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 12/29/2006 10:00:54
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Femme Fatale
Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Wolfess wrote:
Roukan wrote:
#ScreenShot_JPG_Quality = 500
Er.. isn't the max still 100? I like big numbers.
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 01/06/2007 12:47:31
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Jacked Out
Joined: Jul 23, 2006
Messages: 235
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I find this setting gives a the winter environment conditions a bit of extra punch.
#SCREEN FILTERS
ScreenFilters_GreenShift_Color_1_R = 0
ScreenFilters_GreenShift_Color_1_G = 0
ScreenFilters_GreenShift_Color_1_B = 1
ScreenFilters_GreenShift_Color_0_R = 0
ScreenFilters_GreenShift_Color_0_G = 0
ScreenFilters_GreenShift_Color_0_B = 0
Simple, but the results are nice.
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 01/07/2007 14:16:12
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Virulent Mind
Joined: Jan 8, 2006
Messages: 1258
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lol CloudWolf!!!!!!!!!!!!!!!!!!!! Next time you use my pics tell me lol, i was looking online to see what websites have about MxO for screenshots and i found this. http://www.mmorpg.com/gamelist.cfm/...ms/post/1141711 That is my alt FireFenix attacking the yellow robot lmao, i think that pic is in this thread too haha, i luaghed so hard when i saw that pic. lol I guess you used it cuz it pwns 
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 01/12/2007 16:44:26
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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I haven't given away something cool in a while, so here's something I felt like posting: WR_ExtObjFarDist As the name implies, it sets Object draw distances, which means that your RSI, other players' RSIs, hardlines, etc are affected by this. You can set it to 0 to get a "True First Person Mode" - not the ideal for taking RSI shots, but definetely the easiest way I've found to do good scenic shots. Say, for example, you want to do a nice panning effect on a certain area. Normally, you have to do all sorts of precise camera work... with this, you can have a friend stand as the midpoint of your field of vision, /target them, /face them, and use the Q and E keys to strafe around them for a nice pan with no RSIs in sight. One particular parameter I like to use in conjunction with this is the other "First Person" method parameter, CameraHeightOffset. That having a default of 0.7, if I set it to 0.1 or so, I can get cool scenic shots from the ground up without seeing my character's feet running or sneakwalking if I set WR_ExtObjFarDist to 0. Also, what about other values besides 0? This parameter uses the same scale as most others, i.e, 100 units equals about 1 meter ingame. Note that what you see is based off your camera's zoom distance as compared to the midpoint of any Object. If the camera is zoomed out farther than your draw dist, you won't see any Objects. On the other hand, if you set your FarDist to a low value and then zoom out so that your camera is in a NPC or another player's zone but not in your own, you can take shots of them and keep your RSI out of the picture. Similarly, if you're in Interlock, you can isolate your RSI, or you can isolate your opponent's RSI. This could also be used to remove any unwanted bystanders from an important tourney fight or movie scene - simply set the distance such that you have enough room to see both opponents, and as long as noone runs right through the interlock, a cameraman or the participants themselves should be able to record the fight with no other RSIs in the movie. There's more applications, but you'll have to discover them on your own
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 01/13/2007 08:31:50
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Transcendent
Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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Is there a useropts option to make it night 24/7?
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 01/14/2007 03:07:15
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Systemic Anomaly
Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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Your only option there GamePlaya3159 is to wait until it's night, jack out and set your day length to really long. (env_daylength = 999999999999 ???) Then jack back in and it should still be night.
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 01/14/2007 06:27:30
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Transcendent
Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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so the server determines when its night? or the client? so if its the client then i dont know when I jack in if its going to be day or night. If its server based i dont have a choice.
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 01/14/2007 11:03:07
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Systemic Anomaly
Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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The server chooses what time of day it is when you jack in. If you have your day length set to the original time it's supposed to be (which I forgot) then you're client will follow what the server says. If you have your day length set to an ungodly number, then the server says what time it is and then it pretty much stays like that forever.
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 01/15/2007 09:19:22
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Transcendent
Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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Yea...umm i doesnt work, I jack out the moment i see the moon, change the setting , and im jacked in within 10 seconds and its day time..forever... ive tried about 15 times. when i go to jack back inagain (after taking the settgin off) its night again , this is bull
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 01/15/2007 10:31:06
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Jacked Out
Joined: Jul 16, 2006
Messages: 164
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with these settings- #[MxOConfig] WR_MatrixView_Min_T=-1 WR_MatrixView_Max_T=0 EnableSplash=0 PlayerFX_LightPool_Bright_Scale=0 PlayerFX_LightPool_Proj_Angle=1.80 PlayerFX_LightPool_Radius=5 CameraMinDist=50 CameraMaxDist=1860 CameraHeightOffset=0.700 CameraHeightOffsetSitGrnd=0.025 CameraHeightOffsetSitChair=0.800 AntiAlias_Level=3 #This makes lit windows brighter at night. WR_Material_Build_Win_Color_R = 1 WR_Material_Build_Win_Color_G = 1 WR_Material_Build_Win_Color_B = 2 #This allows moveable camera during bullet time effect. AllowBulletTimeCamera = 0 #This always places bullet time on woo! RenderBulletTimeOnly = 1 AlwaysDoBulletTime = 1 #Wet Textures Supposedly WR_WetExt_Enable = 1 #good graphics dl_slod_initloadradius = 1000 dl_slod_prefetchradius = 12500 dl_sid_prefetchradius = 70000 dl_nav_prefetchradius = 35000 dl_ext_prefetchradius = 50000 dl_prop_prefetchradius = 12500 dl_sidi_prefetchradius = 5000 dl_int_prefetchradius = 4000 wr_extfardist = 50000 wr_exttointdist = 2500 wr_extobjfardist = 20000 wr_propfardist = 12500 wr_propfadedist = 3000 wr_slodfardist = 220000 wr_skybox_fogrim_fogdst = 70000 wr_fogfardist = 70000 exteriorcamerafarz = 46000 camerafarz = 46000 interiorcamerafarz = 12000 WR_PrefabLODEnable = 0 #This allows for further zooming out and closer zooming in. CameraMinDist = -500 CameraMaxDist = 90000 CameraHeightOffset = 0.70 CameraHeightOffsetSitGrnd = 0.025 #color tint ScreenFilters_GreenShift_Color_1_R = 0 ScreenFilters_GreenShift_Color_1_G = 0 ScreenFilters_GreenShift_Color_1_B = 1 ScreenFilters_GreenShift_Color_0_R = 0 ScreenFilters_GreenShift_Color_0_G = 0 ScreenFilters_GreenShift_Color_0_B = 1 ScreenFilters_GreenShift_Color_1_K = 1 ScreenFilters_GreenShift_Color_0_K = 1 #test # anti-aliasing AdvVideo_Check_Fill_AntiAliasing = 1 AntiAliasFSOverSample = 16 AntiAliasFSQuality = 16 # cam sit CameraHeightOffsetSitChair = 0.8 ScreenShot_JPG_Quality = 100 # screenshot folder #ScreenShot_Filename_Base = "./screenshots/ss" wr_prefablodenable = 0 wr_prefabLODscale = 0.5
CameraMinDist = 25 #50 CameraMaxDist = 999999 #1000 wr_fogfardist = 1000000 #no combat/dmg text CombatText_Enable = 1 #distance settings wr_skybox_fogrim_fogdst = xxxxx wr_fogfardist = xxxxx #cloud speed WR_Mottle_Speed = 50 #makes RSI, and props look good ModelLighting_AmbAdd_R = 50 ModelLighting_AmbAdd_G = 50 ModelLighting_AmbAdd_B = 50 #glow ModelLighting_AmbAdd_R = 0 ModelLighting_AmbAdd_B =10 ModelLighting_AmbAdd_G =0 #duno what this does ScreenFilters_Screen_Glow_Amb_Max =1 ScreenFilters_Screen_Glow_SubVal =1 ScreenFilters_Screen_Glow_BlurScale =1 ScreenFilters_Screen_Glow_BrightFactor =1 ScreenFilters_Screen_Glow_Just_Glow =1 #Length of Day #wr_envdaylength = 99999999999999999999999999 # Crowded City Mode Richworld_Enabled = 1 Richworld_CarDensity = 500000 Richworld_PedDensity = 500000 Richworld_CarDensityUser = 500000 Richworld_PedDensityUser = 500000 Richworld_MaxCars = 500000 Richworld_MaxPeddies = 500000 Richworld_PopularityUncommon = 125000 Richworld_PopularityCommon = 150000 Richworld_PopularityPopular = 200000 i get screenshots like these.  
how can i make it so its not blurry? also, my hyperjump, and normal jump is late with these settings, and that is caused by these settings, sp i need help.
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 01/15/2007 10:46:40
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Jacked Out
Joined: Dec 18, 2006
Messages: 926
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dug through the whole thread and I dunno whether I missed this, or its too obvious or whatever but: ....what if I just want to extend my maximum draw / viewing distance / whatever its called in the game? what would I alter?
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 01/15/2007 15:42:49
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Go into options.cfg and edit your WR_ExtFarDist. When you change your vid settings ingame it modifies options.cfg, so what you can do is slide your Exterior Distance slider all the way over to the right, log out, and then open options.cfg and set the value even higher. Make sure not to go into Adv Video Settings after you make the change, though, as that'll reset your options.cfg to the slider values again 
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 01/15/2007 16:44:39
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Transcendent
Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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Bayamo wrote:
Go into options.cfg and edit your WR_ExtFarDist. When you change your vid settings ingame it modifies options.cfg, so what you can do is slide your Exterior Distance slider all the way over to the right, log out, and then open options.cfg and set the value even higher. Make sure not to go into Adv Video Settings after you make the change, though, as that'll reset your options.cfg to the slider values again  Can you provide any assistance as to why i cant make it permadark? I tried calling you ingame but you arent online
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 01/15/2007 19:05:18
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Systemic Anomaly
Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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ItalianGStalion: These Xs should be numbers or comment (#) out the lines: #no combat/dmg text CombatText_Enable = 1 #distance settings wr_skybox_fogrim_fogdst = xxxxx wr_fogfardist = xxxxx Get rid of these to fix the blur: ScreenFilters_Screen_Glow_Amb_Max =1 ScreenFilters_Screen_Glow_SubVal =1 ScreenFilters_Screen_Glow_BlurScale =1 ScreenFilters_Screen_Glow_BrightFactor =1 ScreenFilters_Screen_Glow_Just_Glow =1
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 01/15/2007 20:29:57
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Jacked Out
Joined: Jul 16, 2006
Messages: 164
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phi wrote:
ItalianGStalion: These Xs should be numbers or comment (#) out the lines: #no combat/dmg text CombatText_Enable = 1 #distance settings wr_skybox_fogrim_fogdst = xxxxx wr_fogfardist = xxxxx Get rid of these to fix the blur: ScreenFilters_Screen_Glow_Amb_Max =1 ScreenFilters_Screen_Glow_SubVal =1 ScreenFilters_Screen_Glow_BlurScale =1 ScreenFilters_Screen_Glow_BrightFactor =1 ScreenFilters_Screen_Glow_Just_Glow =1 yeah. i fixed the X's a few min after i made the post. and then i was just switching the numbers on the glow filters, and got it to stop bluring. so its all good now
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