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 01/19/2008 07:19:00
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Vindicator
Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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Wow that's... wow.
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 01/19/2008 07:22:01
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Perceptive Mind
Joined: Sep 29, 2006
Messages: 680
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Rarebit does know how to confuse someone indeed.
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 01/19/2008 07:27:13
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I don't think that platform would safely fit everyone, because as soon as this new area/construct/etc... opens everyone would be heading there to explore.... Hope it doesn't fall into the water...
Very interesting nonetheless...
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 01/19/2008 07:58:33
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Transcendent
Joined: Mar 9, 2007
Messages: 1824
Location: Eshean West
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Wow that's awesome. Especially cuz we didn't have to wait another week to see them.
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 01/19/2008 09:15:58
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Jacked Out
Joined: Aug 16, 2005
Messages: 114
Location: The Mental Hospital
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Woah! Nice I cant remember where I saw this, but these pictures remind me of someones idea that was posted about a "Level 50 only area" This could be intresting  Keep up the good work Devs!
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 01/19/2008 11:34:57
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Vindicator
Joined: Nov 30, 2005
Messages: 2895
Location: Zion room #777
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It looks like You have to HJ to each Island to get somewhere... would also be nice IF that's where they'll be putting the Zombies as NPCs. NOW THAT WILL BE... EPICZ!!!
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 01/19/2008 12:20:34
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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Rarebit wrote:






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 01/19/2008 12:58:34
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Ascendent Logic
Joined: Mar 10, 2006
Messages: 2091
Location: In the Matrix
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Rarebit wrote:






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 01/19/2008 13:29:12
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Vindicator
Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
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Well... I don't see the barge anywhere around there, though. Multiple new areas?
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 01/19/2008 13:48:23
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Transcendent
Joined: Mar 9, 2007
Messages: 1824
Location: Eshean West
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Neoteny wrote:
Well... I don't see the barge anywhere around there, though. Multiple new areas? The walls in that one are curving around all fours sides, so that'd make sense. Unless this area is pretty big.
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 01/19/2008 15:19:51
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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mantra777 wrote:
It looks like You have to HJ to each Island to get somewhere... would also be nice IF that's where they'll be putting the Zombies as NPCs. NOW THAT WILL BE... EPICZ!!!
I'm pretty sure Rarebit is just moving the models around.
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 01/19/2008 16:09:09
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Perceptive Mind
Joined: Aug 16, 2005
Messages: 597
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Okay RB's post just made me pee my pants....
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 01/19/2008 18:30:53
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MC Photographer
Joined: Aug 17, 2005
Messages: 3654
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Wow epic indeed two things of epic in 24 hrs between this and cloverfield dont think i can take any more lol
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 01/19/2008 22:32:03
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Jacked Out
Joined: Oct 10, 2005
Messages: 515
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Shadow-SK wrote:
OMG it's an expansion!
The Matrix Online: Wasteland Descent
Featured Changes
Welcome to the first full expansion for The Matrix Online! The Matrix is an ever-changing place, and so are its inhabitants. Previously fully restricted areas have been opened up to redpills for the first time! Jack into The Matrix Online: Wasteland Descent now!
The Matrix Online Story Continues in Episode 9.3! Chapter 9.3 begins with a new cinematic and critical mission on Thursday, 2/14, Plus a new critical mission follows on the next four Thursdays: 2/21, 2/28, 3/6, and 3/13.
Changes and Improvements
- Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
- Player level cap has been raised to 70!
- Extensions of existing ability trees has been added to support level cap increase
- Code Archive capacity and Memory increased in according to new additions
- Over 1000 new enhanced, shielded, and armored clothing items have been added
- New Neighborhood Collector items added
- New Neighborhood Exile Gangs have been added
- New Exile Dungeon drops have been added
- New Neighborhood Mission Contacts have been added
- Up-to-level-70 weapon variants have been added
- Maximum Mission Team capacity increased to 9 people
- Team Duels have at last been added!
- "Spawn" collector NPC has been added. Spawn trades consumable items which spawn certain types and/or waves of NPCs. Spawn is located in the Historic District
- Weapon textures have been added to reflect more true-to-life styles. In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
- Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
- New PvP Ranking System has been added with Leaderboards accessible on Data Node One
- Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
- All buffs have been removed from base clothing. Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
- 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
- 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
- Pandora's Box quest line has received two new arcs
- Players can now roll again (exploit fixed)
- Entirely new customizable UI has been added
- The Matrix Online now supports player mods! Get our API here.
- Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
- Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs. EPN broker is located close to the Camon Heights North hardline. Cypherite broker is located close to the Tabor Park Central Hardline
- New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras. Cryptos, Agent, Ookami for EPN. Shimada, Colt, Male EPN for Cypherites
- Org-area Training Simulacras had a massive neurokinetic spike to level 90
- Two new Archive Constructs added for players levels 51-60 and 61-70
- Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
- NPCs can no longer Withdraw from combat
- New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
- New "Operator" red frags have been added
- Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
- Elements of Knife Thrower have been merged with Kempo
- Melee Weapons have been added
- An automated King of the Hill system has been added to certain buildings and areas inside the Matrix. Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared. Read more about King of the Hill.
- You can now email up to 10 item attachments at once
- Email attachments and $info can now be sent across servers.
- Email now utilizes your contact list as an address book. In the email window, double click the names of the recipients for them to be added to your "To" field
- Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
- Gold Code from Hyper-Speed has been removed
- Totally revamped Marketplace has been added which spans all servers
- Cinematics have returned to in-game rendering form
- Neo's Insight has been reactivated with a 4% accuracy boost
- Veteran Rewards have been added! Type /claim to receive your rewards. Learn more about them here.
- Org-locked areas now prevent area chat from passing its boundary
Bug Fixes
- NPCs now correctly have the same 4-second re-use close combat timer as players
- Clothing Stacking exploit has been fixed
- More minor animation tweaks have been made
- Using data node goggles requires you have the Data Node Goggles ability loaded
- "Luggable Detected" waypoint now disappears when you touch it
- Awakened Subroutines have been removed from the loot tables
Wouldn't that be insanely awesome? " />
Disclaimer: In no way shape or form are these real, it's only dreams. Define irony. " />
You never cease to amaze me old friend! 
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 01/20/2008 11:34:04
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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Meh... this latest collection of pictures doesn't impress me, to be honest. I fail to see anything 'epic' about a random broken piece of bridge out in the middle of nowhere, with some random oil lines thrown in. I am excited about the possibility of a new area... the barge had me very excited when I saw that. But this just seems... too random. I just hope there's a reason to it, storyline-wise. Perhaps this is a failed section of the Matrix? Or maybe an 'under-construction' form of the next version of the Matrix. Who knows? I'll keep watching, though.
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