Bayamos wrote:
Sugaree, I'm working on an update to the patch right now, and plan to turn on snow for International or Downtown in it.If you just want snow without the patch, Here's the TSEC list: http://bayamos.systematic-chaos.net/TSEC.txtTo turn on snow for say, Richland, goto /resource/final_world/slums_barrens_full.metr, open it in a hex editor. Near the beginning you'll see TSEC on the right hand side. A bit after that you'll see the hex80 1D D1 00 38which is the default Richland TSEC. Replace that with your choice of one of these (for different snowfall):winter1: 80 0C 00 00 DCwinter2: 80 10 00 00 DCwinter3: 80 17 00 00 DCand save the file, and you'll have snow. LetsRock, I explained weather in The Guide, you should read that. Long story short, one replaces weather by either editing a TSEC value in a .metr file, or by telling the RezMap to load TSEC A instead of TSEC B.
Sugaree, I'm working on an update to the patch right now, and plan to turn on snow for International or Downtown in it.
If you just want snow without the patch, Here's the TSEC list: http://bayamos.systematic-chaos.net/TSEC.txt
To turn on snow for say, Richland, goto /resource/final_world/slums_barrens_full.metr, open it in a hex editor. Near the beginning you'll see TSEC on the right hand side. A bit after that you'll see the hex
80 1D D1 00 38
which is the default Richland TSEC. Replace that with your choice of one of these (for different snowfall):
winter1: 80 0C 00 00 DCwinter2: 80 10 00 00 DCwinter3: 80 17 00 00 DC
and save the file, and you'll have snow.
LetsRock, I explained weather in The Guide, you should read that. Long story short, one replaces weather by either editing a TSEC value in a .metr file, or by telling the RezMap to load TSEC A instead of TSEC B.
I followed this, but everytime I updated the slums, i have to change persmisons (not that that is important as I set them back ) SOE laucher seems to think it needs to update and and writes over everything but I cant get into the game just by using laucher.exe.
The regular game launcher only uses a bitlength checksum, whereas Station Launcher actually checks the file contents when you launch. So to play with the patch you need to start MXO from the regular launcher. Why can't you get ingame using launcher.exe?
Says it needs to write to matrix.exe but there is no matrix.exe I got my CDs though, so maybe reinstall using that and using the laucher to patch will work.
Textures are custom file format so not really, no.
hmm... what's the file extensions on these texture file format?
mantra777 wrote:
Bayamos wrote:Textures are custom file format so not really, no.hmm... what's the file extensions on these texture file format?
Extension is ".txa"
There are also a few .tga, which could conceivably be extracted just fine. Not many, though.
I did a fair amount of playing around with txas over the past few years and feel that it's actually a custom file format, rather than the "make it a ZIP and then change the header bits a bit and call it a LTB" scheme. It could use some standard process or whatever but I haven't really explored the graphics side of programming much. The TXAs as they are though are unopenable with everything I've tried, including old released LithTech tools.
Okay so i tried to give this a bash, but it seems to be failing miserably as i have no idea what i am doing.
Anywho i'm basically just trying to switch one RSI capture for another. I go into RAM using the extras tab on HXD and choose Matrix.exe and then search for the RezID which it gives me a few of if i keep scrolling, but none of them seem to be near my name like the guide says (presuming my name is my characters name) and anytime i have tried switching the RezID's nothing happens, with the exception of the icon's turning white a few times.
Anyone tell me what i'm doing wrong?
Easier and only needs to be done once with the rezmap method, I hate the RAM way. Sorry I haven't made your file yet, the past few days have kind of been overwhelming. I'll keep this tab open to remind myself to do it today.
Thank you for revealing these secret, hope to see some of those effects i have never seen before at last.
I've settled upon my sky settings for the three districts: Richland/Westview uses Ashencourte sky, International uses the lightest of the Blue Sky Settings, and I use the Sakura sky in Downtown. As cool as the red sky with eyes in the sky is, I really like as much visibility as possible.
Villemar_MxO wrote:
I can't decide on mine hehe Too many nice skies, but not enough districts to house them all. I've currently got International as Halloween, Richland as Sakura and Downtown as the darkest of the Blue Skys.
.. and I think I'm getting somewhere in the item swaps I wanted to do.. sort of. I've managed to completely remove the texture off the baseball cap items, or so it appears. I'm guessing I'm just using the wrong wing and earpiece .mga and .txas in my swaps as they both appear at least a couple of times in the rezlist. *shrug*
Shinryu wrote:
Villemar_MxO wrote:I've settled upon my sky settings for the three districts: Richland/Westview uses Ashencourte sky, International uses the lightest of the Blue Sky Settings, and I use the Sakura sky in Downtown. As cool as the red sky with eyes in the sky is, I really like as much visibility as possible. I can't decide on mine hehe Too many nice skies, but not enough districts to house them all. I've currently got International as Halloween, Richland as Sakura and Downtown as the darkest of the Blue Skys... and I think I'm getting somewhere in the item swaps I wanted to do.. sort of. I've managed to completely remove the texture off the baseball cap items, or so it appears. I'm guessing I'm just using the wrong wing and earpiece .mga and .txas in my swaps as they both appear at least a couple of times in the rezlist. *shrug*
If I can actually figure out the item swapping and fx stuff (which I dont know if I'm even capable of), I might actually try to make a "Patch Lite" where instead of changing cool items into other cool items, I'd make crappy items that no one wears that can be bought into the vendor into the good items....like knit beanie into wings, whatever crappy cheap shades into Walker's Goggles, Steen Basher gloves into beta gloves, etc. I miss my Area K and Void Shades And if I really figure this stuff I might even tackle the FX....like again moving the visually crazy FX over to obscure emotes so I don't get a headache in my eye when watching mass mayhem in Mara for example
I actually think theres a chance that the Holiday Masks will be unlocked...if that's the case I'd definately want to free up the rsi caps that mirror halloween costumes. I'd move the disguise ones over to the freed up models....reason being is I don't use the disguise ability much, plus its temporary. And there might be other cool rsi's that we might have missed.