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 09/21/2007 12:45:56
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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If you apply your Overdrive Bandana: 
You get the enraged effect. (No system message appears to say you're now enraged) When you apply a Smith Rage Pill: 
You get a system message saying you're already enraged. Removing your Overdrive Bandana removes the enraged effect (as you can see above "You are no longer enranged" . Allowing for a player to enter a tournament with Smith Rage Pill running and no trace being found. It also allows for them to PvP without being effected by enraged. 
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 09/21/2007 13:00:26
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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That explains a bit. Good catch.
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 09/21/2007 21:21:49
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Jacked Out
Joined: Aug 17, 2005
Messages: 1664
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not much of an issue tbh... what kinda tournament would you ever participate in where the rules dont require a person to either duel and /sit and die before fighting or flat out suicide before fighting? And as for its effects in pvp... well seeing as one of the changes in CR2 was contested withdraw, even if enrage was functioning properly, it still doesnt matter because rolling out is a pain. Not to mention, smith pills arent available in game any longer and outside of GM's giving out stacks of them for trivia winners, and players who stockpiled them during the 2 year event, theres a limited ammount of these floating around so that also reduces any issue caused by this. All in all, waste o dev time to try to fix it.
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 09/22/2007 02:05:51
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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It'd be a bigger issue if enraged actually worked like its supposed to =P
That said, a bugs a bug and it should get fixed regardless.
Message edited by cloudwolf on 09/22/2007 02:07:00.
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 09/22/2007 04:52:13
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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cloudwolf wrote:
It'd be a bigger issue if enraged actually worked like its supposed to =P
That said, a bugs a bug and it should get fixed regardless.
Enrage works on player. Only NPCs that are enraged can withdraw.
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 09/22/2007 08:25:31
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4811
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The Leo wrote:
cloudwolf wrote:
It'd be a bigger issue if enraged actually worked like its supposed to =P
That said, a bugs a bug and it should get fixed regardless.
Enrage works on player. Only NPCs that are enraged can withdraw.
Withdraw abilities still work while enraged though. So spies have less problems withdrawing than an MA.
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 09/22/2007 09:07:54
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Jacked Out
Joined: Dec 15, 2005
Messages: 1100
Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
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Here is my concern, should a player who is enraged be able to use an ability that causes them to withdraw, like rifle butt smash? Currently, the game allows you to withraw using these abilities, and I am not quite sure if this is the way it is supposed to be. I /bug'd the issue in-game so the devs would be made aware of it.
On a side note, could the devs please add an icon for the Smith's Rage pill please? It's nice to see how much longer your buffs last, and right now there is no way of telling.
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 09/23/2007 13:39:04
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Jacked Out
Joined: Sep 6, 2005
Messages: 693
Location: Being perma banned for no reason at all thanx SOE!
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AnXieTy wrote:
not much of an issue tbh... what kinda tournament would you ever participate in where the rules dont require a person to either duel and /sit and die before fighting or flat out suicide before fighting? And as for its effects in pvp... well seeing as one of the changes in CR2 was contested withdraw, even if enrage was functioning properly, it still doesnt matter because rolling out is a pain. Not to mention, smith pills arent available in game any longer and outside of GM's giving out stacks of them for trivia winners, and players who stockpiled them during the 2 year event, theres a limited ammount of these floating around so that also reduces any issue caused by this. All in all, waste o dev time to try to fix it.
I love how mxo is the only game where you hear waste of dev time...
You never hear that in any other games...
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 09/23/2007 14:30:36
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Jacked Out
Joined: Aug 17, 2005
Messages: 1664
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lastbesthope wrote:
AnXieTy wrote:
not much of an issue tbh... what kinda tournament would you ever participate in where the rules dont require a person to either duel and /sit and die before fighting or flat out suicide before fighting? And as for its effects in pvp... well seeing as one of the changes in CR2 was contested withdraw, even if enrage was functioning properly, it still doesnt matter because rolling out is a pain. Not to mention, smith pills arent available in game any longer and outside of GM's giving out stacks of them for trivia winners, and players who stockpiled them during the 2 year event, theres a limited ammount of these floating around so that also reduces any issue caused by this. All in all, waste o dev time to try to fix it.
I love how mxo is the only game where you hear waste of dev time...
You never hear that in any other games...
most games have more than 2 active devs thoe.
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 09/23/2007 23:10:38
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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I hate the *CENSORED* noise on that bandana! D:<
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