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Combat System; Positives And Negatives...
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The Matrix Online » Top » World Forums » Vector - Hostile » World Discussion - Vector Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
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Jacked Out

Joined: Jun 10, 2007
Messages: 305
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SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

 

Nuf said?

What are you talking about you have got to be kiddin' me. your whole paragraph is incorrect.


Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1325
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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I miss being bulldog'd 3 times in interlock.  That always made me laugh



Jacked Out

Joined: Aug 15, 2005
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People left because there was no end game content. Everyone from beta. and through the  launch knew that. the dedicated people that got to 50 after 2 or 3 months of the game launching simply quit and the rest followed suit. It's about getting players attention and maintaining it. Thats one reason why everyone plays WoW, GuildWars, and even Everquest- they actually release new expansions of content and challenge.

Vanguard= Dead= No end game + high end specs

MxO= Dead= No end game + mission xp grind

WoW= Thrives= End Game+ PvP Ladders+ Actual Implementation of New content

Everquest=Thrives=End Game+Implement New content AND EQ Classic server (demanded by players)

The only ways MxO could think of bringing in new peeps from OTHER games is to actually compete with them.

The games previously mentioned- MxO is not even in the same rank.

You want to compete/compare MxO to other games then : 9 Dragons, Lineage2, Silkroad Online, essentially any Azn Gold Farmer Game. Set up the comparisions and see what is possible to do better.

 


Message edited by Jack's Wasted Life on 01/11/2008 18:51:23.


Jacked Out

Joined: Sep 5, 2005
Messages: 1119
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Hl3w88 wrote:
SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

 

Nuf said?

What are you talking about you have got to be kiddin' me. your whole paragraph is incorrect.

Omg kid, i wonder why u always have to write ur useless BS....stay away from forum dude this is not ur place, plz come back to the park playin in the sand field for children, make me a castle mofo!


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1820
Location: Around The Fur Thee Reviled Restoration Thee Passenger 6 6 4 oh I forget
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SajghO wrote:
Hl3w88 wrote:
SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

 

Nuf said?

What are you talking about you have got to be kiddin' me. your whole paragraph is incorrect.

Omg kid, i wonder why u always have to write ur useless BS....stay away from forum dude this is not ur place, plz come back to the park playin in the sand field for children, make me a castle mofo!
lmaoooo



Jacked Out

Joined: Jul 29, 2006
Messages: 147
Location: Vector Hostile
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I miss the URIAH SW PvP i was like lvl 40 and Hutchie not JNR, and like 5 other lvl 30 reds would Interlock me and it be so fun, or being a hacker killing lvl 50's lol. What I really miss was having the 5 zion vrs 8 reds and winning, mainly what I call trinity PvP with Illface lol, with Untouch, when he has the mask him and illface would always fight nobody can win though it would go on for hours.  Good Stuff :o


Jacked Out

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Edited * acidently double post must of been the lag*


Message edited by ScottHarlan on 01/12/2008 16:20:55.


Ascendent Logic

Joined: Aug 22, 2005
Messages: 712
Location: Haddonfield Illinois, Server: Vector: Faction: JoKeRz HvCFT:Universal Soldierz Organization:Machines
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I've read a lot of brown nose responses to why cr2 is good and personally its pathetic to read from a vet who's all but for cr2. But hey I can understand if you were a scrub and now you have more random wins and loses.

Pro's

1. We have two hot bars at a time on the screen. 2. The little content that has been released.

Con's

No longer able to take on every class at once. I mean you CAN'T take on every class at once and wasn't that the main thing in the movie and mxo pre cr2 that captivated everyone. If you had the knowledge and skill it was up to you to succeed. Imagine Neo fighting against ma's inside and outside of interlock but there are gunman and knifers free firing against him also and he cant activate hyper dodge or hyper sense with out giving up hyper block.

You will and I have to stress you will loose a fight more then ever now with no real explanation to why besides taking away god mode from a skilled gamer that was originally a skilled game.

If you're a hybrid and you use a skill outside of that moves tree it switches your secondary profession to that and those buffs are applied and that's either a good thing or a bad thing and more then likely it's a bad thing. So you'll have to have that profession on your hotbar somewhere with your eyes watching when that profession is changed so you'll change it back to the one you wanted.

Your original attributes are now something you more then likely didn't want them to be pre-cr2 so if you don't want to lose out on 3 to 6 points you're just going to have to play that class those points were originally set in. This is solely based off your love of class.

Free fire has no deduction on dmg inflicted and multi fighting is still TBD but we play a system that is built on multi- fighting and at least cr1 there was a deduction in dmg received from each additional person. Yeah this cr2 is balanced, pls dirty sanchez carebare loving I want to be friends with the devs and mods being.

Interlock takes longer then ever because if you say had a fight where it was one on one, add random in and missed animations the fight takes way longer then it did pre cr2 and should.

There was no need to have a lowbie the ability to hit a higher player other then to make it so they're in on the action granting a little bit of entertainment. The game due to its three org's is already unbalanced that has no way of being balanced and now you given the ability for everyone to dmg small or large isn't the point. This also goes for missing a attack against them.

MA's look like cowboys and so do Gunmen although that might be acceptable for duelist but I don't recall any cowboy looking people in any of the matrix movies.  Its not listed but there is a penalty for being a MA, you can do nothing outside of interlock and your interlock bonus are still based off random while the same is for all classes but they have no penalty for being inside of interlock.

 I mean really a hacker winning rolls inside interlock none stop if they have good IS same for mkt and neither class wasn't made for interlock. No penalty for them in or out although it states the hack moves used inside of interlock ss suppose to drop in acc but doesn't. I could go on and on every tree but for what.  

Game died which led to server's death and carebares migrated over onto the hostile server and continue to do so till this day leveling with ease but I'll do my best with the little time that I have left here to given hell.

We have a broken system now more then ever, no man power to fix it and probably no one who knows how to fix, hence why some well know bugs from what they call them are known but are going to be left as is. gg to the funny guy/girl and the genius who ok'd putting in the cowboy look.

JWMF'z

 




Systemic Anomaly

Joined: Aug 27, 2005
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Well, my two cents.

The pros of CR2 is that in all things considered, it is more balanced. TBs and other buffs don't mean quite as much either. And low levels SHOULD be able to hit a higher level, at least some of the time. It is also nice not to have to waste half your mem points on the Viral tree to get max deflect. The animation and other fixes have been nice. It is not a bad system, and is better for newer players. Gives them a chance.

The cons are three main things: Regen is awful now for health and IS. Consequently, even if you are good, you can't solo multiple 50s. Reg and I were able to go through 7-8 in chain interlock once upon a time with no buffs. Not happening anymore.

The other is that to Rah's point is that you have to switch defense types. That is kinda silly - especially when you can load viral deflect at all times and can only have one of the others.

Lastly, CR2 was a wasted exercise. Adding a viral deflect ability to the awakened tree, limiting multi-interlock to 3 or so (and allowing the interlocked person to act against the non-primaries), rebalancing clothing logically (as CR2 has done), and making attributes locked (and adding the stat hack mission) would have fixed it without the need for thousands of hours of overhaul.

I think CR2 helps level the playing field somewhat. Maybe that was the point... not just to fix a broken system.

/shrug





Perceptive Mind

Joined: Jan 6, 2006
Messages: 490
Location: Elm Street Server:Vector Faction:JoKeRz HvCFT:Mechas Organization:MACHINES
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Madbent wrote:
Well, my two cents.

The pros of CR2 is that in all things considered, it is more balanced. TBs and other buffs don't mean quite as much either. And low levels SHOULD be able to hit a higher level, at least some of the time. It is also nice not to have to waste half your mem points on the Viral tree to get max deflect. The animation and other fixes have been nice. It is not a bad system, and is better for newer players. Gives them a chance.

The cons are three main things: Regen is awful now for health and IS. Consequently, even if you are good, you can't solo multiple 50s. Reg and I were able to go through 7-8 in chain interlock once upon a time with no buffs. Not happening anymore.

The other is that to Rah's point is that you have to switch defense types. That is kinda silly - especially when you can load viral deflect at all times and can only have one of the others.

Lastly, CR2 was a wasted exercise. Adding a viral deflect ability to the awakened tree, limiting multi-interlock to 3 or so (and allowing the interlocked person to act against the non-primaries), rebalancing clothing logically (as CR2 has done), and making attributes locked (and adding the stat hack mission) would have fixed it without the need for thousands of hours of overhaul.

I think CR2 helps level the playing field somewhat. Maybe that was the point... not just to fix a broken system.

/shrug





Pro's New Gear but the stats are Stupid so that's a Con. New Content but only for a day so that's a Con.
2 Hot bars but having to have "Hyper Sense, Hyper Deflect, Hyper Block, Hyper Dodge, Adrenaline Booster, Consistent Technique, Empty Mind, Calm Mind Calm Body" all loaded and on your hot bar with your load is Absolutely Stupid. If you don't think that you do then your a Noob and a Cheerleader.

Practice and knowledge of the game with Attributes, Gear made you Great. If you didn't take the time to practice and learn the game then you were the one getting OWNED and crying about this being over powered and that being over powered blah blah blah.

If I rolled 279 against your 278 I should be able to hit you. Not this RANDOM BS.
CR1 If I had 400+ VD, 72 DR  then there was NO CHANCE IN H3LL for a low level to hit me so your Wrong Madbent. Not even sometime.

An MA with Ct, Mct gear and lets say, 77 Perception an Master of the Combat System = Morpheus. Gunmen with Rct gear plus the Unknown Hct Shirt, 77 Focus an Master of the Combat System = level 255 Agent. Hybrid load Unknown Stats (Classification Level Cosmic) Gear (Classification Level Cosmic) = 400+ Rolls/NEO.

Balanced is no where in CR2 in CR1 everyone had a chance to be Great. If you did what you were suppose to do practice and learn your build. Anyone was able to take on multiple people with the gear they had and abilities loaded without having to "SWITCH Hyper This Hyper That etc". By the time you flip through the hot bars for an abilities to switch your health is gone and your looking at the reconstruct button.

CR2 is a mess, that's why the stats on gear are miss matched and we have RANDOM rolls. Create a new character and listen to Link even explain how the combat system worked dealing with Rolls. High number you win low number you lose the roll. This is not Rocket Science. If the person your in interlock with was winning roll after roll you either didn't have your stats and gear right and the other did so you deserved to lose.

If you didn't like CR1 and prefer CR2 you were either getting owned then or were a low level anyway, not to see the obvious major flaws compared to now and then. New animations please we don't have any new skills so we didn't need any half 4zz eye candy.

CR2 is a profit and marketing scheme to give new players a *Chance* to win without always losing. No need to practice or have extensive knowledge of the game you have "LUCK aka RANDOM" on your side now.

I have a Overdrive Bandanna and Enrage doesn't even work.

This is a never ending topic for me I can go on and on why CR1 is better then CR2. Servers low make a CR1 server and lets see if that ever stays low compared to how often the servers are now. We went from 9 to 3 so I know we can have 1 classic sever especially since another one of they're games has that after the players demanded it from what I've read recently.

Only thing CR1 need was New Content, Items and Extra Hot bars. The stuff they added now would have been just fine without the combat system overhaul. The way the combat system is now and having to have almost every awakened ability on your hot bar to switch from, the hot bars need to be Extended from 10 slots from 15 to 20.

Thoughts from a Vet that's been here sine Beta 2004 and not a low level either. If I can think of anything else to say after this beer I might respond. Till then take it easy Vector..

JWMF!



Systemic Anomaly

Joined: Aug 27, 2005
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I mentioned switching hypers suck, can't agree more there.

But as far as the low levels being able to hit you... they really should. It isn't really logical if they can't. Even Neo got smacked a few times. Is that worth the randomness of CR2? Well, maybe not.

I never liked the buffs = god mode in CR1... that was even more lame than randomness that we have now, imo.

It would be nice to have a focus on innate abils, not buffs, and little randomness, but that equals CR3, which won't happen.



Systemic Anomaly

Joined: Aug 15, 2005
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Mad ftw



Perceptive Mind

Joined: Jan 6, 2006
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SaintDaniel wrote:
Mad ftw
SMILEY


Guess you have nothing constructive, interesting or intelligent to say only thing left for you do is spam I guess.. Very well carry on..



Jacked Out

Joined: Jun 10, 2007
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flecky wrote:
I miss being bulldog'd 3 times in interlock.  That always made me laugh
Yeah. twas an awesome era.


Jacked Out

Joined: Jun 10, 2007
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NEMESIZ wrote:
SaintDaniel wrote:
Mad ftw
SMILEY


Guess you have nothing constructive, interesting or intelligent to say only thing left for you do is spam I guess.. Very well carry on..
Whoa dude... relax.
 
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