_________________________We know that certain areas of the Hacker tree do not play nicely with the rest of the Disciplines. After much deliberation, we decided that Hackers will remain unchanged in the short term. Since we’re overhauling the current combat system, it doesn’t make sense to spend a lot of resources balancing the Hacker tree at the moment—we would only have to rebalance them after the combat changes are implemented.
However, we also know that something needs to be done in the meantime. So we’re adding a temporary measure to help players deal with Hackers: A new consumable which can be used while in a pacified, stunned, or rooted state. This pill will clear the negative effect and return movement control to the player and will have a medium to long reuse timer. It won’t level the playing field completely, but should make the current situation more tolerable while we work on implementing the proper solutions.__________________________
Why not fix this first, instead of trying to aid us with consumables that wiill only get us ma,rm,smg, and duelist players killed quicker? We'll be dead before we can use the thing. The problem with hackers is the main reason (besides lack of content) that is killing of members IMO. Who wants to pvp when you have load up their max vd and hog up so much memory that you can only load up partial karate master/kungfu master/akido master or whatever else is suits your fancy.. Dude, i love fighting someone wth max vd and spamming the crud out of Sidekick Combo just to get some hits in.. I know you have to sacrifice, but this is ridiculous. You shouldn't have to ruin gameplay just to stay alive for five minutes in game.
I wouldn't know what to do if logged in and went to mara c one afternoon and saw everyone pvping in interlock with pistol, smgs, and ma. And, omg freefire with pistols, rifles, and smgs.. i would totally poop the pants..
Message Edited by infinityzero on 08-25-2005 09:11 AM
Message Edited by {SoG}Esky on 08-25-2005 11:34 AM
Does everyone realize that this new consumable makes hackers more powerful?
Think about that one. Don't flame, think.
You'll be able to tell the people that can't think by looking for flames in this thread.
-Spadz
infinityzero wrote: Why not fix this first, instead of trying to aid us with consumables that wiill only get us ma,rm,smg, and duelist players killed quicker? We'll be dead before we can use the thing. The problem with hackers is the main reason (besides lack of content) that is killing of members IMO. Who wants to pvp when you have load up their max vd and hog up so much memory that you can only load up partial karate master/kungfu master/akido master or whatever else is suits your fancy.. Dude, i love fighting someone wth max vd and spamming the crud out of Sidekick Combo just to get some hits in.. I know you have to sacrifice, but this is ridiculous. You shouldn't have to ruin gameplay just to stay alive for five minutes in game.
QforQ wrote: Didnt he answer your question in his journal? He said they cant fix Hackers right now because they are busy redoing the whole entire combat system. It would make no sense to change hackers now and then have to refix them again.
Didnt he answer your question in his journal? He said they cant fix Hackers right now because they are busy redoing the whole entire combat system. It would make no sense to change hackers now and then have to refix them again.
why even have a combat system if we can't fight? stun and stun 2.0 have made it imposible to fight..but, as soon as you interlock a hacker they roll and hyperjump out like cowards..
*CENSORED* is wrong with the entire combat system? ma's, duelist, and smg,s dominate in interlock. hackers and MK dominate all...and basically the are the only two builds to use if you want topvp in this game..I think the combat system is fine the way it is. Hackers are just too d4mn powerful and just need to be bottleknecked, and unable to roll out of interlock..Save the Matrix, kill a hacker..
Jack's Wasted Life wrote: SoE Putting Band-Aids over problems :smileyvery-happy:
WAIT. I figured out what we need to do just now while I was showering...
We need to remove the Hacker's Armor Piercing attacks, and force them to go into the Soldier tree for Melee and Ranged toughness like how MA's and suck go into Hacker for Viral Deflection.
Giving hackers attack which always armor pierce is lame. It'd be like giving MA's the same abilities, it'd just make them constantly give max possible damage in Interlock. Removing armor piercing attacks would also make Viral resistance actually worth something! I have 50% viral resistance and only absorb 100 damage of a 900 damage viral attack? *CENSORED*? It's BS. When pulled into interlock, hackers usually only absorb around 100 damage of MA attacks too, but that's because they don't have any toughness at all. They don't feel the need to go into Soldier for toughness or put on toughness granting clothing, but instead opt for viral transmission to combat our deflection.
Remove Armor Piercing hacks, make hackers go into Soldier for toughness. Maybe give them a chance to stagger or something in one of their tree's like Karate's power attacks.
PROBLEM SOLVED.