Message Edited by lorechaser on 04-03-200608:52 AM
Guns can be very usefull, as stated above certain ones are more suited for inside combat, where others are better for outside combat. However look at stats and damage outputs on what works, youll see that different guns have a different DPS (the damage rate system ) so you could mix it up and hit certain things outside then take the combat inside interlock. since your lvl 12 your not quite there to do that, but stick at it, youll learn more as you go along.
Look deeper into the rabbit hole...
Yes you can, but this gets tricky.
You need to have the fighting style in the hotbar preferabally, you can use the "interlock" drop down to change it too, but this is easier. So you have say in your hotbar the 2 styles "handguns" and "kung fu", now you will have the "buffs" you can apply, so lets for example say its "duelist" buff. So now your running handgun style with duelist buff. Then you jump into interlock, at this point you click on kungfu fighting style, now your style will change from handguns to this ma style. so where the problem? The buff, you curretly running "duelist" buff, now if you hae effects of combat then you wont be able to change the buff you are running, so effectively your running kung fu with no additional buffs from that tree, now you can do this, but then if your effective enough without the correct buff, so answer = Yes, but you need to be ready to swtich styles and buffs if possible.
lorechaser wrote:I do really like that the MA and Ranged attributes somewhat overlap now.
lorechaser wrote:So I think the general answer I'm getting is "You're just not there yet" for guns. Understandable, but a bit sad - MA "pays off" from early levels - simply the fact that your animations change shows you that you're progressing. Guns are amusing, but don't have that kind of pay off for a while. No wonder there are so many MAs.
I think it's best to use a bit of a mix of MA and gunman when you're starting out. For example, if you come upon a mob that has not aggroed on you yet, you can divide and conquer to a certain degree by using your disarming or hindering shot (as they're relatively long range in comparison to standard free fire) on an NPC at the edge of the pack. This will draw him towards you, assuming it's safe behind you draw him away from his friends by moving backwards a little and when he comes in range hit the standard free fire. Pop of another gun special (disarm or hinder at the lvl you're describing) if you have time. Then go for interlock, if you have a style selected from the drop down, you can click left click right on the drop down box to activate that style (unless you want to use multiple styles rather than one, you don't need to put it in the hotbar, click the picture of the style not the drop down button). Rinse repeat.
Ranged can also be helpful for when you show up to a mission and there are several npcs right off the elevator. Rather than get shot to death trying to MA one, you can pick them off, it's tedious thou.
At later levels when you can choose a specific path and get more specials, it gets a lot more interesting.
Hope this helps, any questions lemme know.
-Believe half of what you see, and nothing that you hear
Message Edited by Inthebackground on 04-09-200610:19 PM