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Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
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The Matrix Online » Top » Support Forums » Performance Issues (Video, Sound, Crashing) Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 3 , 4 , 5 , 6 , 7 , 8 , 9 , ...  10  Next
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Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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And did you remove the code from your options.cfg?



Hidden Resource

Joined: Aug 29, 2005
Messages: 10
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kou_urake wrote:
And did you remove the code from your options.cfg?
I don't think that would make a difference, but I tried it anyway and still nothing..


Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Open up useropts, make sure they're pasted in properly. Resave. Make it read only. See what happens. And you're on XP, not vista, right?



Development

Joined: Dec 2, 2005
Messages: 21413
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Make sure you paste them in without the spaces and * at the beginning. I've updated Fu's post to remove those so you can copy and paste it directly. Should look like this in the file:


modellighting_enable = 0
modellighting_ambadd_r = 0.33
modellighting_ambadd_g = 0.33
modellighting_ambadd_b = 0.33



Message edited by Rarebit on 02/28/2008 16:23:04.



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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LtCmdr_Tsusai wrote:
Feedback:
XP: Lag has dropped, possibly in half.  There is still some rendering lag, but I can navigate through a huge building faster with more accuracy. (Used to run by doors and the like).
Vista: Nothing to do with the faces (I wanted to see out of curiosity)

Keep hunting!

Hmm, apparently I copied it when he had the typo in it the night before, and so it didn't work right.  All lag has been removed.   This worked PERFECTLY.
I'd give it Incubus' Stamp of Approval, but can't find his stamp.  Kinda weird though how it seemed to not lag as much when I tested this morning.  Maybe it was being kind.

Message edited by LtCmdr_Tsusai on 02/28/2008 21:10:12.



Hidden Resource

Joined: Aug 29, 2005
Messages: 10
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Rarebit wrote:
Make sure you paste them in without the spaces and * at the beginning. I've updated Fu's post to remove those so you can copy and paste it directly. Should look like this in the file:


modellighting_enable = 0
modellighting_ambadd_r = 0.33
modellighting_ambadd_g = 0.33
modellighting_ambadd_b = 0.33


Yeah it is all in there correctly, I don't know whats up but its aggravating to say the least especially when I just bought this vid card like two weeks ago and spent a small fortune on it SMILEY  Thanks for trying though everyone... I'm going to throw vista on a separate hard drive for now and play off that.  Even though I hate vista it fixes this problem for some odd reason but it runs every other game I play like crap. 


Coppertop

Joined: Feb 27, 2008
Messages: 12
Location: within.
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As a brand new player to MxO, I have to admit this problem is greatly frustrating. Having an 8800GTX, I certainly had not forseen having any video issues with the game. However, I am enjoying my time within the Matrix and am doing my best to just push through the issue.

I have noted a few things about different mission levels that may or may not be helpful to anyone dealing with or attempting to fix the issue.

 Depending on the building's load out (office, slum, hotel, apartment etc) The problem seems to be intermitent. For example, while I am doing missions in Richland in a hotel or apartment themed building, I have no video lag. But, when going to most of the Hideouts or in the office/abandoned building templates, the issue is extremely persistent. I could see the abandoned buildings being very different as they have alot of space to render due to so many walls being destroyed etc. But for the life of me I cannot figure out why I have the issue in an office building when it is essentially the same as an apartment building, only with different textures.

Anyway, I hope this helps someone root out the problem!

 edit: Hey, look at that, a workaround... I'll have to try that tomorrow when I get off work.


Message edited by theGeek on 02/29/2008 07:03:12.


Jacked Out

Joined: Aug 16, 2005
Messages: 1028
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It's worked for me, I was a bit disappointed that it had turned model lighting off outdoors aswell, I had assumed it was an indoor only variable.

I do still lag in gang hideouts, Eber casino for example. Only in certain parts of the hideout, usually I would open a door or turn a corner and It was the familiar stutter. Is there some lighting or model effect being used there that could still cause issues?


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Based on the hotfix, does it just mean the card can't render it?



Controller

Joined: Jun 22, 2006
Messages: 6
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What's interesting about this is that in the other post that was closed I stated that I had this exact same problem on Jedi Academy and SWAT 4, when I turned off Dynamic Lighting it went away. Guess everyone ignored that lol.

Thanks for the fix!


Jacked Out

Joined: Mar 17, 2007
Messages: 147
Location: Melbourne, Australia
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Thanks for the fix im putting it in now!
but im sure the dynamic lighting is the main issue that was changed with model lighting


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Dear MxO team: Thank you for the work around. All the best to your quest for finding the actual solution. Now I can get the agent suit, whee.



Jacked Out

Joined: Mar 17, 2007
Messages: 147
Location: Melbourne, Australia
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IT WORKS!
I now have less lag indoors and haven't noticed much of a graphical change! (If only i had a better internet connection...)

Thank you dearly MxO team im sure your customer base will jump cause of this!


Jacked Out

Joined: Aug 16, 2005
Messages: 312
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Works great! There do appear to be some shadow issues currently though, based on the camera position when shadows are on high, they change direction. Putting them on medium fixes that however.



Jacked Out

Joined: Dec 21, 2006
Messages: 337
Location: The green hut, Waterside :P
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works a treat!

well done to the people who found the solution!!

 
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