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Update 44 Discussion Thread
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Jacked Out

Joined: Sep 29, 2005
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BloodWork wrote:
With this many bugs being fixed...

 

I sense a hotfix!


lol yeah, prolly we can walk thorugh walls after the update!

However, criticals are spreaded too far.. the rest is a beginning.. we'll see I guess.


Femme Fatale

Joined: Aug 16, 2005
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I can't wait to see what happens in 5.1! SMILEY



Jacked Out

Joined: Aug 15, 2005
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loads of fixes im sure we are all pleased to see.
Neuro-Dart should of been fixed in this patch though.

and also, the Mero Boon, Glimmer etc. how can i get mine back because i didnt delete it but it just disappeared?!?!   Bl00dy annoying when i was there for it :smileysad:


Systemic Anomaly

Joined: Sep 14, 2005
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R3471TY wrote:
loads of fixes im sure we are all pleased to see.
Neuro-Dart should of been fixed in this patch though.

and also, the Mero Boon, Glimmer etc. how can i get mine back because i didnt delete it but it just disappeared?!?!   Bl00dy annoying when i was there for it :smileysad:


I dont think you can




Joined: Sep 14, 2005
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Fixed double tap rolling because some nosey **** won't name who,

watched 3 extremely bored people climb up invisible pipes and reported the bug


how sad i truly have absolutly nothing to do in this game anymore

/cancel anyone?




Joined: May 5, 2006
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It seems you guys put a lot of work on this one! Good job.


I'm sure that with time and patience, everything will work out just fine SMILEY



Vindicator

Joined: Oct 22, 2005
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SgtDK wrote:
Fixed double tap rolling because some nosey **** won't name who,

watched 3 extremely bored people climb up invisible pipes and reported the bug


how sad i truly have absolutly nothing to do in this game anymore

/cancel anyone?






...


/target SgtDK


/punt


Anywho...


Woot no more Downtown awesomeness for you! Now it's all about Ueno! Still need to be 'bout level 22 to be there, but hey, at least Agents won't chase me this time. Now, if only we could guess as to what would happen...




Systemic Anomaly

Joined: Aug 15, 2005
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Hmmmm.. I wonder why its going to be a week between each critical missions. And I thought 3 days was long, how can I survive waiting a full 7? You're asking too much of my saneness. SMILEY



Vindicator

Joined: Nov 30, 2005
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Awesome update.  Many fixes I'm looking forward to seeing.  :robotvery-happy:



Jacked Out

Joined: Aug 22, 2005
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themarsnova wrote:
great patch odd that a crit is gonna be on 06/06/06 hope the devil doesnt pop in to say hi







Ewwww!  Just as weird as the 01:02:03 on 04/05/06 thing that happened last month.  2006 is a weird year.  But I digress . . .  


Nice patch overall and I'm glad to see many of the exploits are fixed!


Hauzzah to the devs!



Virulent Mind

Joined: Nov 19, 2005
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Yeah gota agree with everyones opinion here,, good work on this one devs,, lots of work gone in this month...

 

just had to add

 

thanks for setting recall mission team to my suggested max of 180 seconds.

 

nice to see you guyz obviously are reading our threads on the cr2 discussion boards and are able to see past the rants of pvp`rs and take heed from the clued up gamers SMILEY

 

Now I just gota argue the rest of the hacker trees lol :p

 

>smug mode enabled_

 

thanks again devs

 

 

 



Transcendent

Joined: Nov 8, 2005
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That's a lot of work you've put into it. Removing double tap roll though :smileyindifferent: I guess all that I can do now is run at a wall now.



Jacked Out

Joined: Aug 17, 2005
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WOW.  Great work DEVs.  Nice job.  I love seeing bug patches like that.  You might've overworked a lil on this patch, but none-the-less its all good.


If any of you feel overworked on this patch, I can understand why.  You should set a goal not to overload fixes all in one patch.  Makes it easier for you and us... DLing wise that is.


GOOD JOB!



Jacked Out

Joined: Aug 16, 2005
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Walrus wrote:

Title Ability Upgrade Teleportation Fix

Active title-Ability upgrades now remain in place after teleporting from hardline to hardline.



THANK YOU!



Systemic Anomaly

Joined: Aug 19, 2005
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O....nice patch guys only thing is does this mean that after the final crit you defnitnatly have a cinematic? That would be swell and wont this mean that that the storyline will take three times as long presuming that this the planed future timetable for crits?>

 
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