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 01/31/2008 08:40:38
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Vinia wrote:
Phluff wrote: Zzzzzzzzzzzzzzzzzzz
<.< >.> She's asleep Rarebit... you can post some more pictures if you like... " width="15" height="15" />
When the Phluffs away, the Rarebit plays
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 01/31/2008 09:09:21
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Vindicator
Joined: Aug 16, 2005
Messages: 4595
Location: The Real
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After 3+ years of playing this has me more excited than ANYTHING else implemented into this game. /sacrifice lamb to Rarebit
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 01/31/2008 09:15:09
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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ZaneZavin wrote:
Datamine, could just be a temporary name or
- All the mobs there are spawned by datamining - You have to datamine to get there
Now that would be cool. Give even more use for the Data Mining tree. I seem to remember Dracomet saying something a while back about eventually refining how data mining works, or something along those lines. I think this is why the strongest Data Scrambler is labeled "0.4". Different versions of the Data Scrambler could be on the way, each version having a different effect while tapping nodes.
Or, it could just be a temporary name for the area. :) By the by, Rarebit, I think the random screenshots of this area that you post from imageshack are more interesting than the official Image Retrievals. :P
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 01/31/2008 12:07:53
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Systemic Anomaly
Joined: Sep 2, 2005
Messages: 3511
Location: HvCft Lion
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@.@
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 01/31/2008 12:13:31
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Femme Fatale
Joined: Feb 19, 2006
Messages: 2553
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Garu wrote:
After 3+ years of playing this has me more excited than ANYTHING else implemented into this game. /sacrifice lamb to Rarebit
I've been thinking... and I have to agree with the above statement. Since June of 2005, I've not phelt this much excitement over something new on the way in MxO. ....this is all good, no matter what it turns out to be, in my opinion.
*goes back to sleep* Zzzzzzzzzzzzzzzzzz
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 01/31/2008 12:22:12
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Hidden Resource
Joined: Apr 24, 2006
Messages: 12
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Some sort of Pixel Shaders?
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 01/31/2008 17:58:18
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Vindicator
Joined: Sep 1, 2005
Messages: 2468
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Weren't there supposed to be 3 additional constructs originally? They were never given proper names, but labeled Urban 1, Urban 2, and Urban 3 in their respective folders.
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 01/31/2008 20:13:53
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Yeah but they don't look anything like this.
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 02/01/2008 00:38:29
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MC Photographer
Joined: Nov 17, 2005
Messages: 3759
Location: La Tour de Merovee, Outpost Segur
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Oh. My. God. It could just be the late hour, but I am speechless at how awesome all this looks!
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 02/01/2008 03:09:33
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Development
Joined: Dec 2, 2005
Messages: 21413
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 02/01/2008 03:14:57
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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That looks very much like Edgewater, Huge Crane, Car Park nearby with a bridge over the top of the car park and factories in the distance but the layout suggests it isn't the same place. And I really like pic 1 for some reason ^^
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 02/01/2008 03:29:35
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Jacked Out
Joined: Jan 5, 2008
Messages: 757
Location: Syntax.
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SolidRevolver wrote:
That looks very much like Edgewater, Huge Crane, Car Park nearby with a bridge over the top of the car park and factories in the distance but the layout suggests it isn't the same place. And I really like pic 1 for some reason ^^
Yeah looks quite like it but the factories look alot more industrial id say.
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 02/01/2008 03:29:54
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4814
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Yeah, looks kinda like Edgewater, just with more ... pipes.
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 02/01/2008 04:15:34
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Vindicator
Joined: May 17, 2006
Messages: 5114
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Man,we are talking about a lot of pipes.....
TonyJaa
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 02/01/2008 04:23:28
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Mainframe Invader
Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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Keep sleeping Phluff... it appears to be working...
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