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Mission contacts
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Vindicator

Joined: Nov 30, 2005
Messages: 2904
Location: Zion room #777
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I would like to suggest to have all Mission contacts be animated much like the regular NPCs  while they can move in... say about 4 by 4 square of space. They can also emote If talked to when giving us our missions. It's just kinda Odd that these Contacts are just standing there like a stiff mannequin. 



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Seconded - nice idea!



Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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That is a nice idea, it would certainly make them look less static and more alive. It should be possible too because they could use the character models to record them using emotes. I guess the hard part would be implementing them into the mission system. It should just be done to Tyndall, Agent Gray and Flood. I don't think it would be necessary for the neighbourhood contacts.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Uh, it's the neighbourhood contacts he's referring to.  If we ever see the focal three contacts in-game they are animated anyway because they're 'manned'. 



Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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Oh I see what you mean now. I thought he was talking about their icons in the mission text.

Even something simple like having the formal ones sitting down behind a desk would give more of an impression.



Vindicator

Joined: Nov 30, 2005
Messages: 2904
Location: Zion room #777
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Err yeah I was referring it to the Neighbourhood Contacts. I 'd love to see them move around rather than to be stiffs


 
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