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 10/15/2008 03:05:58
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Operative
Joined: Sep 7, 2008
Messages: 25
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hey all.. I have loaded kung fu whole tree and karate up to that special...dont remember now cuz iam at work..Ki kick or something..anyway.. Iam looking for some tips on a good roll attack.. I tried a few cycles but they dont just work togheter... i start whit sky high and then machine fist combo but after that the timer wont click whit the other abilitys... So if u guys have a idea post some plz... So far it is: sky high kick>machine fist combo>i dont know the rest )
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 10/15/2008 03:18:00
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MC Photographer
Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Try these:
Misdirect Punch-->Machinegun Fist Combo Wooden Dummy Drill-->Machinegun Kick Sky-High Sidekick-->Sidekick Combo Sky-High Sidekick-->Suicidal Butterfly Sky-High Sidekick-->Extreme Falling Kick
Those are the basic ones that I know of, give 'em a whirl.
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 10/15/2008 08:43:06
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Transcendent
Joined: Aug 20, 2006
Messages: 275
Location: Vector
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Try using some low level attacks aswell.
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 10/15/2008 09:53:14
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Jacked Out
Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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KevinX wrote:
Try using some low level attacks aswell. Uh, why? Yeah, let me waste anywhere from 25-45 IS for 5 DPS and a 3 second blind (only low level state). He wants to know combos, wasting IS for a quick roll is stupid.
Pretty much I always use Sky High Sidekick for the debuff, then as soon as it's red use Sidekick Combo. Let both recharge, hope for staggered, Piston Kicks if so - if not, repeat. If I'm running low on IS I'll switch to speed throw on Kung-Fu and throw Butterfly, MGF, or if stated DMS.
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 10/15/2008 14:27:14
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Transcendent
Joined: Aug 20, 2006
Messages: 275
Location: Vector
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Low level attacks into combos. <_<
It is not stupid. Sometimes you need a quick roll if you want a higher chance to hit your next move.
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 10/15/2008 15:02:36
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Clairvoyant
Joined: May 29, 2007
Messages: 646
Location: Omaha, Vector-Hostile
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for me at least... skyhigh kick is probably the best way to start a combo because it normally hits, then i use misdirect punch or extreme falling kick and hope for a stun
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 10/15/2008 18:12:35
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Jacked Out
Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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KevinX wrote:
Low level attacks into combos. <_<
It is not stupid. Sometimes you need a quick roll if you want a higher chance to hit your next move. It's stupid because it's a waste of IS.
DPS:IS > IS:DPS
Message edited by KanoR on 10/15/2008 18:12:59.
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 10/15/2008 18:13:28
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Transcendent
Joined: Aug 20, 2006
Messages: 275
Location: Vector
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Paschendale wrote:
for me at least... skyhigh kick is probably the best way to start a combo because it normally hits, then i use misdirect punch or extreme falling kick and hope for a stun Pasch, we allknow you can only get that combo backwards.
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 10/15/2008 22:28:16
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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KanoR wrote:
KevinX wrote:
Low level attacks into combos. <_<
It is not stupid. Sometimes you need a quick roll if you want a higher chance to hit your next move. It's stupid because it's a waste of IS.
DPS:IS > IS PS It's not stupid at all. Damage may be essential, but in the times of Tactic Switching, it does not matter too much. For instance the low level attack "Overhandsmash" can be pretty handy because of it's debuffs. Guard Breaker is handy as well if you're nearly out of IS (still does 36 DPS and debuffs their def). It depends on the situation. DPS is NOT > IS. Strategy wins over mindless spamming, which apparently is what you prefer.
Apropos: We have a whole lot of IS regen clothing these days. Worrying about IS is not SO essential anymore. Try fighting with ANY IS clothing on, though, you'll feel the difference.
Message edited by GoDGiVeR on 10/15/2008 22:29:27.
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 10/16/2008 00:06:27
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Jacked Out
Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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GoDGiVeR wrote:
KanoR wrote:
KevinX wrote:
Low level attacks into combos. <_<
It is not stupid. Sometimes you need a quick roll if you want a higher chance to hit your next move. It's stupid because it's a waste of IS.
DPS:IS > IS PS It's not stupid at all. Damage may be essential, but in the times of Tactic Switching, it does not matter too much. For instance the low level attack "Overhandsmash" can be pretty handy because of it's debuffs. Guard Breaker is handy as well if you're nearly out of IS (still does 36 DPS and debuffs their def). It depends on the situation. DPS is NOT > IS. Strategy wins over mindless spamming, which apparently is what you prefer.
Apropos: We have a whole lot of IS regen clothing these days. Worrying about IS is not SO essential anymore. Try fighting with ANY IS clothing on, though, you'll feel the difference. You seem to be really good at only reading single posts. I've never said I just spam for DPS.
Using low DPS abs is completely pointless in PvE grind. This is not a PvP discussion.
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 10/16/2008 02:57:51
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Operative
Joined: Sep 7, 2008
Messages: 25
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btw i forgot to say somethings... This is in pvp fight iam looking for a good roll.. And iam lvl 50 But i think i got one now... iam gonna use it for now and c if it works nicely but iam still open for more good suggestions... Thx for the reply so far 
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 10/16/2008 03:44:44
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Jacked Out
Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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In PvP base it around your tactic and which style you're using. If you're going speed/kung-fu, try Sky High to MGF. Use OHS and the pimp slap that causes blinded. Things to debuff.
Use states properly. Things like SHSK to Ki-Charged Punch for staggered. Just know the timings.
PvP do use lower abs for debuffs.
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 10/16/2008 05:45:54
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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KanoR wrote: I've never said I just spam for DPS. I said "which you apparently prefer", you made no suggestion (in contrast actually) whatsoever (until you last post) to make someone think otherwise.
KanoR wrote:
You seem to be really good at only reading single posts.
Using low DPS abs is completely pointless in PvE grind. This is not a PvP discussion. Apparently I was still right, it seems. Keke
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 10/16/2008 06:04:34
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Jacked Out
Joined: Nov 11, 2005
Messages: 409
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null
Message edited by KanoR on 10/16/2008 08:13:46.
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 10/19/2008 17:14:37
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Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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We're going back about 2 an a half years ago since I was MA so it might be out of date but I used to use
Sky High Sidekick --> Wrist Throw --> Machine Gun Fist --> Sidekick Combo --> Repeat (Melee damage resistance debuff) (High damage + high chance on stun) (Chance to remove self buff) (Damage attack for linking)
So this allowed for constant special attacks because the timers work so that if you use a main tree ability all the other main tree abilities will stop working but you can still use all the branch ability's.
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