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New Dev or Story Tools?
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Veteran Hacker

Joined: Sep 14, 2007
Messages: 178
Location: Recursion - RP-PVE
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I'm making an assumption that, as of right now, our game will continue to run and be offered for a subscription fee and as part of the SOE station pass.  If SOE does decide to put some resources in this game to "switch gears", which would you prefer to see? By story tools i mean the ability to spawn npcs, and maybe use some of the in-game props as luggables so players can find and pick up during player run events. 




Jacked Out

Joined: Aug 15, 2005
Messages: 2213
Location: Unknown Instance: Recursion Rank: Commander HvCFT: Scarlet Hotei Organization: EPN
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JEasy wrote:

I'm making an assumption that, as of right now, our game will continue to run and be offered for a subscription fee and as part of the SOE station pass.  If SOE does decide to put some resources in this game to "switch gears", which would you prefer to see? By story tools i mean the ability to spawn npcs, and maybe use some of the in-game props as luggables so players can find and pick up during player run events. 

This, please.

Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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At this point, I'd honestly rather have story tools.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1881
Location: Los Angeles \\Zion//
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  As far down the tank SWG is, it has many brilliant concepts that can be taken for example. What Phrack presented would be one of them.




Jacked Out

Joined: Aug 15, 2005
Messages: 2213
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DarkRevenantW wrote:

  As far down the tank SWG is, it has many brilliant concepts that can be taken for example. What Phrack presented would be one of them.

To give credit where credit is due, Fenshire brought up the SWG Storyteller stuff awhile back in his Development Roundtable thread.  Regardless, when I took my year-long break from MxO to play SWG on the Ahazi server, I was astonished when I found the Storyteller Vendor.  Then I punched a kitten, because we didn't have anything like it in MxO.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1881
Location: Los Angeles \\Zion//
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  When I was still around before my hiatus, I was an advocate of the full compatability in story and gameplay to have The Real as a part of MxO. I'd often point to SWG as an example with X planet being the Matrix, and space being the Real. Some people agreed, then I had some very tough opponents highly skilled in persuasion and argumentation in opposition thought of me absurd. Fun times, even if people agreed though, it's not like it was ever going to happen.




Mainframe Invader

Joined: Dec 27, 2006
Messages: 6273
Location: Invadin yore Maneframez
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JEasy wrote:

I'm making an assumption that, as of right now, our game will continue to run and be offered for a subscription fee and as part of the SOE station pass.

Psst.. highlighted the problem with your statement for you.


Message edited by Croesis on 02/18/2009 12:30:00.


Enlightened Mind

Joined: Mar 3, 2008
Messages: 242
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Phrack wrote:

To give credit where credit is due, Fenshire brought up the SWG Storyteller stuff awhile back in his Development Roundtable thread.  Regardless, when I took my year-long break from MxO to play SWG on the Ahazi server, I was astonished when I found the Storyteller Vendor.  Then I punched a kitten, because we didn't have anything like it in MxO.

The kitten was totally asking for it.




Veteran Hacker

Joined: Sep 14, 2007
Messages: 178
Location: Recursion - RP-PVE
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Croesis wrote:

JEasy wrote:

I'm making an assumption that, as of right now, our game will continue to run and be offered for a subscription fee and as part of the SOE station pass.

Psst.. highlighted the problem with your statement for you.

Thanks for pointing that out.  That assumption was made based off of posts by Walrus and Rarebit.




Vindicator

Joined: Oct 22, 2005
Messages: 8299
Location: Ye Olde Hole Ine The Tree
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Phrack wrote:

JEasy wrote:

I'm making an assumption that, as of right now, our game will continue to run and be offered for a subscription fee and as part of the SOE station pass.  If SOE does decide to put some resources in this game to "switch gears", which would you prefer to see? By story tools i mean the ability to spawn npcs, and maybe use some of the in-game props as luggables so players can find and pick up during player run events. 

This, please.

Ooh, I like that. I'd sure love seeing somebody create a Mos Eisley atmosphere out of Camon C--oh, wait, I'm not thinking about this quite right, am I?




Vindicator

Joined: Aug 16, 2005
Messages: 4586
Location: The Real
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New Dev plzkthx




Enlightened Mind

Joined: Mar 7, 2008
Messages: 269
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New Dev.




MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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I'll take both, actually. :: Smirks:: Hey, I'm a Merv, I'll take the whole thing if I can find a way. :: Laughs::




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3282
Location: Lost in La Mancha
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New dev* plz, kthxbai

 

*One that understands the importance of a dynamic, interactive storyline; rather than mindless, level-exclusionary, repetitive World of MatrixCraft grinds for stuff we don't need, masquerading as story content. 


Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
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Villemar_MxO wrote:

New dev* plz, kthxbai

 

*One that understands the importance of a dynamic, interactive storyline; rather than mindless, level-exclusionary, repetitive World of MatrixCraft grinds for stuff we don't need, masquerading as story content. 


Actually, I would agree to this.

I guess I'm just feeling a little jaded right now.

CountZero for Matrix Online developer!


 
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