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 11/09/2007 10:20:32
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Systemic Anomaly
Joined: Sep 2, 2005
Messages: 3511
Location: HvCft Lion
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It's better to wear 180-190 worth of resist clothing because after 200, I don't really see it making any more of a distance, and you should focus on other resists as well as thrown.
Also, to the people who are suggesting you drop your shield before hand.. don't. One thing you'll find out is spy's have about 4 differant moves that break from interlock, they can come and go as they please.. so wasting 40 IS of a shield is not very beneficial at the end of the day. Instead, use the time out of interlock on them to get a state. Inside interlock, MKT will the majority of the time will win the rolls.. so by stating it gives you an advantage if you enter interlock using a full auto redux or point blank on them. Also, if they are about to punt.. switch to block, put on some watchers shades and maybe even loadup detection.. and you could a) use the conterconcealment tool or b) brave the sneak attack out and hope for the best. There's always c) run/jump/disengage from combat but I'd rather take the first two. :P much more fun.
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 11/09/2007 14:09:53
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Ascendent Logic
Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
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Also if you enter interlock on them use That interlock ability forget what it's called i don't use it much personally but it's awesome against MKT's because it means they can't roll out for several seconds in which by that time you have already done enough damage to them.
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 11/14/2007 07:24:31
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Dual Pistol Dash... causes enrage for a few seconds at the cost of quite a bit of IS...
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 11/16/2007 05:16:56
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Perceptive Mind
Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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Also Note People may say seraphim shoes are best out there. But if trying to max resistances or at least some thrown and melee resistance. I have just the pair. Just gota jack in to get the name of the shoes. and there lvl 45 to 50ish shoes so ill get a SShot ina sec
EDIT: K here ya go. I prefer these over seraphim for reasons some say are obsured. But heck least i have all resistances in the triple digits and not one or two being double digits with seraphim's on

Message edited by Avalod on 11/16/2007 05:22:50.
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 11/16/2007 05:56:55
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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I have various resistance based shoes, but seriously Seraphims > All other shoes for pvp.
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 11/16/2007 08:04:31
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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Aquatium. wrote:
I have various resistance based shoes, but seriously Seraphims > All other shoes for pvp. 'cept the socks, you can't top the Commando socks versus guns or mkt in PvP 
Also, since enrage now finally actually helps you preventing them from rolling out, use e.g. controlled burst, sidekick and so on. On another sidenote, MKTs will now much more use Canny Strike if they can, 'cause it's got the highest acc bonus for a combat-ability in-game.
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 11/20/2007 13:51:42
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Vindicator
Joined: Sep 1, 2005
Messages: 2466
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GoDGiVeR wrote:
Aquatium. wrote:
I have various resistance based shoes, but seriously Seraphims > All other shoes for pvp. 'cept the socks, you can't top the Commando socks versus guns or mkt in PvP " />
Also, since enrage now finally actually helps you preventing them from rolling out, use e.g. controlled burst, sidekick and so on. On another sidenote, MKTs will now much more use Canny Strike if they can, 'cause it's got the highest acc bonus for a combat-ability in-game.
Canny strike has a horrible IS cost and you have to load useless abilities to get to it. I'll stick with Side Roll, and still roll out 80% of the time.
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