I think the idea behind it is good, and it also would make new options for teams/player's to work more in tactic/strategic way.....i hope so
But... ............1) Gives small groups an increased chance for survival against large groups, since under this scheme, the large groups could no longer keep themselves fully healed/buffed with just one healer/buffer.
I would have hoped for something that actully worked for not only organisation, but also for faction and crews. I just think we use the faction/crew options and possiblites in the Mxo to little...well that's another topic.
Bottom line is, i belive it's a good idea with that change to the effect restriction!