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 10/26/2007 09:45:56
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Jacked Out
Joined: Sep 29, 2005
Messages: 902
Location: Input - Hostile
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Hm, I suppose the "PvP4all" zones are the only real workaround so far. So you can fight people, and obviously also teams of your own org. Besides the Death Effect there isn't much of a difference, really.
One catch tho.. at the moment we don't have even one of these zones online 
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 10/27/2007 03:14:38
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Veteran Operative
Joined: Feb 18, 2007
Messages: 67
Location: UK
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Wow, way to bring back a old topic, but still... it would be nice to see, atleast so you could try fighting with other org members aswell as against your own.
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 10/27/2007 03:35:03
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Perceptive Mind
Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Porphy wrote:
Hm, I suppose the "PvP4all" zones are the only real workaround so far. So you can fight people, and obviously also teams of your own org. Besides the Death Effect there isn't much of a difference, really.
One catch tho.. at the moment we don't have even one of these zones online " />
The FFA PvP zones were great, I really hope they bring them back.
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 10/27/2007 11:49:25
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Systemic Anomaly
Joined: Dec 9, 2005
Messages: 1669
Location: Amidst polymer and steel...
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If we had a storyline/world event that implemented a semi-permanent De-pacification Zone that would pwnzorz. I'll second that.
/bump
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 10/28/2007 06:06:21
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Veteran Operative
Joined: Feb 18, 2007
Messages: 67
Location: UK
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But that brings lots of other issues, just give us team duels that can only be started when you're not on a mission, and you can't recon untill after all members of atleast one team are dead. Simple as.
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 10/29/2007 09:59:53
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Vindicator
Joined: Sep 1, 2005
Messages: 2466
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Slaro001 wrote:
But that brings lots of other issues, just give us team duels that can only be started when you're not on a mission, and you can't recon untill after all members of atleast one team are dead. Simple as.
Nope. Not very simple. It was planned to happen way back when, but it's obviously not as easy as we'd perceive if it still hasn't been implemented.
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 03/10/2008 10:06:11
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Jacked Out
Joined: Mar 6, 2006
Messages: 138
Location: Unix Server No. 243
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Shinryu wrote:
I remember reading that in the manual and thinking about how cool it would be too... then I also found out they didn't exist. *frowns* I'm not sure how hard it would be to implement them, but I'm also not sure this is even on the devs radar right now. Maybe someone should ask in the Ask A Dev thread (though I'm pretty sure it's been asked already). The "manual" tells a lot of fairy tales that aren't in the game. A few things have been updated but it is still way behind the current standings. You can flush that thing down the toilet as it is useless anyways. A high-level player camping Uriah for new players and instructing them is way more fun than even an up-to-date manual. C'mon this is an MMO. It is here for players' interaction not mastering stuffs through reading manuals. Never had a look in it and made it to 50 cuz I had friends not manuals.
Bäh 
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 03/11/2008 12:43:46
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Veteran Operative
Joined: Feb 18, 2007
Messages: 67
Location: UK
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Manua wrote:
Shinryu wrote:
I remember reading that in the manual and thinking about how cool it would be too... then I also found out they didn't exist. *frowns* I'm not sure how hard it would be to implement them, but I'm also not sure this is even on the devs radar right now. Maybe someone should ask in the Ask A Dev thread (though I'm pretty sure it's been asked already). The "manual" tells a lot of fairy tales that aren't in the game. A few things have been updated but it is still way behind the current standings. You can flush that thing down the toilet as it is useless anyways. A high-level player camping Uriah for new players and instructing them is way more fun than even an up-to-date manual. C'mon this is an MMO. It is here for players' interaction not mastering stuffs through reading manuals. Never had a look in it and made it to 50 cuz I had friends not manuals.
Bäh " />
That dosn't stop me from wanting Team duels 
PS. This is a REALLY old topic...
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 03/11/2008 12:55:42
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Code Breaker
Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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Necro thread... where is my shotgun.... Team Duel... nice idea... never implemented and more than likely not going to. In game manual is some what less useful than the flu.
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 03/16/2008 04:59:13
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Team Duals are ingame, I'll tell you what you do: Get a team, get an opposing team, go to Datamine and away you go.
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 03/28/2008 11:58:35
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Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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SolidRevolver wrote:
Team Duals are ingame, I'll tell you what you do: Get a team, get an opposing team, go to Datamine and away you go.
And hope to god your own team doesn't have area attacks
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 11/06/2008 08:42:33
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Systemic Anomaly
Joined: Jan 26, 2006
Messages: 1012
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I think it would be really good if, before you entered DM you's teamed and then when yous all enter yous are blue to each other. Would make for some good 6 v 6's etc.
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 11/25/2008 11:56:31
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Enlightened Mind
Joined: Feb 8, 2008
Messages: 448
Location: Vector-Hostile Faction: Code Glitch Organization: Merovingian
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Sorreh to bring this post back from teh dead but yeah i read the instruction manual from cr1 and it did say that there were team duels :/ sux, it would be good if there were because it get's a bit boring fightin 1v1 buuuuuuut im pretty sure DE would be wanting to 6v1 lol, just jokin guys
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