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I just don't understand gun combat
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Jacked Out

Joined: Dec 28, 2005
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Edit: Apologies - I meant to post this in the Operative Forum - too many windows.

I think that I'm missing something on gun based combat.

I've got MA combat down - Interlock, change stances, use abilities, free attack when needed.  It all makes sense, and I'm fairly successful.

Ranged comabt I just don't get.  Or maybe I do, and it's just not that interesting to me.

From what I see, the way to do ranged is to put up your evade combat, possibly gaussian blur if you go that way, and free fire your opponents to death.  Occasionally, you can use Intensify damage, or possibly hindering/disarming shot.

Is that it?  I assume I should be avoiding interlock as a ranged specialist, but I've gotten to the point where I load up kung fu, and then all my ranged, and when I get interlocked, I just use kung fu.  That feels like I'm an MA with a gun. 

Is Ranged in Interlock a valid tactic?  If so, should I be doing it just like MA - using abilities, stances, etc?

I'm only up to level 12, so it may simply be a matter of lacking the useful gunman type skills - if so, I'll just keep going, possibly even just using MA until then....

Message Edited by lorechaser on 04-03-200608:52 AM


Message edited by Firbolg on 04/03/2006 07:52:46.




Joined: Feb 22, 2006
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Pistols: The interlock weapon of choice. Jump in, shoot away, hit them with specials.

SMGs: A good mix of interlock and ranged abilities. Soften them up, jump in, see above.

Rifle: Primarily ranged. You won't die in interlock, but you can't use most of your specials there, either. Good thing you can butt-smash them to get back out of interlock.

Eez what you seek? Yes?


Systemic Anomaly

Joined: Aug 15, 2005
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Guns can be very usefull, as stated above certain ones are more suited for inside combat, where others are better for outside combat. However look at stats and damage outputs on what works, youll see that different guns have a different DPS (the damage rate system ) so you could mix it up and hit certain things outside then take the combat inside interlock. since your lvl 12 your not quite there to do that, but stick at it, youll learn more as you go along.

 

 

 

Look deeper into the rabbit hole...






Joined: Apr 4, 2006
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I am also new, and I have a question regarding gun combat, so I thought'd I'd just post it here.

Is there a way to swap between ranged/MA in interlock?  I tried a gun for a bit, and that was fine, but I could do more dmg with MA.  So, I wanted to put my gun away, but I couldn't see an option to do that.  After combat, I unequipped my gun and moved into interlock, but my gun got drawn anyway.

Thematically, I'd like to be able to swap between the 2, but it's not very clear how to do that.


Systemic Anomaly

Joined: Aug 15, 2005
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Yes you can, but this gets tricky.

You need to have the fighting style in the hotbar preferabally, you can use the "interlock" drop down to change it too, but this is easier. So you have say in your hotbar the 2 styles "handguns" and "kung fu", now you will have the "buffs" you can apply, so lets for example say its "duelist" buff. So now your running handgun style with duelist buff. Then you jump into interlock, at this point you click on kungfu fighting style, now your style will change from handguns to this ma style. so where the problem? The buff, you curretly running "duelist" buff, now if you hae effects of combat then you wont be able to change the buff you are running, so effectively your running kung fu with no additional buffs from that tree, now you can do this, but then if your effective enough without the correct buff, so answer = Yes, but you need to be ready to swtich styles and buffs if possible.




Jacked Out

Joined: Dec 28, 2005
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So I think the general answer I'm getting is "You're just not there yet" for guns.  Understandable, but a bit sad - MA "pays off" from early levels - simply the fact that your animations change shows you that you're progressing.  Guns are amusing, but don't have that kind of pay off for a while.  No wonder there are so many MAs.

I do really like that the MA and Ranged attributes somewhat overlap now.


Systemic Anomaly

Joined: Aug 15, 2005
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lorechaser wrote:


I do really like that the MA and Ranged attributes somewhat overlap now.


I know it looks a bit strange, but then thats where the balance exists, the tactics play a key role SMILEY



Jacked Out

Joined: Aug 17, 2005
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lorechaser wrote:
So I think the general answer I'm getting is "You're just not there yet" for guns.  Understandable, but a bit sad - MA "pays off" from early levels - simply the fact that your animations change shows you that you're progressing.  Guns are amusing, but don't have that kind of pay off for a while.  No wonder there are so many MAs.


I think it's worth sticking it out, however. They might not have an early pay-off, but there's nothing like being a high level Duelist.


Transcendent

Joined: Aug 21, 2005
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It sounds like you have the basic idea for low lvl,
 
"From what I see, the way to do ranged is to put up your evade combat, possibly gaussian blur if you go that way, and free fire your opponents to death.  Occasionally, you can use Intensify damage, or possibly hindering/disarming shot"

I think it's best to use a bit of a mix of MA and gunman when you're starting out.  For example, if you come upon a mob that has not aggroed on you yet, you can divide and conquer to a certain degree by using your disarming or hindering shot (as they're relatively long range in comparison to standard free fire) on an NPC at the edge of the pack.  This will draw him towards you, assuming it's safe behind you draw him away from his friends by moving backwards a little and when he comes in range hit the standard free fire.    Pop of another gun special (disarm or hinder at the lvl you're describing) if you have time.  Then go for interlock, if you have a style selected from the drop down, you can click left click right on the drop down box to activate that style (unless you want to use multiple styles rather than one, you don't need to put it in the hotbar, click the picture of the style not the drop down button).  Rinse repeat.  

Ranged can also be helpful for when you show up to a mission and there are several npcs right off the elevator.  Rather than get shot to death trying to MA one, you can pick them off, it's tedious thou.

At later levels when you can choose a specific path and get more specials, it gets a lot more interesting.

Hope this helps, any questions lemme know.

-Believe half of what you see, and nothing that you hear


Message Edited by Inthebackground on 04-09-200610:19 PM


Message edited by Huslah on 04/09/2006 21:19:31.


Jacked Out

Joined: Dec 28, 2005
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Thanks for the advice!

I was an MA my first go through, so I'm trying to focus on the gun side this time.

I got a couple more levels under my belt, and a nice gun, and I'm starting to feel the love now.  Covering fire is really nice, as is Disarming shot.  And it's really not that much memory to put Aikido and Iron Guard in on top of my gunman stuff, so now I'm feeling good. 


 
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