone some
    appearance changes. Try it out!


    - The dialog box that displays your
    current slayer quest progress now has a scroll bar.


    - The skills information has been
    relocated to a tab within the persona window.


    - When chatting on a global channel,
    the chat channel number will be auto-replaced with the channel names while you
    are typing.


    - Significant changes have been made
    to the majority of UI XML files.


    - The default hover time to pop up a
    tooltip has been increased from 0 seconds to 0.25 seconds.


    - There is now a slider in the
    options window to control how fast tooltips appear over hotkey buttons. It
    defaults to 1 second.


    Message Edited by Raijinn Thunderguard on 11-14-2006 02:35 PM

    The Norrathian Herald Official News and Announcements Scheduled Maintenance: November 14, 2006 @ 4:00AM PST Scheduled Maintenance: November 14, 2006 @ 4:00AM PST Raijinn 0 11/14/2006 01:05
     
    All game servers will be coming down on November 14, 2006 at 4:00AM PDT. The estimated downtime for this maintenance is 12 hours.

    Message Edited by Raijinn Thunderguard on 11-13-2006 05:06 PM

    The Norrathian Herald Community News Announcing the Eighth Official SOE Podcast! Announcing the Eighth Official SOE Podcast! Raijinn 0 11/13/2006 23:26
      Announcing the Eighth Official SOE Podcast!

    Tune
    in to the Eighth Official SOE Podcast. We hope you all enjoy the latest
    installment of our podcast series. Make sure to let us know how you
    like it! You can fire off an email to us at feedback@soe.sony.com or head over to the Show Notes and give us your comments.

    You
    can download the MP3 file directly or subscribe to the RSS feed by
    clicking the button listed below. We have high and low bandwidth
    versions of the podcast available.

    High-Bandwidth | Low-Bandwidth |
    The Norrathian Herald Official News and Announcements EQ2Players Downtime Monday November 13 EQ2Players Downtime Monday November 13 Raijinn 0 11/13/2006 17:36
     

    EQ2Players will be down Monday November 13 at 9AM PST for scheduled maintenance.


    The scheduled downtime is for 12 hours. We apologize for any inconvenience this may cause.

    Message Edited by Raijinn Thunderguard on 11-13-2006 09:36 AM

    The Development Corner Developer Roundtable Game Update #29: Teaser Screenshots Game Update #29: Teaser Screenshots Raijinn 0 11/11/2006 02:21
     
    Please use this thread to discuss the Game Update #29: Teaser Screenshots article.

    Message Edited by Raijinn Thunderguard on 11-10-2006 06:28 PM

    The Norrathian Herald Official News and Announcements Veteran's Day Veteran's Day Raijinn 0 11/10/2006 18:33
      Tomorrow, November 11th, is Veteran's Day. It marks the anniversary of the signing of the Armistice, which ended the fighting in World War I back in 1918, but it doesn't just honor that occasion. It is a holiday to celebrate the cause of world peace. What Veteran's Day is really about is honoring our troops and their loved ones, both retired and current, for all they have done for this country and our world.
    From all of us here at Sony Online Entertainment to all of our present and former troops, their families, and supporters of freedom and peace, we give you our thanks.
    We salute you.

    The Norrathian Herald Official News and Announcements Happy 2nd Birthday EverQuest II! Happy 2nd Birthday EverQuest II! Raijinn 0 11/08/2006 19:02
      Our beloved EverQuest II has just turned 2 on November 8th 2006! Let us all join together to celebrate this wonderful occasion.

    …And let there be many more!


    The Norrathian Herald Official News and Announcements Child’s Play 2006 Charity Drive Child’s Play 2006 Charity Drive Raijinn 0 11/07/2006 02:33
     

    The 2006 Child’s Play Charity drive for children’s
    hospital recently kicked off. Child’s Play donates toys, games, books, and
    cash to sick kids at children’s hospitals all across North America and the world.

    Help support this great cause at http://www.childsplaycharity.org/index.php

    Message Edited by Raijinn Thunderguard on 11-06-2006 06:51 PM

    The Norrathian Herald Official News and Announcements 楽しい文化の日を :Culture Day, November 3rd 楽しい文化の日を :Culture Day, November 3rd Raijinn 0 11/04/2006 01:03
      楽しい文化の日を




    Culture Day


    Culture Day (Bunka-no-hi) is a national holiday held annually in
    Japan on November 3 for the purpose of promoting culture, the arts, and
    academic endeavour. Festivities typically include art exhibitions,
    parades, and award ceremonies for distinguished artists and scholars.


    History


    November 3 has been a national holiday in Japan since the Meiji
    Period. Originally celebrated as The Emperor's Birthday—the Meiji
    Emperor was born on November 3—it was changed to Culture Day upon the
    Meiji Emperor's death in 1912.


    With the official announcement of the post-war Japanese constitution
    on November 3, 1946, Culture Day gained additional significance, and
    has become a day for people to promote the values espoused in the
    post-war constitution. The day the constitution was officially adopted
    has its own holiday as well.


    Current Practice


    As Culture Day exists to promote the arts and various fields of
    academic endeavor, local and prefectural governments typically choose
    this day to hold art exhibits, culture festivals, and parades. For
    example, Hakone in Kanagawa prefecture holds the annual Federal Lord's
    Parade (Hakone Daimyo Gyoretsu) to exhibit Edo Period clothing and
    costumes. It is common for universities to present new research and
    projects on Culture Day.


    Since 1937, the award ceremony for the prestigious Order of Culture
    has been held on this day. Given by the Emperor himself to those who
    have significantly advanced science, the arts or culture, it is one of
    the highest honors bestowed by the Imperial Family. The prize is not
    restricted to Japanese citizens, and for instance was awarded to the
    Apollo 11 astronauts upon their successful return from the moon.


    Curiously, Culture Day is statistically one of the finest days of
    the year. Between 1965 and 1996, there have only been three years with
    rain occurring in Tokyo on Culture Day.


    You can learn more about Culture Day here.

    The Development Corner Developer Roundtable Game Update #29 Preview Feedback Game Update #29 Preview Feedback Raijinn 0 11/04/2006 00:33
     
    Use this thread to discuss the Game Update #29 Preview feature.

    Message Edited by Raijinn Thunderguard on 11-03-2006 04:49 PM

    The Norrathian Herald Community News The Seventh Official Podcast! The Seventh Official Podcast! Raijinn 0 11/02/2006 01:08
     

    Tune in to the Seventh Official SOE Podcast. We
    hope you all enjoy the latest installment of our podcast series. Make
    sure to let us know how you like it! You can fire off an email to us at
    feedback@soe.sony.com or reply to this thread and give us your comments.

    You
    can download the MP3 file directly or subscribe to the RSS feed by
    clicking the button listed below. We have high, medium and low
    bandwidth versions of the podcast available.

    High-Bandwidth | | Low-Bandwidth |

    Recording Date - October 23, 2006

    Introductions - Aimee "Ashlanne" Rekoske and Christina "Kytherea" Delzer

    The news with Jason "Pex" Ryan

    E3 News - More of an industry thing now.

    Interview 1:
    Dan "Walrus" Myers
    We get to know Walrus a bit better and hear the MxO Halloween Details!  He also gives some info on some new stuff going into MxO.

    Halloween talk, Brenlo's son is going to be Jack Jack!!

    EQ has Costumes in game for Halloween!!

    Our Pumpkin Corpses - They died the weekend after we carved them and took their photos.  It was pretty gross SMILEY<img src=" border="0">

    Guides!!  For info on joining head here!  They will be doing fun stuff in EQ, EQII and EQOA

    Commercial Break

    Jack Thompson back in the news!

    PS3 Press Day - SOE shows off Untold Legend's Dark Kingdoms, the Xfire add on, and some downloadable content

    Dramatic Rant Reading - From the SWG Forums [Correction - Restuss Zone, not server Brenlo SMILEY<img src=" border="0">]

    The Sports Report with Raijinn

    Remembering the days of the old EQ Community Team (Operation Mongoose)

    What are you playing?

    Dev Stalker - We stalked Adam Stevens at Subway!

    Message Edited by Raijinn Thunderguard on 11-01-2006 06:31 PM

    Message Edited by Raijinn Thunderguard on 11-01-2006 06:34 PM

    The Norrathian Herald Official News and Announcements Daylight Saving Time Ends Sunday, October 29@2:00 AM PDT Daylight Saving Time Ends Sunday, October 29@2:00 AM PDT Raijinn 0 10/27/2006 22:38
     

    Daylight Saving Time ends this
    Sunday, October 29 at 2:00 AM Pacific Daylight Time (0900 hours GMT). When the
    clock strikes 2:00 AM, we switch the clocks back to 1:00 AM Pacific Standard
    Time. Pacific Standard Time is -8:00 hours Greenwich Mean Time. Please adjust
    your schedules (and clocks) accordingly.

     
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