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 08/02/2006 16:39:53
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Development
Joined: Aug 15, 2005
Messages: 1539
Location: The Oyster Bed
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This thread is for discussing Update 45.3 Hotfix, scheduled to release Thursday, August 3, 2006. You can find the notes here. Please note: Release of Update 45.3 Hotfix depends on final testing today. If a failure case is found, there will be an announcement that we will release the update on a different day.
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 08/02/2006 16:40:37
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Joined: Aug 15, 2005
Messages: 3403
Location: Wichita
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Nice on fixing that exploit (nice find spadz) What about the DE Bug?
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 08/02/2006 18:06:55
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Femme Fatale
Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Regulus wrote:
Nice on fixing that exploit (nice find spadz) What about the DE Bug? I don't think that will ever get fixed.
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 08/02/2006 18:23:26
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Considering all the bug fixes 'in the pipeline' Rarebit seems to talk about I'm quite dissapointed.
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 08/02/2006 18:23:53
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Ascendent Logic
Joined: Aug 21, 2005
Messages: 800
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DE BUG! Bah. Glad to see the weapon exploit fixed, though!
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 08/02/2006 18:37:48
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Jacked Out
Joined: Sep 3, 2005
Messages: 30
Location: NC
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I was hoping the weapon thing was noticed. I thought it was just me.  I dont see walrus post much except for the updates and data node one stuff. Come to think of it I only really see rarebit post alot. I realize you must be busy but just stopping by and saying HI is always appreciated.
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 08/02/2006 20:02:20
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Vindicator
Joined: Oct 22, 2005
Messages: 8293
Location: Ye Olde Hole Ine The Tree
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Uh....okay, weird Hotfix. So you're just fixing the Downtown spawns from the Events and that silly firing sploit from a loooong while back (unless I'm thinking of another one, in which case, when will THAT be fixed? X_x)? Eh, well, it's progress. No complaints here. *ambles off to Vauxton to fight some Unlimits*
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 08/02/2006 21:29:15
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Jacked Out
Joined: Aug 16, 2005
Messages: 430
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I haven't had much experience with the firing bug. Or perhaps I just haven't noticed it. /shrug Kind of a lame patch, if you ask me. /covermouth /shout FIX DE BUG. PLEASEEEEEEE 
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 08/02/2006 21:44:34
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Thanks for the free-fire fix.
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 08/03/2006 06:30:33
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Jacked Out
Joined: Jul 20, 2006
Messages: 9
Location: London, England.
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Ahh, great. Thanks for fixing the free-fire bug!
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 08/03/2006 11:04:00
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Joined: Aug 17, 2005
Messages: 626
Location: Enumerator
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Walrus wrote:
Bug Fixes - High level story-related threat spawns in Downtown are now spawning correctly.
- Bug that caused weapons to fire faster than their normal rate-of-fire has been fixed. (Exploit fix.)
Exploit? I don't consider it an exploit when my char gets stuck shooting a gun and won't release for me to evade or any thing else! Unless thats another exploit. But it happens when I freefire melee and guns. It's like the IL bug, but I'm punching and shooting. And while I'm punching and shooting, others kill me quick in pvp cause I can't disengage.
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 08/03/2006 12:23:19
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Someone reported the free-fire bug still being around. 
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 08/03/2006 12:37:40
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1455
Location: Syntax
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hmmm I had to read that patch again cause I was assuming they were still only spawning at vauxton and baldwin. I'm minding my own business deompiling items in park east and a lvl 60 unlimit spawns behind me and starts hacking the *poop* outta me. Yes, lvl 60, not fun, it was like fighting the task master solo but worse, I started calling in reinforcments when I relized I was only doing 50-80 damage to him per hit. Two hacks from him and I'm at half life. I will post pics when I return from work.
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 08/07/2006 06:47:38
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Virulent Mind
Joined: Feb 27, 2006
Messages: 135
Location: Arizona
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I wouldn't consider the firing bug an exploit, being as once you get locked into it, it's a royal pain in the *CENSORED* to get out of. every time it's hapened to me, I've generally gotten my posterior handed to me, because I'll sit there shooting a dead guy.
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 08/17/2006 18:35:38
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Jacked Out
Joined: Jul 1, 2006
Messages: 17
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I noticed before the fix that my guy fired more rapid then he should, meaning more damage to the enemy. That might be what they fixed?
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