Well I just started playing this game again and I have got to say...........The combat system is a bit on the sucky side of things. The "lock on" target/combat system is a bit, well, stupid. Why can't we have more of a "free range" combat system.....IE...Star wars galaxies, AoC, even CoH/CoV has a better combat system.
Coming from those games to this one is a bit wierd and a little difficult to get used to I guess. Perhaps a AoC touch would make this game alot better. The kind of system that lets you decide where to hit your opponent. Allows you to chain combo moves. IDK. I know when this game first came out the lock on target combat system wasn't here. Then SOE stepped in. They should use some of the coding knowledge they have from swg(limited as it may be) and use that type of free range combat system mixed in with a AoC chain attack combo system.
Just an idea lol.
Well I just started playing this game again and I have got to say...........The combat system is a bit on the sucky side of things. The "lock on" target/combat system is a bit, well, stupid. Why can't we have more of a "free range" combat system.....IE...Star wars galaxies, AoC, even CoH/CoV has a better combat system. Coming from those games to this one is a bit wierd and a little difficult to get used to I guess. Perhaps a AoC touch would make this game alot better. The kind of system that lets you decide where to hit your opponent. Allows you to chain combo moves. IDK. I know when this game first came out the lock on target combat system wasn't here. Then SOE stepped in. They should use some of the coding knowledge they have from swg(limited as it may be) and use that type of free range combat system mixed in with a AoC chain attack combo system. Just an idea lol.
The kind of system that lets you decide where to hit your opponent.
MxO is unique. We like it this way. Notice how we also don't have dwarves, halflings, chainmail, broadswords, longbows, lightsabres, wookies or spaceships. There is a reason for that.
I know when this game first came out the lock on target combat system wasn't here.
I haven't been here since the beginning but hasn't there always been interlock?
Cydone wrote: I know when this game first came out the lock on target combat system wasn't here.I haven't been here since the beginning but hasn't there always been interlock?
As mentioned, interlock has been here since the beginning. If you don't like interlock combat, there are several out of interlock classes like hacker.
SWG?
gawd that combat system sux harder than a Black hole.
anyhow, welcome to MxO. It will grow on you.