odj wrote:Rarebit wrote:MetaLogic wrote:Can we at least get rid of the "Villain of the week"? Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....Smith wasn't a villain of the week in the movies? =pNaaa that was the Twins. Smith spawned all 3 films he was the major protagonist (like Lex Luthor and Superman), the twins were what you could call villain of the week, and should have never been brought back IMO. Cool that they are back, but totaly contradicts with the films.HAHAHA WATO LAWD
Rarebit wrote:MetaLogic wrote:Can we at least get rid of the "Villain of the week"? Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....Smith wasn't a villain of the week in the movies? =pNaaa that was the Twins. Smith spawned all 3 films he was the major protagonist (like Lex Luthor and Superman), the twins were what you could call villain of the week, and should have never been brought back IMO. Cool that they are back, but totaly contradicts with the films.
MetaLogic wrote:Can we at least get rid of the "Villain of the week"? Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....Smith wasn't a villain of the week in the movies? =p
Can we at least get rid of the "Villain of the week"? Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
The General was a *CENSORED* cool bad guy.
It seemed as if almost every event we had, he had his hands in. Just as Smith was the main antagonist in the movies, the General should have been the main antagonist (and has been, for the most part) of MxO.
He and Veil are definitely my two favorite "bad guys". BTW, I liked the Cypherites much better when they were a mysterious group of masked men and women.
Some very good points/emotions touched upon in the original post.
I'm just hoping that the sentinel can pull things together. The reinsertion was a lie thing is brilliant. How many things in mxo have really changed how you watched the films? They would tell Cypher whatever he wanted to hear. I like it because it logically makes sense. Once awakened to the truth, it is impossible to forget. The 1999 thing to me is a different story. It defies logic. The Machines had no other way to keep the technology from advancing too much? Yet, at the same time it adds another layer of creepiness. If they can lie to the mind that well, what else are they capable of?What I want to see is more things ingame to reflect what is going on in the story. In this chapter, we could have accelerated or whatever enemies all around the city or at least in certain areas, not just when an event is happening. The sentinel would have warnings of unusual gang activity and large outbreaks of violence in those areas. They would tell the blue pills to avoid it at all costs.Bring the story to life.
Aww you 2 are nuts (wonder how zippy will work that...)I think there's been some very good moments in the story, however at the same time I'd have to agree with the issues you've pulled up here.I'll reply to the problem about Sarah Edmontons story... and I hope that the response remains.... the thing before was that Sarah Edmontons was a specific character that Paul Chadwick wanted created. So the thing about that is that Rarebit wouldn't have been able to do much with that storyline while Paul was working on the game incase he'd put Sarah there for a specific reason. That's equally why when the name Sarah Edmontons was mentioned again, it was her friend and you'll notice that when you read through it her friend hardly touches on how she knows Sarah and is careful about giving out certain bits of information...Anyway, I guess it will be Rarebit's choice now if that's developed further or not.
Aww you 2 are nuts (wonder how zippy will work that...)
I think there's been some very good moments in the story, however at the same time I'd have to agree with the issues you've pulled up here.
I'll reply to the problem about Sarah Edmontons story... and I hope that the response remains.... the thing before was that Sarah Edmontons was a specific character that Paul Chadwick wanted created. So the thing about that is that Rarebit wouldn't have been able to do much with that storyline while Paul was working on the game incase he'd put Sarah there for a specific reason. That's equally why when the name Sarah Edmontons was mentioned again, it was her friend and you'll notice that when you read through it her friend hardly touches on how she knows Sarah and is careful about giving out certain bits of information...
Anyway, I guess it will be Rarebit's choice now if that's developed further or not.
I dont even think i could comprehend most of that...The story has had its good points and one thing i have to say is about anome and "pew pew" Now i donno about you but i still think the best animation out there is the code eyes, maybe its patially because we know we wont see it unless berin shows his ugly mug. On top of that, meatwad... I dont know about you but the most enjoyable event i ever had was chasing Anome around downtown on vector. As shite as lazers etc is it made for a great in game event and for that it doesnt matter that its lazers (:Sarah: The character was created and mentioned and we havent heard of her since. Now lin the movies clues to the end plot twist are shown throughout the film. As this story is as you said continuous story plot clues are given constantly... Unfortunatly not as often any more since events tend to be created in a short view point in the future. But i guess all we can do it wait for it to be resolved sometime in the future.Reinsertion: Ouch...that has to be the worst plot twist ever. Now... i dont know where it came from... but can we point the finger at someone? ...more importantly, should we? As far as RolePlaying goes you play along with the story. As far as im aware there was reinsertions in the past matrix storyline, yet not anymore? The question i ask is really you can't include yourself as anything much different than what your told you should.According to the matrix storyline, we are all redpills. You choose to create a different or unique background story you have to be aware of EVERY detail of the story and to do that is impossible. I mean ok its not like you shouldnt RolePlay but you must be able to accept consequences of an evolving story especially if your background is based on a branch of the Giant tree we call the Matrix Universe. Ofcourse i didnt effect me but thats partially because i tend to stick small when it comes to created characters.
I dont even think i could comprehend most of that...
The story has had its good points and one thing i have to say is about anome and "pew pew" Now i donno about you but i still think the best animation out there is the code eyes, maybe its patially because we know we wont see it unless berin shows his ugly mug. On top of that, meatwad... I dont know about you but the most enjoyable event i ever had was chasing Anome around downtown on vector. As shite as lazers etc is it made for a great in game event and for that it doesnt matter that its lazers (:
Sarah: The character was created and mentioned and we havent heard of her since. Now lin the movies clues to the end plot twist are shown throughout the film. As this story is as you said continuous story plot clues are given constantly... Unfortunatly not as often any more since events tend to be created in a short view point in the future. But i guess all we can do it wait for it to be resolved sometime in the future.
Reinsertion: Ouch...that has to be the worst plot twist ever. Now... i dont know where it came from... but can we point the finger at someone? ...more importantly, should we? As far as RolePlaying goes you play along with the story. As far as im aware there was reinsertions in the past matrix storyline, yet not anymore? The question i ask is really you can't include yourself as anything much different than what your told you should.
According to the matrix storyline, we are all redpills. You choose to create a different or unique background story you have to be aware of EVERY detail of the story and to do that is impossible. I mean ok its not like you shouldnt RolePlay but you must be able to accept consequences of an evolving story especially if your background is based on a branch of the Giant tree we call the Matrix Universe. Ofcourse i didnt effect me but thats partially because i tend to stick small when it comes to created characters.
It's shown in the Matrix comics, which the canon of was never brought into question until MxO contradicted it. In my own RP, reinsertion's possible and the fact that Gray said it isn't is just another Machine lie. I don't really consider MxO canon, though. The storyline's more like an elaborate fan fiction than it is an extension of the Matrix.
Too many characters are written in AND too many are written out very soon after their introduction. My issue with that is that there's no main deaths in the storyline anymore. I'll tell you, some of the minor deaths could have at least had a bigger impact on the game. For example, suppose Flood really fell for the Apothecary? Or what will the Merv do without the Trainman? That brings me to another rant: Love. Remember when Agent Pace had a crush on NightTrace and later Ghost? Obviously, for NightTrace nothing would be expected to happen =p, but there's always that little spark between the Agent and the Human. Niobe loved Morpheus. I would think the Merovingian would still be on her death list even after saving her life. As far as I'm concerned, the Effectuator's the perfect character for a person like Rarebit. I mean, no offense, but I've noticed that Rarebit falls into the category of a person who is affected personally, even a little, by something someone says to him IC. I'm not saying he's a bad actor, no, that's what makes good actors, the ability to get into your character so much that you share their feelings. If we had just one person assigned to LET to split the workload with Rarebit, we might not get so many abrupt /ignores or moody developers immediately after an Event. Supervillains don't listen to reason. Not ever. That's a Script issue. I never did like Scripted Events. I know Rarebit has to follow a guideline, but a little improv or flexibility in reaction to things players do during events - example again, NightTrace and Pace's crush. I liked that little bit. Spontaneous Generation.I disagree, Anome had some good introduction and foreshadowing leading up to his revolution. The General, well, I can't really remember everything about his return, so I can't say about that. My skepticism of the Wireframed Man I think I made clear enough. ;) Hey you, look! Over there! Agreed. The main concept of a new Story Arc in MxO is "Whaaat a tweest! Forget what we were doing just now, concentrate on that!" The exception to that is the end of Unlimit, in the critical mission where you had to finish off the last bunch. That was a nice end. And now a man who will fake his own death. Niobe should have been dead (pew pew lazhurs and a construct cop out), followed by Searph (who apparently became aquaman by way of cheat vials - an extrapolation of an already hated chapter), Cryptos (I still don't buy Veil letting him be leader following his memory restoration - it would have been perfectly within her nature to murder his *CENSORED* in cold blood), and recently, Agent Gray and Hypatia among others I'm simply not recalling. I would have liked it if Lock died, too, but I can believe his survival for all of the others who died trying to save him. Feigned deaths cheapen the story because we come to expect death to be far less than permanent whenever somebody gets hit with a bullet, or even has their jack pulled now. No, not Niobe, if she had died by Anome it would have been very cheap and I'd be complaining about it now. But yes, major character death was brought to us by Morpheus and ironically taken away by the very same ghost. Sit down, let's have a chat. A good ol' chat session between players and a LE character (or group of characters *eyes Agent Griffin*) would likely be a good event. Plus, it would give Rarebit himself an opportunity to practice or flesh out each Org Hero's unique style of being. I must say that in my opinion, Rarebit is very good at playing a character (see above). I never think of Agent Gray as "Rarebit as Agent Gray."I'm sure there's more that I could add to this, but that's all I feel I need to write for now... And I really do hope that with Rarebit completely and entirely at the helm, that some of these concerns will be addressed, changed, or circumvented in the future. Or that, at the very least, they are not taken lightly or disregarded.Oh, yes, that's what I like about Rarebit being totally in charge now. He's very open to ideas and how to kick said ideas in the nuts. I mean, implement them. ;) I kid, I kid. *hides from Rarebit's meatwad*
Too many characters are written in AND too many are written out very soon after their introduction.
Supervillains don't listen to reason. Not ever.
That's a Script issue. I never did like Scripted Events. I know Rarebit has to follow a guideline, but a little improv or flexibility in reaction to things players do during events - example again, NightTrace and Pace's crush. I liked that little bit.
Spontaneous Generation.
I disagree, Anome had some good introduction and foreshadowing leading up to his revolution. The General, well, I can't really remember everything about his return, so I can't say about that. My skepticism of the Wireframed Man I think I made clear enough. ;)
Hey you, look! Over there!
Agreed. The main concept of a new Story Arc in MxO is "Whaaat a tweest! Forget what we were doing just now, concentrate on that!" The exception to that is the end of Unlimit, in the critical mission where you had to finish off the last bunch. That was a nice end.
And now a man who will fake his own death. Niobe should have been dead (pew pew lazhurs and a construct cop out), followed by Searph (who apparently became aquaman by way of cheat vials - an extrapolation of an already hated chapter), Cryptos (I still don't buy Veil letting him be leader following his memory restoration - it would have been perfectly within her nature to murder his *CENSORED* in cold blood), and recently, Agent Gray and Hypatia among others I'm simply not recalling. I would have liked it if Lock died, too, but I can believe his survival for all of the others who died trying to save him. Feigned deaths cheapen the story because we come to expect death to be far less than permanent whenever somebody gets hit with a bullet, or even has their jack pulled now.
No, not Niobe, if she had died by Anome it would have been very cheap and I'd be complaining about it now. But yes, major character death was brought to us by Morpheus and ironically taken away by the very same ghost.
Sit down, let's have a chat.
A good ol' chat session between players and a LE character (or group of characters *eyes Agent Griffin*) would likely be a good event. Plus, it would give Rarebit himself an opportunity to practice or flesh out each Org Hero's unique style of being. I must say that in my opinion, Rarebit is very good at playing a character (see above). I never think of Agent Gray as "Rarebit as Agent Gray."
I'm sure there's more that I could add to this, but that's all I feel I need to write for now... And I really do hope that with Rarebit completely and entirely at the helm, that some of these concerns will be addressed, changed, or circumvented in the future. Or that, at the very least, they are not taken lightly or disregarded.
Oh, yes, that's what I like about Rarebit being totally in charge now. He's very open to ideas and how to kick said ideas in the nuts. I mean, implement them. ;) I kid, I kid. *hides from Rarebit's meatwad*
We're all impatient for the most part anymore, insinuating that we should just keep waiting isn't going to fix that. You could ask Void how long every single conversation we've had has made reference to the fact that we're just waiting for change.And Zippy, you just put everything I've thought lately out there with 300x less swearing, so thanks. But do watch out, a couple...dozen more threads like this and you'll be labeled Excessively Negative and the Devs won't speak to you anymore. heh.
Some of the storyline elements I have found less than satisfactory, but you can't please 100% of the people 100% of the time.
I haven't read all your post yet 'cos I'm in a hurry, but...I have to disagree regarding the General. He's been around right from the start (or thereabouts), mucking around in the background and bringing a well needed sense of mystery to MxO. It's taken ages to track him down and get rid of him, and his downfall was brought on by a multi pronged attack that I don't think has happened with any other enemy, save perhaps the Assassin. Of course, after he was defeated he's become little more than a joke, but before that he definitely stood out from the other badguys.I agree with what you're saying about all the other badguys though. Oh, except for the fact that Danielle Wright's not dead. >_>
Oh, no, I agree. He's one of the greater MxO characters with a good deal of backstory. The problem came about in the fact that he disappeared for quite a while, without a word, only to return an angry somebitch who wanted to destroy the Matrix for no good reason. Logical character progression was essentially put on the back burner, only to be seen again (in a reduced capacity) when he was thwarted. I do love the reluctance, arrogance, and lip we still see out of him in Merv live events. But for the chapter, he was a supervillain with all of the hallmarks (everyone trying to kill him, random malicious intent [i.e. no real motivation], an army of faceless goons, etc.).
If Danielle Wright's not dead, I'll be pissed, because she'll be a part of the And now a man who will fake his own death category, which is also overplayed.
Rarebit wrote:
Smith wasn't a villain of the week in the movies? =p
Well, Rare, if we're looking at it that way, the movies only spanned one week and I'll be damned if Smith didn't kill the interest of quite a few people who had gone to see the original Matrix. But I'm sure if they had made trilogies upon trilogies of new movies with new supervillains, there would be an exponential decrease in the number of tickets to such movies sold. And that's very much the case here. I think most people rather enjoyed the Assassin chapter, and even his death. But when forces emerged after that event and carried their plans out in the exact same pattern, it lost community interest. And in the future, I would estimate that it will continue to do so (as it's already happened multiple times). That's just the way it seems to be. Supervillainy has gotten repetative, and the majority of the community would tell you that their interest lies far more in how their organizationas are dealing with the war (and are quite miffed that most are ignoring it).
Rarebit wrote:...you're so impatient....there is cool stuffs coming with the story soon plz?
...you're so impatient.
odj wrote:Rarebit wrote:...you're so impatient....there is cool stuffs coming with the story soon plz?Dunno. How good are you at hovercraft battles?
Too many characters are written in AND too many are written out very soon after their introduction. Yeah, it was earth-shattering when Morpheus, a well-established character from the movies was felled by the bullet of a Masked Assassin who then went loco and was hunted down by all three organizations for no good reason (but I'll get to that later). However, it was not earth-shattering when Anome died, because he really had no character depth. He was that arrogant sumbitch from Zion that, much like the Assassin, went crazy and was wanted dead by everybody.