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 10/01/2007 09:59:31
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Jacked Out
Joined: Aug 17, 2005
Messages: 1017
Location: looking over your shoulder
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Win Button : Fly in Amber. Anti-MKT tool. Use it. Love it.
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 10/01/2007 10:01:07
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Vindicator
Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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Well something is going to kill you in PVP, regardless of your loadout. It can either be MKT's or everyone else. Name your poison. /shrug
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 10/01/2007 12:44:07
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Enlightened Mind
Joined: Sep 20, 2007
Messages: 44
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This post has moved: /mxo/posts/preList.m?topic_id=36300..._id=36300331620 Spam
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 10/01/2007 13:57:32
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Ascendent Logic
Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
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Arcanoloth wrote:
That's nice, but as I must have told you about 10 times now, you shouldn't have to customize your entire loadout to fight MKT's. What about MA's and Gunmen? Or Hackers who don't load up Ravager?
Well people that are so obsessed with killing MKT's i reckon they would go Ravager to be honest, also Ravager's are strong against almost every loadout. except maybe MA, but It's still the same difference.
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 10/01/2007 15:02:54
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Vindicator
Joined: Jan 19, 2006
Messages: 1445
Location: Syntax Faction:Exploits-Cyph Org:Machine
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What Tiango means to say is Endo is strong against everything.
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 10/01/2007 15:57:09
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Jacked Out
Joined: Aug 17, 2005
Messages: 1664
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Tiango wrote:
Arcanoloth wrote:
That's nice, but as I must have told you about 10 times now, you shouldn't have to customize your entire loadout to fight MKT's. What about MA's and Gunmen? Or Hackers who don't load up Ravager?
Well people that are so obsessed with killing MKT's i reckon they would go Ravager to be honest, also Ravager's are strong against almost every loadout. except maybe MA, but It's still the same difference.
the main reason is because they dont know how to combat aginst it.
MA and hacker are both strong aginst MKT if used correctly, only tree in the game thats truely weak aginst MKT is gunmen, and thats because MKT's have full ballistic defence. But even in saying that, a rifleman stands a pretty good chance of killing a MKT in a ranged fight.
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 10/02/2007 07:10:14
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4811
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supremegonkage wrote:
What Tiango means to say is Endo is strong against everything. When E-Egos fly high.
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 10/02/2007 10:49:38
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Vindicator
Joined: Jan 19, 2006
Messages: 1445
Location: Syntax Faction:Exploits-Cyph Org:Machine
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GoDGiVeR wrote:
supremegonkage wrote:
What Tiango means to say is Endo is strong against everything. When E-Egos fly high. Not at all he used the Ravager tree as an Example from my ingame examples, hence why i swapped Ravager for Endo
i Love the fact you need to reply to alot of posts i make Godgiver,it makes me feel loved. Anyway you sit in the corner doing your rafter dance or whatever the hell its called until the Zerg comes Along xD.
Message edited by Endomorph on 10/02/2007 10:51:19.
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 10/02/2007 12:49:02
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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AnXieTy wrote:
Tiango wrote:
Arcanoloth wrote:
That's nice, but as I must have told you about 10 times now, you shouldn't have to customize your entire loadout to fight MKT's. What about MA's and Gunmen? Or Hackers who don't load up Ravager?
Well people that are so obsessed with killing MKT's i reckon they would go Ravager to be honest, also Ravager's are strong against almost every loadout. except maybe MA, but It's still the same difference.
the main reason is because they dont know how to combat aginst it.
MA and hacker are both strong aginst MKT if used correctly, only tree in the game thats truely weak aginst MKT is gunmen, and thats because MKT's have full ballistic defence. But even in saying that, a rifleman stands a pretty good chance of killing a MKT in a ranged fight. And I have to add that this is what makes this game great. MxO is a tweaker's game. We work to find the tricks, backdoors, trapdoors, and skills that will make us strong in a fight. Like in the game of golf, if you can't hit the ball straight, you have to change your grip. In MxO, if you can't beat your opponent change something! CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*. In my opinion, if they tried to make it perfectly balanced for each class, even if only to the point that there is an exactly diametrically opposed class (e.g. MKT is the death of Gunman, but a practice dummy for MA's), the combat in this game would have gotten boring a long time ago. Do somethings need to be fixed? You bet your *CENSORED*. But do all things need to be equal? Hell no, and if it were, I'd quit fighting altogether.
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 10/02/2007 14:55:35
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Jacked Out
Joined: Aug 17, 2005
Messages: 1664
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Shi+Xin+Feng wrote:
CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*.
the teamwork was 10x better in CR1 than what it is now. Now the game is basically about who can pull the bigger zerg most of the time.
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 10/02/2007 15:01:55
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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AnXieTy wrote:
Shi+Xin+Feng wrote:
CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*.
the teamwork was 10x better in CR1 than what it is now. Now the game is basically about who can pull the bigger zerg most of the time. QFT unless the both the zerg and the poor guys/gals use same tree and can then prove their skills...
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 10/02/2007 19:11:08
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Ascendent Logic
Joined: Mar 1, 2006
Messages: 3312
Location: Los Angeles, CA
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The Leo wrote:
AnXieTy wrote:
Shi+Xin+Feng wrote:
CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*.
the teamwork was 10x better in CR1 than what it is now. Now the game is basically about who can pull the bigger zerg most of the time. QFT unless the both the zerg and the poor guys/gals use same tree and can then prove their skills...
Pfft, Speak for yourselves. Just today I was the lone Zion vs Six Machines. FAS+LUTS+Sniper Shot+Free Fire = One dead Red.
I died once.
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 10/03/2007 02:48:17
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Shi+Xin+Feng wrote:
And I have to add that this is what makes this game great. MxO is a tweaker's game. We work to find the tricks, backdoors, trapdoors, and skills that will make us strong in a fight. Like in the game of golf, if you can't hit the ball straight, you have to change your grip. In MxO, if you can't beat your opponent change something!CR2.0 was also built with teamwork in mind as well. No one can be mighty against all. You need teamates to cover your *CENSORED*. In my opinion, if they tried to make it perfectly balanced for each class, even if only to the point that there is an exactly diametrically opposed class (e.g. MKT is the death of Gunman, but a practice dummy for MA's), the combat in this game would have gotten boring a long time ago. Do somethings need to be fixed? You bet your *CENSORED*. But do all things need to be equal? Hell no, and if it were, I'd quit fighting altogether.
I agree with you whole heartedly Shi, but the problem is not enough tweaking is available to combat MKT's. If there were an ability in awakened that added 20% to thrown defense you bet your arse I would be loading that right away, but there isn't, there aren't any thrown defense % bonuses anywhere at all. That's what I want, not a nerf to MKT.
- Add some Thrown Defense Bonuses
- Fix the bugs (CC Tools not working, Resistance bonuses not working, UM Stacking with Find Weakness)
- Add better MKT Debuffs to Hacker
- Broaden the buffs in FM so they include MKT (This is only fair, seeming we are getting more debuffs)
- MAYBE, and that's a huge maybe, tweak the timers on their knives so the stacking isn't as bad.
That's my wish list, it's not a huge nerf to MKT, as a matter of fact they probly won't even have to change MKT at all. Could someone please point out why this shouldn't be done, cause it seems very reasonable to me.
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 10/03/2007 06:19:59
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Vindicator
Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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Arcanoloth wrote:
- Add some Thrown Defense Bonuses
- Fix the bugs (CC Tools not working, Resistance bonuses not working, UM Stacking with Find Weakness)
- Add better MKT Debuffs to Hacker
- Broaden the buffs in FM so they include MKT (This is only fair, seeming we are getting more debuffs)
Fair enough. I don't think anyone can complain at those requests.
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 10/03/2007 08:23:17
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4811
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supremegonkage wrote:
GoDGiVeR wrote:
supremegonkage wrote:
What Tiango means to say is Endo is strong against everything. When E-Egos fly high. Not at all he used the Ravager tree as an Example from my ingame examples, hence why i swapped Ravager for Endo
i Love the fact you need to reply to alot of posts i make Godgiver,it makes me feel loved. Anyway you sit in the corner doing your rafter dance or whatever the hell its called until the Zerg comes Along xD. I don't have anything to add, except that I at the very most leave the zerg of my own organisation when it comes to that. Zergs are boring as hell, the most things I do in Zergs is hunt down runners, which I do anyways.
Garu wrote:
Arcanoloth wrote:
- Add some Thrown Defense Bonuses
- Fix the bugs (CC Tools not working, Resistance bonuses not working, UM Stacking with Find Weakness)
- Add better MKT Debuffs to Hacker
- Broaden the buffs in FM so they include MKT (This is only fair, seeming we are getting more debuffs)
Fair enough. I don't think anyone can complain at those requests. Seconded.
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