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 10/14/2006 19:00:58
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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deviljonny wrote:
Q) THe masks given out last year will have "v" on them, and they can be looted this year as well, when we loot them will it have a "v" coz they came out in 05, or a "vi" because they were looted this year I hope all masks looted this year have a VI, that way us who actually kept our V masks will still have rare collectors items while the content is also made available to all.
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 10/14/2006 19:16:07
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Jacked Out
Joined: Aug 15, 2005
Messages: 1477
Location: The Black Knight
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Sweet, this is going to be great.
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 10/14/2006 21:58:08
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Development
Joined: Dec 2, 2005
Messages: 21413
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deviljonny wrote:
Q) THe masks given out last year will have "v" on them, and they can be looted this year as well, when we loot them will it have a "v" coz they came out in 05, or a "vi" because they were looted this year No, it's simply that the mask types that were first available in '05 have "V" on them, and the new types we're having this year have "VI."
And to answer whoever else it was, no, I'm not going to leave the old ones with the old icons, 'cause that would mean I'd have to make copies of the old ones each year and update all the loot tables, and after a couple more years it would just get ridiculous. So no.
Oh, they can all be stacked and traded.
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 10/14/2006 22:09:03
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Mainframe Invader
Joined: Sep 28, 2005
Messages: 446
Location: Los Angeles, CA
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Not sure if Rare or Walrus will read this, but your forum ranks experiment has a little hitch. I'm sure someone on the team has noticed this, but just in case you're all too busy with important stuff, all of the live event characters are now "Coppertops". That seems...not correct.
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 10/16/2006 04:58:38
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 3104
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A lot of very positive stuff in this edition, luggables and the cq visibility will make a lot of people very happy and Halloween looks to be fun. Are there any plans to review how cq's are granted?
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 10/16/2006 07:42:27
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Systemic Anomaly
Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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Making cq's visible to everyone is a terrible idea, and serves no other purpose but to give the more verbal players new ammunition. I just don't see the immediate benefit of knowing how many cq's someone else has, aside from petty oneupmanship. I hope the drama this game regularly endures isn't being encouraged with this new feature. I suppose one positive note is that it does make cq competition more interesting for those who indulge themselves, as will luggables. /setdescription is a fine idea, and something I think everyone can agree is a necessary inclusion in this update. I join Tytanya in wondering whether cq grants will become more stringent at some point in the future however.
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 10/16/2006 08:14:35
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Jacked Out
Joined: Aug 16, 2005
Messages: 2974
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Thank you SOOOOOOOOOOO much for /setdescription!!!!!!!!!!!!!!!!!!! RPers, LUV the patch!!!! We demand it!!!!!
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 10/16/2006 11:05:53
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1636
Location: HvCft Nessus
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I am still for the Chevron-based CQ system...more meaningful to eliminate faction leaders and proven veterans than lower levels or new players. That kind of thing...Chevrons based on either age, faction rank, or I GUESS CQ.  As for CQ being visible, I have a relatively low CQ total...but that's just in my character.
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 10/19/2006 05:25:49
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1914
Location: The Titanic Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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It all sounds good, however one question i have. If the zombies are going to replace the normal mobs around town, does that mean the Red Frags will not be dropped untill the event is over? With the increase of lag in Park East and the very low drop rate of the red frags as it is, it takes a good 30-45 mins just to get one clothing sub.
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 10/19/2006 12:24:35
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 2632
Location: The Matrix
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nevermind clothing subs...can you guys unleash blood nobles+lupine+succubus as well as zombies....i want to see very aggressive halloween themed NPCs spawn like the unlimits do during the halloween period
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 10/20/2006 01:10:07
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Transcendent
Joined: Oct 7, 2005
Messages: 174
Location: The Netherlands
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Is there something thought up to prevent lvl 50s ganking lvl 20s on Vector (or around that level)... I mean a lvl 20 cant hurt a 50 (that much) on vector the flag is always on... So if a lvl 50 wants CQ points to use on CQ trades... Gank some lowlvls... I would suggest a limit of 5 lvls downwards on CQ points value, bit like the XP on a NPC...
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 10/20/2006 01:25:37
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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MXOMastatec wrote:
nevermind clothing subs...can you guys unleash blood nobles+lupine+succubus as well as zombies....i want to see very aggressive halloween themed NPCs spawn like the unlimits do during the halloween period Pumpkins do exactly that my friend.
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 10/20/2006 02:50:51
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Vindicator
Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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Finally get to change Details. But now I don't know what to write ... :oC
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 10/20/2006 05:08:38
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Jacked Out
Joined: Aug 21, 2005
Messages: 1524
Location: England UK Faction: Seraphim Order Organisation: Zion Server: Recursion Operative Level: 50
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I am already planning what mine is going to be...humm i wonder if there is a limit to amount of times you can change it per e.g. hour?
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 10/24/2006 16:13:21
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Systemic Anomaly
Joined: Dec 9, 2005
Messages: 1669
Location: Amidst polymer and steel...
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The Zombies are awesome, if implemented as replacements to the gang spawns. And maybe randomly spawned as well. But basically, if they were to attack like Unlimits (and Corrupted, E Pluribus Neo, Sleepwalkers) I probably won't be jacking in much during the next two weeks to avoid mindless killing for the masks. The /setdescription addition is VERY nice, indeed. I really like the [suggested] idea of Chevrons representing Rank in Factions, and CQ's being visible in details doesn't matter to me much. I have slightly less than two thousand CQ's. But going back to the Chevrons... I think that representing Captains and Crew Members of Rank 1 ships with 3 Chevrons, Rank 2 with 2, and Rank 3 with 1, is pleasant. No Chevrons for Ranks 4 or 5, but it shows who's in charge of the Factions on the server. Who has pull; who doesn't have pull. I think the fixes to the Org hopping and now the addition of CQ's to details is all in preparation for months down the road, when we will eventually be able to see the Org abilities implemented. Or at least I hope that's all in mind.
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