Author |
Message |
 02/27/2008 23:24:45
|
Ascendent Logic
Joined: Mar 10, 2006
Messages: 2091
Location: In the Matrix
Offline
|
HostileIntention wrote:

I stand corrected.
|
|
 |
 02/27/2008 23:31:41
|
Development
Joined: Dec 2, 2005
Messages: 21413
Offline
|
Phew for a few minutes there I thought math was broken.
|
|
 |
 02/27/2008 23:34:09
|
Vindicator
Joined: Aug 15, 2005
Messages: 2955
Location: HvCft Nuria
Offline
|
Rarebit wrote:
Phew for a few minutes there I thought math was broken.
That decimal point can be a tricky thing indeed.
|
|
 |
 02/27/2008 23:35:19
|
Development
Joined: Dec 2, 2005
Messages: 21413
Offline
|
MATH: Still works.
|
|
 |
 02/27/2008 23:44:15
|
Ascendent Logic
Joined: Mar 10, 2006
Messages: 2091
Location: In the Matrix
Offline
|
Rarebit wrote:
MATH: Still works.
I never said I was good at math. In fact I know I suck at it. Thats why I picked a non-math field lol.
Seriously though, I just thought I'd offer some alternatives to nerfing the info. 
|
|
 |
 02/27/2008 23:51:52
|
Vindicator
Joined: Aug 15, 2005
Messages: 3484
Offline
|
How about an experience boost to nodes somewhere? Please.
|
|
 |
 02/28/2008 00:53:50
|
Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
Offline
|
Just as a sidenote Rarebit, if that thing will be a luggable or something like that, you have to consider this:

Rare, please consider that the Master Shadow ability should drop ALL luggables from your inventory, otherwise a ton of tools will run around with these new taps without a chance of getting them from them.
(Under the assumption that it's a luggable.)
|
|
 |
 02/28/2008 01:04:41
|
Development
Joined: Dec 2, 2005
Messages: 21413
Offline
|
GoDGiVeR wrote:
Just as a sidenote Rarebit, if that thing will be a luggable or something like that, you have to consider this:

Rare, please consider that the Master Shadow ability should drop ALL luggables from your inventory, otherwise a ton of tools will run around with these new taps without a chance of getting them from them.
(Under the assumption that it's a luggable.)
Oh, don't worry. We have tools to tool the tools, I think.
|
|
 |
 02/28/2008 01:35:15
|
Femme Fatale
Joined: Nov 26, 2005
Messages: 4179
Location: Shellcode
Offline
|
Rarebit wrote:
GoDGiVeR wrote:
Just as a sidenote Rarebit, if that thing will be a luggable or something like that, you have to consider this:

Rare, please consider that the Master Shadow ability should drop ALL luggables from your inventory, otherwise a ton of tools will run around with these new taps without a chance of getting them from them.
(Under the assumption that it's a luggable.)
Oh, don't worry. We have tools to tool the tools, I think.
As long as the smurfing doesn't involve smurfing, I'm smurf with it.
|
|
 |
 02/28/2008 01:44:29
|
Development
Joined: Dec 2, 2005
Messages: 21413
Offline
|
I smurf what you did there.
|
|
 |
 02/28/2008 02:34:19
|
Jacked Out
Joined: Aug 17, 2005
Messages: 1664
Offline
|
Rarebit wrote:
GoDGiVeR wrote:
Just as a sidenote Rarebit, if that thing will be a luggable or something like that, you have to consider this:

Rare, please consider that the Master Shadow ability should drop ALL luggables from your inventory, otherwise a ton of tools will run around with these new taps without a chance of getting them from them.
(Under the assumption that it's a luggable.)
Oh, don't worry. We have tools to tool the tools, I think.
while your fixing using master shadow with luggables, also make sure you disable hyperjump and hyper speed. A person who non stop jumps is capable of hanging onto the luggable for just as long as someone in mastershadow. And if you know how to side strafe and cap your movement speed, you can outrun pretty much anyone and keep hold of the luggable just as easy as you can by jumping non stop.
|
|
 |
 02/28/2008 02:40:20
|
Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline
|
While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up.
|
|
 |
 02/28/2008 02:47:36
|
Jacked Out
Joined: Apr 3, 2006
Messages: 1568
Online
|
SolidRevolver wrote:
While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up. 9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me.
|
|
 |
 02/28/2008 02:55:58
|
Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline
|
Zudrag wrote:
SolidRevolver wrote:
While your at it, could you make so when you drop the lug, you lose the buffs. People are picking up lugs, hiding them in the city then heading into the Construct with all these extra buffs and even killing them wont remove the buffs without heading into the city and finding the lugs and picking them up. 9mmfu explained in area chat a long time ago at Tabor West when he popped up that the dropping them and keeping the buffs was by design, unless my memory has failed me.
Bit of a naff design to be honest, its like quitting your job and still getting paid. The whole point of fighting to keep them is taken away when you show up with buffs but no lug
|
|
 |
 02/28/2008 03:16:42
|
Jacked Out
Joined: May 3, 2006
Messages: 3042
Location: San Tropez
Offline
|
Maybe a movement speed downgrade on the tool?
Then people would actually get the chance to fight over it.
|
|
 |
|