In Dev Journal 01, the following was stated about spies:
Spies
I’ve also been working on revising the Spy tree. There are multiple parts to the revision, which will be rolled out in phases. The first part involves timed interaction with game/mission objects such as doors and computers. This is a prelude to adding a consistent set of rules under which Invisibility works. These changes are proper solutions for the temporary measures put in place a little while ago.
The last part of the rollout will be the new Spy tree itself. The design is progressing nicely and I am very happy with what we have so far. You may see the first two items before the holidays while the archetype changes are dependent on the combat revisions (see below).
For some reason, I was thinking spies were going to be addressed after CR2.0, but then I noticed the new abilities in the tree. So, is CR2.0 the whole shebang for spies, or is more work planned for later? I've been wanting to create a new character that focuses on spying, but I'll need to be able to solo missions, so I'm wondering if this is taken care of in CR2.0.