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Ask Symmetric a CR2.0 question.
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Systemic Anomaly

Joined: Aug 15, 2005
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Eh, why not? I wouldn't consider myself the all-knowing master of CR2.0, but I know enough to answer most questions that will probably be asked about it.

So go ahead, ask me a question about CR2.0, and I'll provide you with the best answer I can!



Vindicator

Joined: Oct 22, 2005
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I've heard that everyone will get their shot in no matter what, which begs the question, "Exactly how do the levels percentagize everything out?"

What? It's a word! Don't make get my Squirrel on.




Jacked Out

Joined: Aug 18, 2005
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Heh, if you could also answer mine please...

Is it better to mix MA builds in CR2.0 or focus on having just one? I ask this because I don't like clicking here and there for different buffs and styles... But I got destroyed by a female Aikido/Karate GM recently on the EP Server.


Systemic Anomaly

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ZippydaSquirl wrote:

I've heard that everyone will get their shot in no matter what, which begs the question, "Exactly how do the levels percentagize everything out?"

What? It's a word! Don't make get my Squirrel on.


You will get shot more often, but not every time. Your determining factor now is Ballistic Defense. The higher your Ballistic Defense roll is against your opponent's Ballistic Accuracy roll, the more often you will dodge a ranged attack.

More important than Ballistic Defense, however, is your Ballistic Resistance. The higher it is, the more damage you'll absorb when you get hit. Worry more about Resistances than Defenses.





Systemic Anomaly

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Sykin wrote:
Heh, if you could also answer mine please...

Is it better to mix MA builds in CR2.0 or focus on having just one? I ask this because I don't like clicking here and there for different buffs and styles... But I got destroyed by a female Aikido/Karate GM recently on the EP Server.


Yes! The first ability for each Martial Arts branch (i.e. Karate Expertise, Kung Fu Proficiency) each provide an additional bonus, and they only require two memory slots each. Load them all if you have the room!




Jacked Out

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Symmetric wrote:


Sykin wrote:
Heh, if you could also answer mine please...

Is it better to mix MA builds in CR2.0 or focus on having just one? I ask this because I don't like clicking here and there for different buffs and styles... But I got destroyed by a female Aikido/Karate GM recently on the EP Server.


Yes! The first ability for each Martial Arts branch (i.e. Karate Expertise, Kung Fu Proficiency) each provide an additional bonus, and they only require two memory slots each. Load them all if you have the room!



...!!! Oh my! I should've known... Thanks Symmetric.


Systemic Anomaly

Joined: Aug 15, 2005
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Why cant hyper dodge be used with Hyper sense? they both use differant buffs.



Systemic Anomaly

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Ic3b3rg wrote:
Why cant hyper dodge be used with Hyper sense? they both use differant buffs.

Only one of the Hyper abilities may be active at a time, save for Hyper Deflect. For example, you can have Hyper Deflect active, along with either Hyper Dodge, Hyper Sense, or Hyper Block.



Systemic Anomaly

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Symmetric wrote:


Ic3b3rg wrote:
Why cant hyper dodge be used with Hyper sense? they both use differant buffs.

Only one of the Hyper abilities may be active at a time, save for Hyper Deflect. For example, you can have Hyper Deflect active, along with either Hyper Dodge, Hyper Sense, or Hyper Block.



Fair enough i guess, not to stack the buffs to much in all areas.

Ok, second question, what buff determines the Shield jammer being succesfull or failed? Is it random?




Systemic Anomaly

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Ic3b3rg wrote:

Ok, second question, what buff determines the Shield jammer being succesfull or failed? Is it random?

Since the ability to jam shields falls under the Spy tree, I'd probably say your Thrown Accuracy would be the leveraging factor.



Message Edited by Symmetric on 03-27-200606:44 PM


Message edited by Symmetric on 03/27/2006 15:44:53.



Systemic Anomaly

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I have a... few questions.. SMILEY

1. In regard to Attributes, is it better off to max two at 30, or do them all evenly. I heard for PvE going even is best, while in PvP maxing two at 30 is best depending on what you have loaded the most. I haven't really tested and compared both ways.

2. Do people still use the Hampton Green guns (Stinger, Needler, Lancet) for PvP or are the level 50 guns the best around now?

3. What are the best pants to use now? The old DR pants have crappy stats now. Is there a level 50 pants somewhere?



Jacked Out

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Is it feasible to try and be good in all trees? Or will you be so hindered in all of them while trying to be good in all of them by making your attribute points all the same (almost)?

For that matter, what would be a good idea for stats based on the desire to be both efficient as a Martial Artist and Gunman? Not at the same time, but either one when the need arises.


Systemic Anomaly

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What is the best tree for killing pigeons?
 



Systemic Anomaly

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RemagDiv wrote:
I have a... few questions.. SMILEY

1. In regard to Attributes, is it better off to max two at 30, or do them all evenly. I heard for PvE going even is best, while in PvP maxing two at 30 is best depending on what you have loaded the most. I haven't really tested and compared both ways.

2. Do people still use the Hampton Green guns (Stinger, Needler, Lancet) for PvP or are the level 50 guns the best around now?

3. What are the best pants to use now? The old DR pants have crappy stats now. Is there a level 50 pants somewhere?


1. Each point over 5 in any attribute (known as Stats now) grant a 2% bonus to each Influence affected by that Stat. The difference between, say 25 and 30 in any stat would therefore be a 10% difference. Just remember that all Influences are added after bonuses are applied.

For example, the Handguns style at level 50 grants 65 points of Ballistic Accuracy. With 25 points in Focus, you'd get a 40% bonus to Ballistic Accuracy. Therefore, you'd get a 26-point bonus, for a total of 91. If you put 30 points into Focus, you'd get a 50% bonus, for a 32-point bonus (bonuses are truncated), for a total of 97.

As you can see, an additional 5 points don't make that much of a difference, but it can matter in PvP. 25 is a good number, and I personally have my points spread out, with no one Stat maxed-out. Remember, you can always reset your stats, so experiment and see what works best for you.

2. The Hampton Green guns are okay, but there are now weapons better suited for level 50 players. Check them out and see if they make a difference.

3. There are level 50 pants, and lots of them with very good sets of bonuses, and the old level 16 +9 MCT pants suck. I'll leave it to you to find the good stuff, but be sure to share them with me! SMILEY





Systemic Anomaly

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Sykin wrote:
Is it feasible to try and be good in all trees? Or will you be so hindered in all of them while trying to be good in all of them by making your attribute points all the same (almost)?

For that matter, what would be a good idea for stats based on the desire to be both efficient as a Martial Artist and Gunman? Not at the same time, but either one when the need arises.


Balance your Stat points out and see what works best for you. I will say that putting all your points into one stat will make you very good at one style, but it will put you at a disadvantage if you use an ability set that isn't affected by the Influences that Stat affects.

Focus, Perception, and Belief are the most important for anything under the Operative tree. Try different combinations to see what you are comfortable with.



 
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