Transcendent
Joined: Aug 26, 2005
Messages: 242
Location: Rogers Way Central, Club Kaos.
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We could make sharpshooter like the the old CR1 ability, i forget what its called, that would allow you cause a bit more damage by seeing when you IL opponent was weak against a tactic and what tactic that was at the cost of lowering your chance to cause states.
And for multi-fighting we could name change it and basically make power shot from CR1, when you'd do little damage but get back IS. I hear a lot of demand for power shot to be brought back, so i figured this would kill two birds with one stone.
There have been a lot of good ideas floating around about how to implement these two abilities, but the fact that we have two items on a tree that are completely useless, degrades the entire game's production value. New players, not knowing the history of both moves, would also load these up under the perception that they have some kind of effect on your loadout. At least change the text in Sharpshooter to indicate its uselessness until a fix comes out.
Vindicator
Joined: Aug 16, 2005
Messages: 4571
Location: The Real
Online
sontag wrote:
We could make sharpshooter like the the old CR1 ability, i forget what its called, that would allow you cause a bit more damage by seeing when you IL opponent was weak against a tactic and what tactic that was at the cost of lowering your chance to cause states.
And for multi-fighting we could name change it and basically make power shot from CR1, when you'd do little damage but get back IS. I hear a lot of demand for power shot to be brought back, so i figured this would kill two birds with one stone.