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Regrets?
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Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1021
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Theres only a couple of things i regret, i wish i played during release (didn't start playing till a year or 2 later), started playing on the Jan but didn't hit 50 till the Dec, regret taking that summer out (not really was a blast of a summer he he.) I also regret grinding rep 3 diff times while lvln but i eventually settled on the one true org.

And in a way, i regret lvln up on a non hostile server. I could have spent that time doing more on vector.

PvP FTW, remember that <3




Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8700
Location: Lost in Translation.
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sugaree wrote:

Yasamuu wrote:

sugaree wrote:

  But being a council member took up a lot of time.  But I learned so much from it that I cannot regret it very seriously. 

I would like to know what was so taxing about being a council member? I remember being a council member for SC during the time period of about a year and found there to be issues that crop up, but none that were particularly time consuming.

I'd like to gain some kind of insight.

Well, I have to go back and think now.   Some of the things that kept me from more "game" involvement during my three years or so as a clan council member (CM):

-  Interviewing and discussing applications, because great people have always been the ultimate resource in this game.

-  Managing conflicts and competition with other guilds, and creating new ways to compete where others have been weak.

-  Working to encourage our people and also nurture new leadership talent.

-  Looking for people I wanted in our clan, and creating ways to encourage that notion in them.

-  Mediating discussion and discord within my clan, and trying to persuade others.

I'm not claiming I was always successful in this, Yasamuu, by any means.  But this is where my thoughts often were ingame, and it's how I approached my role as a council member.  And of course I'm only speaking for myself this evening, and would not claim to be representing my fellow CMs in describing my own approach, or saying this is how anyone else should approach it.  There are lots of examples of very different approaches having been very successful.

 

Cheers for the reply, I was just interest is all. ;D




Systemic Anomaly

Joined: Nov 17, 2005
Messages: 5142
Location: Germany
Online

Although I left somewhere right after chapter 7, due to a sudden drop in interest, and sudden increase of real life endeavors, and pretty much didn't care about MxO for the past year - now that it's shutting down (and I might have as much as 2 days left, unlike all the others... I hate you all lol), it's making me quite depressed.


Apart from my abandoning my efforts to completely experience and analyse the entire storyline, with all its ideas and PLOT HOLES, which I'll hardly be pursuing anymore (it's too shaky and incomplete for that), there are some things I'm kinda sad I'll probably never see anymore:


The Organization Constructs (esp. the Merv one, which I heard and saw was pretty cool), trying out more of the useroptions (especially the gigantic perspective increase once posted here), wall-kicks, and some more probably.

I always thought there would be some time in my life where I'd find some time and interest during my day to do some of that stuff, but apparently, that's over.

Oh well.



Vindicator

Joined: Oct 22, 2005
Messages: 8300
Location: Ye Olde Hole Ine The Tree
Online

Ikkaku wrote:

It was all time well spent. I had a great time, and made some great friends. It was more than a game for most if not all of us. This community produced some of the best creative work I've ever seen both literary and graphical. Faced with limited resources, many of us took it upon ourselves to create content and contribute. If anything, I regret not ever finishing some of the projects I started...

the website,

the new website,

the comics,

the game (w,a,s,d,f to play around a bit),

the access node,

and many many others. Apart from that, my only other regret is not having played more.

/bowhead

 

Wow, all that stuff looks really cool. Especially the game!




Fansite Operator

Joined: Aug 15, 2005
Messages: 2211
Offline

Ikkaku wrote:

It was all time well spent. I had a great time, and made some great friends. It was more than a game for most if not all of us. This community produced some of the best creative work I've ever seen both literary and graphical. Faced with limited resources, many of us took it upon ourselves to create content and contribute. If anything, I regret not ever finishing some of the projects I started...

the website,

the new website,

the comics,

the game (w,a,s,d,f to play around a bit),

the access node,

and many many others. Apart from that, my only other regret is not having played more.

/bowhead

 

 

   Wait, isn't that last site Eventual's site? :O




Mainframe Invader

Joined: Jan 5, 2006
Messages: 417
Location: The Watchmen
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Nothing.

 




Enlightened Mind

Joined: Feb 8, 2008
Messages: 448
Location: Vector-Hostile Faction: Code Glitch Organization: Merovingian
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I regret leaving MxO in early 2005 and then coming back a year later to find the faction I was in had dissapeared (It was a good faction )




Jacked Out

Joined: Aug 15, 2005
Messages: 2213
Location: Unknown Instance: Recursion Rank: Commander HvCFT: Scarlet Hotei Organization: EPN
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...I regret watching so many good friends click the unsubscribe button, through the years, and me being left with no way to contact them.



Femme Fatale

Joined: Aug 16, 2005
Messages: 2204
Location: HvCFT Ishtar
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Thanks imax.  SMILEY

 

 

Lyr




Contact

Joined: Mar 24, 2007
Messages: 115
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imax wrote:

Illyria22 wrote:

I would have liked an FM1500. 

 

 

Illyria

And you tottaly deserve one. There is without a doubt no one NO ONE more dedicated to the Machine organization then Lyr (other then myself *smirk*) and that said no one more deserving in my mind.

I concur.




Femme Fatale

Joined: Aug 16, 2005
Messages: 2204
Location: HvCFT Ishtar
Offline

Thank you both.  SMILEY

 

 

Lyr


 
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