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 11/15/2007 08:28:52
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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I don't see it ruining combat. It might make some people boring to fight 'cos they'll be in an even stricter pattern than they are already, but it won't make anyone invincible. Accuracy is one thing, but what if the ability with the highest accuracy has pitiful damage? Is it worth using it?
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 11/15/2007 08:29:02
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
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So when it says "Interlock Accuracy Bonus" it means in interlock only right? Cause I'm pretty confused if those hacker attacks take that penalty also out of interlock. I think you need to hotfix it so they clarify the accuracy bonus and where is applies better, especially cause there are FF only moves that apparently have an interlock accuracy bonus.
Secondly, if the inherent bonuses are influences, does a negative bonus get made even worse by your influences, or is it lessened by them.
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 11/15/2007 08:40:31
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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I haven't seen the text myself, but I thought the inherent bonuses that are now displayed were points, added (or subtracted) from your basic accuracy points.
So let's say you have 50pts ballistic accuracy from the Handgun style, and another 20pts ballistic accuracy from the Duelist buff. You also have a ballistic accuracy influence from Focus, clothing and whatever of 50%. Your natural ballistic accuracy is (50+20) * 150% = 105pts.
The accuracy bonus from the abilities is added before the influence. So if, in Interlock, an ability has a 'bonus' of -10pts, your ballistic accuracy when using that ability is (50+20-10) * 150% = 90pts.
In other words: yes, a negative bonus gets worse.
Message edited by Procurator on 11/15/2007 08:42:05.
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 11/15/2007 08:53:00
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Code Breaker
Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
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The Interlock Accuracy Boost listed on abilities is base points added when the abilities is used. Per the patch note these values also get influenced.
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 11/15/2007 09:03:23
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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9mmfu wrote:
If nothing is listed the bonus is indeed 0.
I think you should add that still, though. Also, why are there IL bonus acc pts to NON-IL abilities?
Roukan wrote:
Yeah that change definately ruins combat for me. Now everyone will be doing the exact same moves over and over and over and over.
CR1 all over.
Nope, it won't change THAT much (at least with guns and MA), because of a simple reason: People have already used these abilities as they are descripted. Knowing that an ability of another tree has better accuracy than this one doesn't change much, especially with guns and MA. Why? Because the accuracy is still calculated with the assigned stance. Kungfu still has the highest acc base, knowing that it's abilities has the lowest acc doesn't change a thing. If you use a karate ab, you'll still have karate style acc base. Nothing changes at least in these two branches.
Spy, well, spies abilities don't have such a significant bonus, except for some abilities like Punt and Reverse Bulldog, which have +80. Frankensteiner in contrast, has +0. Also, I'll see more people use Canny Strike for it's +100 acc (which easily goes up to 150+ acc bonus with the influence).
As for Hackers, it's shocking to know just HOW much they get debuffed in interlock. It's a shocking debuff up to -57 pts (+80 with influences). Hackers will be much more aware of these in IL from now on.
Message edited by GoDGiVeR on 11/15/2007 09:10:01.
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 11/15/2007 09:05:59
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Personal bah to showing inherent accuracies.
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 11/15/2007 09:58:50
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Showing the rolls right after changing them.... eh.
Message edited by Bayamos on 11/15/2007 10:05:36.
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 11/15/2007 12:13:12
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Jacked Out
Joined: May 5, 2006
Messages: 615
Location: E Pluribus Neo, Syntax
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hey what gives the exile animations are still somewhat broken when using aikido grab!
oh and Lupine are still using Silver Bullets >_>
Message edited by XRontix on 11/15/2007 12:23:32.
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 11/15/2007 12:54:15
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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XRontix wrote:
hey what gives the exile animations are still somewhat broken when using aikido grab!
oh and Lupine are still using Silver Bullets >_>
Tisphone (The Kedemoth boss) has been doing the Lupine Pounce on me, even then she just stood up straight as it happened.
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 11/15/2007 23:54:27
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
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9mmfu wrote:
The Interlock Accuracy Boost listed on abilities is base points added when the abilities is used. Per the patch note these values also get influenced. Does this mean that, for example, the -28 to acc for stun 1.0 will be made worse by your influence %? ie it goes from -28 to -42 if you have +50% influence?
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 11/16/2007 00:59:18
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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Arcanoloth wrote:
9mmfu wrote:
The Interlock Accuracy Boost listed on abilities is base points added when the abilities is used. Per the patch note these values also get influenced. Does this mean that, for example, the -28 to acc for stun 1.0 will be made worse by your influence %? ie it goes from -28 to -42 if you have +50% influence?
Yup, that means that at worst case, you'll get up to -90+ acc debuff from e.g. Code Infection 4.0. That's just shocking.
The question is, do they get influenced before or after they are applied to the base? Because that makes a large difference.
Message edited by GoDGiVeR on 11/16/2007 01:01:24.
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 11/16/2007 03:33:33
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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Eh? It doesn't make a jot of difference. The base is influenced as well. Either the base and the bonus are influenced then added together, or they're added together then influenced. It doesn't matter.
(x + y) * z = x*z + y*z
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 11/16/2007 03:40:59
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Vindicator
Joined: May 17, 2006
Messages: 5109
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Guess what we are going to get in the next patch...................Rolls!!!!
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 11/16/2007 03:55:14
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Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2459
Location: SyntaxXx
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Mhmm....but we have some new bugs sneaking in at the back door. Aynways, updates are always good!
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 11/16/2007 04:04:50
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4217
Location: HvCFT Aggregator, The Glitch Society, Syntax
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We won't get rolls, because that would break combat. We'd be able to calculate an opponent's defense points, and use that to our advantage. As it stands, showing the accuracy bonuses only helps people who couldn't be bothered to work it out themselves - as task which was certainly possible.
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