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 09/20/2007 01:06:54
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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I have to say, I'm in favour of the 'CR1 moves for Grandmaster Styles' idea as far as this sort of thing is concerned but, that issue aside, it'll be great to see these moves brought back. Will it be worth having them if we have to take pills? RAFO I guess.
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 09/20/2007 02:27:39
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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WHY pills? At least make it so it's one time only pill so the animation plays at random or something like that, not a pill for every time u wanna use it...
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 09/20/2007 02:59:17
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Jacked Out
Joined: May 24, 2007
Messages: 136
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has anybody thought about the fact that pill icon might just be place holder and or just a bullet point next to the name of the move . also i can see the old move been called new moves augment, but just remember to bear this in mind MxO has a lot of new players in it like me who have never seen these moves and therefor are new to me and many others and i am looking very foreword to seeing them
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 09/20/2007 03:14:55
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Awesome move. Bad name.
Oh and we all know the idea of pills is tiresome; surely the point of these threads is for feedback. In that case id like to see them changed.
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 09/20/2007 03:15:57
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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PS10N wrote:
Just replace the pill or inhaler icon on these "ability Grants" with the cell-phone icon. Then, it's an ability downloaded to you real time from your Operator, just like in those movies. What were those movies called again...
YES!!!11!!!one!!!1
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 09/20/2007 03:20:26
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Jacked Out
Joined: May 20, 2006
Messages: 7507
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Holy woah. That video plan awesome, and the wall kick! hah, I've always wanted that kick. Its my favourite. Good job!
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 09/20/2007 04:02:38
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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The name's a bit iffy, as is the pill thing, but the move is both nostalgic and awesome. 
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 09/20/2007 04:16:49
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Vindicator
Joined: May 17, 2006
Messages: 5110
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Enough with the pills people!!Whats wrong with you!!!!Nice to see CR1 back
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 09/20/2007 04:32:22
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Mainframe Invader
Joined: Nov 1, 2005
Messages: 342
Location: London Ontario Canada
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Anything from origianl combat is good news to me. Wall kicks and multi-fighting were what made combat fun and Matrixy. The combat we've had since CR2 was put in has been extremely stale for me personally. If there are wall jumps still in-game I have yet to see them. I hear many complaints about CR1 being bugged and taking too long to do anything. I must admit it wasn't perfect however, I see more bugs in the current combat than I ever noticed before. Maybe it's just because so much was removed to the point we end up with blank moves where nothing happens. In my opinion, removing animations when there is no animator working on the game is a bad idea. Any game for that matter. Imagine where Disney would be without an animator... These moves/animations need to be brought back in. It's more fun, it's more Matrixy. Having to take more pills is a bad idea. To bend the rules in the Matrix you take one pill, the redpill. We've all taken it so lets get on with it shall we? If we have to take one pill to unlock this content fine. Farming constantly to do these things is ridiculous.
Message edited by Praey1 on 09/20/2007 04:33:36.
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 09/20/2007 08:14:27
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MC Photographer
Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Awesome to see it coming back, as this was easily my favorite move from CR1, but I'm still iffy on the pill idea unless, as said, it's a premanent grant of some kind. Of course, that could mean earning it could be the equivalent of earning the patcher's headgear, which is just silly. Well, guess we'll just have to see. By the way, how's the Halloween planning going for this year?
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 09/20/2007 09:13:01
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Femme Fatale
Joined: Aug 16, 2005
Messages: 3415
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It's going to be great to finally have these back!!! If we do
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 09/20/2007 10:35:56
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Vindicator
Joined: Aug 16, 2005
Messages: 4565
Location: The Real
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These moves are all still ingame. We've been testing like rabbits in the Animations thread. They are harder to do in CR2, but still there. I have a feeling these "shadows" are something slightly different. EDIT: Thank you Paige: http://www.youtube.com/watch?v=WAq9MmRluIM
Message edited by Garu on 09/20/2007 10:37:59.
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 09/20/2007 10:42:27
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Femme Fatale
Joined: Aug 16, 2005
Messages: 3415
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I don't know if they're all still there, but it sounds like from that topic at least some are But I don't know if we really know how many of them there are total anyway =P I know there's at least two different Karate ones for certain  But up until just recently all we knew was this!
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 09/20/2007 10:51:27
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Vindicator
Joined: Aug 16, 2005
Messages: 4565
Location: The Real
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Nicksie wrote:
I don't know if they're all still there, but it sounds like from that topic at least some are " width="15" height="15" /> But I don't know if we really know how many of them there are total anyway =P I know there's at least two different Karate ones for certain " width="15" height="15" /> But up until just recently all we knew was this!
Very true.
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 09/20/2007 13:04:57
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Systemic Anomaly
Joined: Oct 23, 2005
Messages: 2697
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New moves or restored deleted moves = very, very good. Making them consumables = horrible idea. Making them abilities instead = good. Making them org abilities too = godly.
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