Looking for a pro- and an-tagonist, you've fallen in the pitfall of Manachian polarization, the illusion that is duality.
Not I, my friend. That debate about this story precedes my involvement by several years.
But, for the sake of argument, let's put the philisophical aside (I know, dichotomic, at best.). The story of the Matrix has, heretofore, demanded a protagonist and, conversely, an antagonist.
Who has assumed these roles in today's story?
That hardly made any sense, actually.Duality in science is real. Duality in the mind/body is something that is up for debate - some believe that one can be controlled by the other.Spiritual duality is also up for debate and I think that's the one you're referring to. Those who believe that if good exists there must also be evil, and vice-versa. Although you don't necessarily need to look at it from a spiritual standpoint, to some degree there is truth behind the concept of duality. Perceiving it to be false, rejecting it entirely for its core meaning, is a rather inexperienced conclusion. There's a balance of good and evil, positive and negative, compassion and hatred, in the world and within each and every person. Some are simply imbalanced. Although you can also view things as subjective, there's many moral concepts that anyone can embrace that have little or nothing to do with spiritual duality.Some have a capacity to be wreckless.Some are mindful of the world around them.Both have varying capacities within the individual.
...who are the true protagonists?
Not sure why this 'always 1999' idea is still being toyed with, but it's the right here and now inside the matrix, that is to say, it's December 2007, and in the real world, it's approximately 2207. The Animatrix confirms that, and this game doesn't change that. Operating systems don't determine time and date (try reloading your own OS for a better understanding).
Besides, it doesn't make sense to expect blue pills to accept that every few years it's 1999 all over again, despite the fact that their RSI's are many years older and they still have the memories of everything that had already happened. Their minds aren't being reloaded, just the environment. It's like jacking into MxO tomorrow and everything that had happened over the past 3 years had suddenly reverted to the launch state.
Quote:
"The matrix cannot tell you who you are."
I can't help the fact that MxO's story is full of holes and contradictions, but trying to defend one erroneous element of it with another doesn't work. I realize users have heavily invested themselves in this game and have forced themselves to rationalize a lot of inconsistencies as a result, but you simply can not edit/alter/whatever people's minds, you can only edit/alter/whatever the environment. Slow down and think about what is being implied; if minds could be edited, the machines would have the means to effectively prevent them from ever awakening. In the same way that reloading Windows doesn't alter your mother board, reloading the matrix doesn't alter your mind. Physically mucking around with the brain also adulterates its ability to accept the simulation by choice to begin with.
The bluepill aftermath of the Smith business was resolved when the Oracle asked Archie "what about the others, the ones that want out?", clearly indicating that there would be a surge of minds ready to awaken as a direct result of the incident. Otherwise there would be no point in her asking such a question. Bluepills weren't any more aware of the truce than they were of the war, so why else would any of them suddenly "want out"? The remainder would write it off as a dream or whatnot, same way they've (read: we've) dealt with everything else in life that doesn't jibe.
Btw Whereabouts in the Animatrix does it confirm that it's approx. 2207 in the real?
"Beyond" specifically shows a time stamp in a scan log from 2003 (when it was released), confirming that the simulation continues to progress in traditionally measured time beyond 1999, so we can roughly calculate the real world time based on the estimated year analogous to the trace logs from 1999 displayed in the first Matrix, "closer to 2199" + 8 years + x months + x days etc.
Btw Whereabouts in the Animatrix does it confirm that it's approx. 2207 in the real? "Beyond" specifically shows a time stamp in a scan log from 2003 (when it was released), confirming that the simulation continues to progress in traditionally measured time beyond 1999, so we can roughly calculate the real world time based on the estimated year analogous to the trace logs from 1999 displayed in the first Matrix, "closer to 2199" + 8 years + x months + x days etc.
[Current date] = [End of the War] + [[Morpheus' guess] - [End of the War]]*[# of iterations] + [Some time for the first two failed versions]So let's say:2100 + (2199-2100)*6 + 50 = about 2750 at the very least. Using very conservative estimates, of course
Hmm, I would say your estimate is not conservative enough, Vinia, with respect to the first two failures. I can't imagine that it took 50 years for those two iterations to fail and be discarded, especially since the Machines were losing "entire crops" of people. I'd say that 10 years is more like it, for both iterations to try, fail, try again, fail and be discarded.
For Stewie, your penchant for ignoring Rarebit's creative direction aside, I don't understand why this is a difficult concept to accept? I mean, if one can accept the ability for the remainder of the human race to be living in a dream world, why can't one accept the simple measure the Machines take to make sure that society doesn't progress?
The Live Event with Tick-Tock showed us that each year, the Machines change everything to make it 1999 again. They make everything that happened in 1999v.103 appear to have happened in 1998, and everything that had appeared to happen in 1998, gets changed to appear as though it had happened in 1997. Then they begin again with 1999v.104.
The Live Event with Digger showed us that the Machines went to great lengths to change the order of Creator/created and shows what would happen if time were allowed to advance in the simulation.
Finally, the Merv missions from 8.3 ["The Disputed Death of Mary MacHenry", "Séance", and "Unplugged"] tell the story of Mary Machenry and how she came to be unplugged from the system. During the missions, you learn that Mary's mom had her memory altered so that she remembers the event surrounding her daughter's "death" differently than what actually occurred.
All of these elements, put together, add up to a system that can perpetually hold time in place by altering the Matrix itself and the memories of bluepills, and even provides a reason why. Can't ask for much more than that in a fictional story, now can we?
The plain, sad truth is that the world of the Matrix Online was poorly prepared for actual war, which has been proven by the oh-so-coincidental appearance and distraction of the Intruder. Call me a skeptic, but if the Intruder never popped up, the war thing probably would have gotten really really old rather rapidly. After all, it's clear that the Machines could quickly win a war if they pooled all their resources and tactical abilities. And then there's the question of why we're even fighting. But that's not really a story question, now, is it?
But Zip, you're assuming that the Intruder has nothing to do with the war. . .
Recent events have led me to believe that he is here because of the war, and that we better start warming up to him real quick. . .