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What`s wrong using FM ?
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Jacked Out

Joined: Aug 17, 2005
Messages: 269
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FM =

*yawn

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. 



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1346
Location: UK
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Fm's are the bane of my existence. However oneway to neutralise them effectively is to disarm them, this is tricky due to their DR and high rolls in combat, but if your Ranged Tactics are high enough you can get in a disarming shot.  Once disarmed the FM becomes practically unable to hurt you, though it still takes a hell of a lot of effort and skill to hurt them due to the stupendous HR. 

I've been thinking up loadouts to counter this but as of yet haven't tested them. But how about this for MA Grandmasters: Load up your primary GM tree, you can have two of the one point sub abilities (ie. Wooden Dummy and Machine Gun fists), get rid of all awakened or leave one if you need to.  Load up Upgrade Master, using only the base abilities, to the Combat enhancement 1.0.  This will give you some Upgrades to self buff with and raise your CT by 10.  However, you won't have disarming shot this way. Test it out, I need to try mine.




Jacked Out

Joined: Oct 8, 2005
Messages: 132
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That's a little interesting.   Two things, disarm doesn't do anything, it's a 30 sec disarm, and I can always run sweep to get rid of it. 

As for the loadout, it's something interesting, it's a possibility it might work.


Jacked Out

Joined: Aug 17, 2005
Messages: 269
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*yawn

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz



Perceptive Mind

Joined: Aug 15, 2005
Messages: 2081
Location: 666 Lucifer Lane, 7th Circle, Hell
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i have a few fm loads. being a machine on recursion means that sometimes, you gotta fight the zerg solo. it is a good build with some awesome capability. however there are some drawbacks:

disarm: disarm hurts. it takes away the crazy rct available to fms.

hacks: im not talking about stun, im talking about good ol' logic barrage. couple of those on you in interlock and i dont care if you got fast healing 4.0.

assassins: theyll outroll you, damage you bad, and they dont stick around to get lancet in the chest.

of course, as has been mentioned a good loadout (and some cool clothes macros, usable in combat) can cover these chinks in the armor. and, of course, the power will get nerfed when the new combat comes out.

but heres a hint till then: improved hacking + doctor + guardian patcher + team patcher= 600 point mobius and patcher. :smileywink:





Joined: Oct 4, 2005
Messages: 592
Location: London
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Lol i agree with eyepopper.
 
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