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Rare's cinematic image dump v12.1 (**SPOILERS**)
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MC Photographer

Joined: Aug 15, 2005
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KevinX wrote:

NeoExcidious wrote:

why would everyone be left handed with guns? am i missing the point or.../facepalm

 more stylish.

 

@Rarebit I just failed to understand why you think right handed is more efficient. o.O

I think he just meant in terms of the coding of things within the Agent program.  It's not necessarily more efficient to be right handed.  Rather than deal with the intricacies of coding up a left handed version of an Agent and a right handed version of an Agent, however, if you just make them all right handed it would be more efficient and straight forward.




Development

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Shinryu wrote:

Rarebit wrote:

 How do you touch your right ear while holding a gun on someone with your right hand? Simple, you just cross your left hand over your chest and up to your right ear; it was just that we've never seen that in the game.

In my experience wearing an earpiece, I've always had it to my left side as I'm right handed.. avoids that sort of thing altogther, and in a hostile situation you'd probably want to avoid standing there with your arm crossing your chest anyway.

Sounds like you could teach the Machines something, operative. :)

Did the Agents in the movies always wear their earpieces on the right, like they have them in the game? I think they did, but I'd have to look it up too be sure. Ooh, something I can watch for when I go through the Blu-ray versions over the holidays!

 




Encrypted Mind

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Rarebit wrote:

 

Did the Agents in the movies always wear their earpieces on the right, like they have them in the game?

Yeap.



Development

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I meant both of those things, actually. As a lefty, I've noticed that when handedness matters with an item, and there's only one version of the item, the item has usually been designed for the right hand. Which is the correct decision I guess, since more people are right-handed. So, it would be more efficient for the Agents to be right-handed, because that would let them interact with the right-handed-biased world more efficiently.

Here's another type of animation shortcut trick I have to get better with:

 

 




Femme Fatale

Joined: Jul 13, 2008
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Seems they are on the right side.




Transcendent

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 Even though right handed is more used. It is wrong and reminds of .. well, people say pictures are worht thousand words.

 

Apparently the Assassin was left handed in the cinematics 1.3 and 2.2 .. on 3.1 he was left handed. O.o


Message edited by KevinX on 12/15/2008 16:02:06.


Development

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Oh them wacky animators. ^

~~~~~

Here's an example of the ugly way I sometimes go about laying out a scene--quick blobbos to get the scale, perspective, and poses figured out before I start trying to draw them in a more detailed way.

 




Femme Fatale

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Ever tried making something that looks like that in-game?  Would be scary as heck. 




Development

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Well, *sort* of in a way more like this maybe

 

 




Femme Fatale

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hehe they look like they are extremely buffed to the max :O




Development

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Hrrr...

 




Femme Fatale

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Imagine though.. a blobby disjointed texture on a basic model and surrounded by a blobby FX to match so you can't tell which parts are skeleton and which parts aren't.  IL combat would look like it's swallowing people...




Development

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Jacked Out

Joined: May 9, 2006
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OOOOHHH me likey



Mainframe Invader

Joined: Dec 7, 2005
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Rarebit wrote:

Oh them wacky animators. ^

~~~~~

Here's an example of the ugly way I sometimes go about laying out a scene--quick blobbos to get the scale, perspective, and poses figured out before I start trying to draw them in a more detailed way.

 


 This is so ugly that it's enough to win an Art Deco competition lol

 
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