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Storyline rant
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odj


Vindicator

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ThePigeonKing wrote:
odj wrote:
Rarebit wrote:
MetaLogic wrote:
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
Smith wasn't a villain of the week in the movies? =p
Naaa that was the Twins. Smith spawned all 3 films he was the major protagonist (like Lex Luthor and Superman), the twins were what you could call villain of the week, and should have never been brought back IMO. Cool that they are back, but totaly contradicts with the films.
HAHAHA WAT

O LAWD
I'm stupid, sue me. SMILEY

Fen


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The General was a *CENSORED* cool bad guy.

It seemed as if almost every event we had, he had his hands in.  Just as Smith was the main antagonist in the movies, the General should have been the main antagonist (and has been, for the most part) of MxO.

He and Veil are definitely my two favorite "bad guys".  BTW, I liked the Cypherites much better when they were a mysterious group of masked men and women.




Systemic Anomaly

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Some very good points/emotions touched upon in the original post.

MxO really just lacks the whole "the future of the Matrix is in your hands" thing. I think the MxO team should step into a meeting together, and spend about three hours fleshing out how they can implement that. Currently, we have absolutely no contribution to the storyline directly, besides our comments from the forums and ingame (from what I see). If player A does something, incorporate him into the storyline directly.

I don't see much of a problem with Rare doing all the Critical missions, while leaving some of them open to change throughout the 6 week period. We have a server restart every thursday... I can't see a mission pack being too hard to squeeze in with a hotfix type of deal. New missions, items, and such would be able to be patched into the game to reflect the events of one week in the Matrix.



Jacked Out

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I like you Insertion, you're still idealistic.


Systemic Anomaly

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MxO-Insertion wrote:
Some very good points/emotions touched upon in the original post.
Umm.. wait... I was linked to Neoteny's post. >.>

<--- forum nub.


Anywhos... I'm idealistic? *looks up word*

Ooooh, cool! SMILEY



Vindicator

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I'm just hoping that the sentinel can pull things together.  The reinsertion was a lie thing is brilliant.  How many things in mxo have really changed how you watched the films?  They would tell Cypher whatever he wanted to hear.  I like it because it logically makes sense.  Once awakened to the truth, it is impossible to forget.  The 1999 thing to me is a different story.  It defies logic.  The Machines had no other way to keep the technology from advancing too much?  Yet, at the same time it adds another layer of creepiness.  If they can lie to the mind that well, what else are they capable of?

What I want to see is more things ingame to reflect what is going on in the story.  In this chapter, we could have accelerated or whatever enemies all around the city or at least in certain areas, not just when an event is happening.  The sentinel would have warnings of unusual gang activity and large outbreaks of violence in those areas.  They would tell the blue pills to avoid it at all costs.

Bring the story to life.



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ZaneZavin wrote:
I'm just hoping that the sentinel can pull things together.  The reinsertion was a lie thing is brilliant.  How many things in mxo have really changed how you watched the films?  They would tell Cypher whatever he wanted to hear.  I like it because it logically makes sense.  Once awakened to the truth, it is impossible to forget.  The 1999 thing to me is a different story.  It defies logic.  The Machines had no other way to keep the technology from advancing too much?  Yet, at the same time it adds another layer of creepiness.  If they can lie to the mind that well, what else are they capable of?

What I want to see is more things ingame to reflect what is going on in the story.  In this chapter, we could have accelerated or whatever enemies all around the city or at least in certain areas, not just when an event is happening.  The sentinel would have warnings of unusual gang activity and large outbreaks of violence in those areas.  They would tell the blue pills to avoid it at all costs.

Bring the story to life.

Agreed.  Subchapters would be one thing, but since a chapter lasts about 3 months I think it would be great to have some sort of system set up like, players being attacked be accelerated programs.  It would be really great if we could have some sort of collection to go with this, just to offer temporary slightly unique content each chapter.  For example, spawning enemies drop X item, item can be turned in to collector/Liason/something for some reward (org rewards would be great)

But yea, I'm basically agreeing that changes in storyline should affect changes in-game.  Things like Sky turning red-for Sati and having enemies spawn on you makes it feel a lot more like there is a story aside from a few times during the month.


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TheUnknownShadow wrote:

Aww you 2 are nuts (wonder how zippy will work that...)

I think there's been some very good moments in the story, however at the same time I'd have to agree with the issues you've pulled up here.

I'll reply to the problem about Sarah Edmontons story... and I hope that the response remains.... the thing before was that Sarah Edmontons was a specific character that Paul Chadwick wanted created. So the thing about that is that Rarebit wouldn't have been able to do much with that storyline while Paul was working on the game incase he'd put Sarah there for a specific reason. That's equally why when the name Sarah Edmontons was mentioned again, it was her friend and you'll notice that when you read through it her friend hardly touches on how she knows Sarah and is careful about giving out certain bits of information...

Anyway, I guess it will be Rarebit's choice now if that's developed further or not.

I don't think I brushed upon Edmontons' topic enough. I like the concept of a mysterious ("Is she the next One?") figure that always seems to be a few steps ahead of everyone that might be looking for her. Actually, now that I think about it, I do like that every once in a while we're reminded of her existence and left to ponder where or who she is. In fact, I'm going to go ahead and chalk the Edmontons story up as a Win, minus the Peter Foree bit (only because I'm not aware if that part of the story ever finished).

Danger_Frog1471 wrote:

I dont even think i could comprehend most of that...

The story has had its good points and one thing i have to say is about anome and "pew pew" Now i donno about you but i still think the best animation out there is the code eyes, maybe its patially because we know we wont see it unless berin shows his ugly mug. On top of that, meatwad... I dont know about you but the most enjoyable event i ever had was chasing Anome around downtown on vector. As shite as lazers etc is it made for a great in game event and for that it doesnt matter that its lazers (:

Sarah: The character was created and mentioned and we havent heard of her since. Now lin the movies clues to the end plot twist are shown throughout the film. As this story is as you said continuous story plot clues are given constantly... Unfortunatly not as often any more since events tend to be created in a short view point in the future. But i guess all we can do it wait for it to be resolved sometime in the future.

Reinsertion: Ouch...that has to be the worst plot twist ever. Now... i dont know where it came from... but can we point the finger at someone? ...more importantly, should we? As far as RolePlaying goes you play along with the story. As far as im aware there was reinsertions in the past matrix storyline, yet not anymore? The question i ask is really you can't include yourself as anything much different than what your told you should.

According to the matrix storyline, we are all redpills. You choose to create a different or unique background story you have to be aware of EVERY detail of the story and to do that is impossible. I mean ok its not like you shouldnt RolePlay but you must be able to accept consequences of an evolving story especially if your background is based on a branch of the Giant tree we call the Matrix Universe. Ofcourse i didnt effect me but thats partially because i tend to stick small when it comes to created characters.

I agree with that. A noob entering the Matrix world for the first time shouldn't have to know everything about everything going on so that he can immerse himself seamlessly into the world. It alienates potential Role Players. Major plot twists like Reinsertion is the best example I can think of relating to this problem. You ought to be whatever you want in this world. In fact, isn't that one of the original concepts?

Fen wrote:
It's shown in the Matrix comics, which the canon of was never brought into question until MxO contradicted it.  In my own RP, reinsertion's possible and the fact that Gray said it isn't is just another Machine lie.  I don't really consider MxO canon, though.  The storyline's more like an elaborate fan fiction than it is an extension of the Matrix.
The issue to me, and it's an issue that I've recognized for a while, is that Rarebit is only one man/cheesed toast. He can't handle the kind of load one should expect from a dedicated Story Developement Team. That team would probably keep notes on all Matrix-related stories, including the movies (duh), the comics (for reference) and even character stories. That's what LESIG ought to be - a group of Matrix story nerds that Rarebit checks on whenever he has a story idea or question on what happened where and when and how. Ooh, that reminds me, I need to rant about LESIG/A:B.

Neoteny wrote:

Too many characters are written in AND too many are written out very soon after their introduction.

My issue with that is that there's no main deaths in the storyline anymore. I'll tell you, some of the minor deaths could have at least had a bigger impact on the game. For example, suppose Flood really fell for the Apothecary? Or what will the Merv do without the Trainman?

That brings me to another rant: Love. Remember when Agent Pace had a crush on NightTrace and later Ghost? Obviously, for NightTrace nothing would be expected to happen =p, but there's always that little spark between the Agent and the Human. Niobe loved Morpheus. I would think the Merovingian would still be on her death list even after saving her life.

As far as I'm concerned, the Effectuator's the perfect character for a person like Rarebit. I mean, no offense, but I've noticed that Rarebit falls into the category of a person who is affected personally, even a little, by something someone says to him IC. I'm not saying he's a bad actor, no, that's what makes good actors, the ability to get into your character so much that you share their feelings. If we had just one person assigned to LET to split the workload with Rarebit, we might not get so many abrupt /ignores or moody developers immediately after an Event.

Supervillains don't listen to reason. Not ever.

That's a Script issue. I never did like Scripted Events. I know Rarebit has to follow a guideline, but a little improv or flexibility in reaction to things players do during events - example again, NightTrace and Pace's crush. I liked that little bit.

Spontaneous Generation.

I disagree, Anome had some good introduction and foreshadowing leading up to his revolution. The General, well, I can't really remember everything about his return, so I can't say about that. My skepticism of the Wireframed Man I think I made clear enough. ;)

Hey you, look! Over there!

Agreed. The main concept of a new Story Arc in MxO is "Whaaat a tweest! Forget what we were doing just now, concentrate on that!" The exception to that is the end of Unlimit, in the critical mission where you had to finish off the last bunch. That was a nice end.

And now a man who will fake his own death. Niobe should have been dead (pew pew lazhurs and a construct cop out), followed by Searph (who apparently became aquaman by way of cheat vials - an extrapolation of an already hated chapter), Cryptos (I still don't buy Veil letting him be leader following his memory restoration - it would have been perfectly within her nature to murder his *CENSORED* in cold blood), and recently, Agent Gray and Hypatia among others I'm simply not recalling. I would have liked it if Lock died, too, but I can believe his survival for all of the others who died trying to save him. Feigned deaths cheapen the story because we come to expect death to be far less than permanent whenever somebody gets hit with a bullet, or even has their jack pulled now.

No, not Niobe, if she had died by Anome it would have been very cheap and I'd be complaining about it now. But yes, major character death was brought to us by Morpheus and ironically taken away by the very same ghost.


Sit down, let's have a chat. 

A good ol' chat session between players and a LE character (or group of characters *eyes Agent Griffin*) would likely be a good event. Plus, it would give Rarebit himself an opportunity to practice or flesh out each Org Hero's unique style of being. I must say that in my opinion, Rarebit is very good at playing a character (see above). I never think of Agent Gray as "Rarebit as Agent Gray."

I'm sure there's more that I could add to this, but that's all I feel I need to write for now... And I really do hope that with Rarebit completely and entirely at the helm, that some of these concerns will be addressed, changed, or circumvented in the future. Or that, at the very least, they are not taken lightly or disregarded.

Oh, yes, that's what I like about Rarebit being totally in charge now. He's very open to ideas and how to kick said ideas in the nuts. I mean, implement them. ;) I kid, I kid. *hides from Rarebit's meatwad*

NightTrace wrote:
We're all impatient for the most part anymore, insinuating that we should just keep waiting isn't going to fix that. You could ask Void how long every single conversation we've had has made reference to the fact that we're just waiting for change.

And Zippy, you just put everything I've thought lately out there with 300x less swearing, so thanks. But do watch out, a couple...dozen more threads like this and you'll be labeled Excessively Negative and the Devs won't speak to you anymore. heh.

Trust me, I think I learned how NOT to approach a subject from you. :)

 I confess, though, that the prospect of being the editor of your rants is an exciting idea.


Zudrag wrote:
Some of the storyline elements I have found less than satisfactory, but you can't please 100% of the people 100% of the time.

I can enjoy a part of the story and still have criticisms for said part, can't I? Love your avatar, by the way.


EDIT: I think I said "issue" too many times. Well, they can't all be gems. =p


Message edited by ZippyTheSquirrel on 04/02/2008 14:38:22.



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Procurator wrote:
I haven't read all your post yet 'cos I'm in a hurry, but...

I have to disagree regarding the General. He's been around right from the start (or thereabouts), mucking around in the background and bringing a well needed sense of mystery to MxO. It's taken ages to track him down and get rid of him, and his downfall was brought on by a multi pronged attack that I don't think has happened with any other enemy, save perhaps the Assassin. Of course, after he was defeated he's become little more than a joke, but before that he definitely stood out from the other badguys.

I agree with what you're saying about all the other badguys though. Oh, except for the fact that Danielle Wright's not dead. >_>

Oh, no, I agree. He's one of the greater MxO characters with a good deal of backstory. The problem came about in the fact that he disappeared for quite a while, without a word, only to return an angry somebitch who wanted to destroy the Matrix for no good reason. Logical character progression was essentially put on the back burner, only to be seen again (in a reduced capacity) when he was thwarted. I do love the reluctance, arrogance, and lip we still see out of him in Merv live events. But for the chapter, he was a supervillain with all of the hallmarks (everyone trying to kill him, random malicious intent [i.e. no real motivation], an army of faceless goons, etc.).

If Danielle Wright's not dead, I'll be pissed, because she'll be a part of the And now a man who will fake his own death category, which is also overplayed.

Rarebit wrote:

Smith wasn't a villain of the week in the movies? =p

Well, Rare, if we're looking at it that way, the movies only spanned one week and I'll be damned if Smith didn't kill the interest of quite a few people who had gone to see the original Matrix. But I'm sure if they had made trilogies upon trilogies of new movies with new supervillains, there would be an exponential decrease in the number of tickets to such movies sold. And that's very much the case here. I think most people rather enjoyed the Assassin chapter, and even his death. But when forces emerged after that event and carried their plans out in the exact same pattern, it lost community interest. And in the future, I would estimate that it will continue to do so (as it's already happened multiple times). That's just the way it seems to be. Supervillainy has gotten repetative, and the majority of the community would tell you that their interest lies far more in how their organizationas are dealing with the war (and are quite miffed that most are ignoring it).




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I'm all for the idea of Zippy editting NightTrace rants.  If he can cut out the obsessive negativity and swearing, people might actually listen.

Message edited by ZaneZavin on 04/02/2008 15:00:30.



Development

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odj wrote:
Rarebit wrote:
...you're so impatient.
...there is cool stuffs coming with the story soon plz?
Dunno. How good are you at hovercraft battles?




Jacked Out

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Rarebit wrote:
odj wrote:
Rarebit wrote:
...you're so impatient.
...there is cool stuffs coming with the story soon plz?
Dunno. How good are you at hovercraft battles?


*goes to general discussion to let everyone know that Rarebit is implementing promises Hovercraft Battles in the game engine for the patch tomorrow*

...ok not really.  I've got to get off these forums and finish my paper, I'm driving myself crazy.


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Rarebit wrote:
MetaLogic wrote:
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
Smith wasn't a villain of the week in the movies? =p


Not really, because He was an important part of the storyline.  He was Neo's negative, his Omega to his Alpha, etc.  Plus, Smith has been in all three movies.  A Villain Of The Week would've been a new bad person in all three films that is fun to watch and fight, but contributes very little (if anything) to the overall story.  It's like the Spiderman movies, or Batman movies.  They had a new Villain in every new movie that came onto the scene, did some dastardly deed, Hero shows up, they fight, Hero win, Rinse and Repeat.

The Assassin ~ He contributed to the Storyline, he was the one who killed Morpheus, something that can still be felt even today with the Sim.
The General ~ Eh he did affect the story a little, he did try to re-start the war, but so far I haven't seen any long term effects.
Anome ~ A Classic case of "Villain of the week", he shows up, steals the vials (Dastardly Deed), Zion and Machines fight him (Hero's show up) Anome gets crazier, and is killed by Agents (Hero's win).
Halborn & Carlyne ~ Eh, remains to be seen. 

I guess I'm the kind of person who is more interested in the stories between the orgs and the members of those orgs than I am of the "Big Bad Baddy". 



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Rarebit wrote:
odj wrote:
Rarebit wrote:
...you're so impatient.
...there is cool stuffs coming with the story soon plz?
Dunno. How good are you at hovercraft battles?

Decent up and comer?


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Neoteny wrote:

 

Too many characters are written in AND too many are written out very soon after their introduction. Yeah, it was earth-shattering when Morpheus, a well-established character from the movies was felled by the bullet of a Masked Assassin who then went loco and was hunted down by all three organizations for no good reason (but I'll get to that later). However, it was not earth-shattering when Anome died, because he really had no character depth. He was that arrogant sumbitch from Zion that, much like the Assassin, went crazy and was wanted dead by everybody.

I'll read the rest of your post later, but I wanted to pick out this particular part. Anome and the following had no depth whatsoever because they weren't in the movie. We knew Morpheus, we knew his capabilities, his inner conscience. Anome was just.. introduced. Hell, how long have we had someone like Veil, yet we know not much about her?

I don't honestly think Rarebit is capable of creating character depth parallel to the amounts we hope for, having so many characters; but they are a necessary evil. I believe that was your point, right?

 
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