And did you remove the code from your options.cfg?
Feedback:XP: Lag has dropped, possibly in half. There is still some rendering lag, but I can navigate through a huge building faster with more accuracy. (Used to run by doors and the like).Vista: Nothing to do with the faces (I wanted to see out of curiosity)Keep hunting!
Make sure you paste them in without the spaces and * at the beginning. I've updated Fu's post to remove those so you can copy and paste it directly. Should look like this in the file:modellighting_enable = 0modellighting_ambadd_r = 0.33modellighting_ambadd_g = 0.33modellighting_ambadd_b = 0.33
As a brand new player to MxO, I have to admit this problem is greatly frustrating. Having an 8800GTX, I certainly had not forseen having any video issues with the game. However, I am enjoying my time within the Matrix and am doing my best to just push through the issue.
I have noted a few things about different mission levels that may or may not be helpful to anyone dealing with or attempting to fix the issue.
Depending on the building's load out (office, slum, hotel, apartment etc) The problem seems to be intermitent. For example, while I am doing missions in Richland in a hotel or apartment themed building, I have no video lag. But, when going to most of the Hideouts or in the office/abandoned building templates, the issue is extremely persistent. I could see the abandoned buildings being very different as they have alot of space to render due to so many walls being destroyed etc. But for the life of me I cannot figure out why I have the issue in an office building when it is essentially the same as an apartment building, only with different textures.
Anyway, I hope this helps someone root out the problem!
edit: Hey, look at that, a workaround... I'll have to try that tomorrow when I get off work.
Works great! There do appear to be some shadow issues currently though, based on the camera position when shadows are on high, they change direction. Putting them on medium fixes that however.