First of all, it makes no sense to me to have people with instant, completely polarized opinions immediatey - both for and against. Why are people cheering this blindly, ie. "OMG this is the best thing to happen to MxO ever!!!"; the flip side being, "OMG u just killed this game, I'm unsubscring immediately!!!!!11"
Like most things in life this looks like a mixed bag, some things will work and some things won't. Plus, we don't know the specifics on how these things will manifest themselves so there's no way to judge.
I agree that things have gotten off course for the past few months. And this is from an RP/storyline perspective.
First of all it did concern me that while two new constructs were great, esp. Datamine; Sati's Playground and the ninja and sleeper boxes make absolutely no sense to me RP wise, not only that but its nothing more than a dull, time-consuming grind (mind you I've done them all, and they are better than the horrible Corruptor quests). I felt that you heard our desires to return the focus back to Mega City with the implementation of the Valk quests; that ws a big improvement. But, new quests with the end result of getting the latest and greatest hot gear, I felt, was starting come at the expense of the ongoing storyline.
Which is a problem for many people these days. I think the problem with the storyline itself is that the Oligarch plot arc has been going on longer than any other story arc. Weve been dealing with these guys since Chapter 9 with no end in sight. Its like a long, complex, lazy game. But you know what? I'm fine with that....provided the end of this story arc ends with a rewarding bang. Its like reading a very long but good novel; its okay to have a long slow patch in the middle provided theres a big payoff in the end. If you put the time in to read the massive novel you do have this sense of accomplishment. Scrapping a linear storyline...concerns me.
The problem was adding so much gear to farm all at once distracted away frrom the storyline which by coincidence had become much slower and more complex. I just don't want to see the baby thrown out with the bathwater. I always put my time in with the crits, all three orgs, meticulously, and really don't want to see critical missions scrapped.
Rarebit wrote:
2) Extending the reach of the storyThe story of the Matrix, as told through weekly missions and daily events, has become very detailed, and very complex. This has had an appeal for the story's most hardcore fans--those willing and able to put forth the considerable imagination and effort required to track the separate threads of the story across each week, each day, each organization, and each server, and weave them all into the overall narrative being told--but has been largely lost on more casual players, or those players dedicated to the pursuit of the latest and greatest gear.
I have no problem with severely scaling back or even scrapping live events; I have a big problem with scrapping critical missions. That is the ONLY THING that keeps me anchored in MxO as a constantly evolving story. This MMO is unique in its story-based content. Without that, what are we? There have been story arcs I've liked and some I've dreaded; but at least they are certain. And with all due respect I'm not sure the "pursuit of the latest and greatest gear" is something that is reflective of a big trend of want players really want and need lots more of...I think there is an element of "Keeping up with the Joneses" going on here, especially on a hostile server like mine. And, the compulsion for collectors; those of us who still have Neo's Insight, have every mask, etc.
- The main-story quests will, similar to the Pandora's Box quest arcs, include mission phases, exploration phases, and collection phases. They will tend to take place in a specific neighborhood somewhere in the city, will require a minimum level of 30, and will feature new rewards for level 30, 40, and 50 players, sometimes specific to each organization, although you will also be able to trade the reward items if you wish. Level 100 Agent attacks on Zionites will be disabled in the target neighborhood for the duration of the subchapter, and afterwards will occur there at a decreased frequency. The quests will remain in the game permanently, so that you can always go back and revisit quests from previous subchapters simply by travelling to the right spot in the city, which will most likely be pointed out at the end of each subchapter's cinematic.
I don't understand how permanent quests and and ongoing evolving storylines are compatible.
And why would you restrict story-related content to only those who are levels 30 and up? I have a zion and a mech solely for doing those org's crits. They are both in their mid 20's. Does this mean only standard missions are available until then? Those standard missions that have been basically unchanged since beta in 2004?
I dunno where this is heading. But I will try to be optimistic! Anything that immerses us in Mega City more is great. I just don't want to be made to feel that all my efforts to immerse myself in the storyline will get the short end of the stick.
Let's be polite, shall we Tranque? Or was that the underwaged Nelson? lol
Tranque hasn't posted in this thread, I think you confused him with Zippy.
Also, someone posted that the org mission quests wouldn't be availible until someone was higher-levelled. If they're anything like that one mission quest arc we had during the "Piece of Blue Sky", it's basically no different from a regular mission, ie. you get it from your org controller and you can scale it like a regular mission. There's just special items and collectors involved....
First of all, it makes no sense to me to have people with instant, completely polarized opinions immediatey - both for and against. Why are people cheering this blindly, ie. "OMG this is the best thing to happen to MxO ever!!!"; the flip side being, "OMG u just killed this game, I'm unsubscring immediately!!!!!11"Like most things in life this looks like a mixed bag, some things will work and some things won't. Plus, we don't know the specifics on how these things will manifest themselves so there's no way to judge.I agree that things have gotten off course for the past few months. And this is from an RP/storyline perspective.First of all it did concern me that while two new constructs were great, esp. Datamine; Sati's Playground and the ninja and sleeper boxes make absolutely no sense to me RP wise, not only that but its nothing more than a dull, time-consuming grind (mind you I've done them all, and they are better than the horrible Corruptor quests). I felt that you heard our desires to return the focus back to Mega City with the implementation of the Valk quests; that ws a big improvement. But, new quests with the end result of getting the latest and greatest hot gear, I felt, was starting come at the expense of the ongoing storyline. Which is a problem for many people these days. I think the problem with the storyline itself is that the Oligarch plot arc has been going on longer than any other story arc. Weve been dealing with these guys since Chapter 9 with no end in sight. Its like a long, complex, lazy game. But you know what? I'm fine with that....provided the end of this story arc ends with a rewarding bang. Its like reading a very long but good novel; its okay to have a long slow patch in the middle provided theres a big payoff in the end. If you put the time in to read the massive novel you do have this sense of accomplishment. Scrapping a linear storyline...concerns me.The problem was adding so much gear to farm all at once distracted away frrom the storyline which by coincidence had become much slower and more complex. I just don't want to see the baby thrown out with the bathwater. I always put my time in with the crits, all three orgs, meticulously, and really don't want to see critical missions scrapped.Rarebit wrote:2) Extending the reach of the storyThe story of the Matrix, as told through weekly missions and daily events, has become very detailed, and very complex. This has had an appeal for the story's most hardcore fans--those willing and able to put forth the considerable imagination and effort required to track the separate threads of the story across each week, each day, each organization, and each server, and weave them all into the overall narrative being told--but has been largely lost on more casual players, or those players dedicated to the pursuit of the latest and greatest gear.I have no problem with severely scaling back or even scrapping live events; I have a big problem with scrapping critical missions. That is the ONLY THING that keeps me anchored in MxO as a constantly evolving story. This MMO is unique in its story-based content. Without that, what are we? There have been story arcs I've liked and some I've dreaded; but at least they are certain. And with all due respect I'm not sure the "pursuit of the latest and greatest gear" is something that is reflective of a big trend of want players really want and need lots more of...I think there is an element of "Keeping up with the Joneses" going on here, especially on a hostile server like mine. And, the compulsion for collectors; those of us who still have Neo's Insight, have every mask, etc. Rarebit wrote:- The main-story quests will, similar to the Pandora's Box quest arcs, include mission phases, exploration phases, and collection phases. They will tend to take place in a specific neighborhood somewhere in the city, will require a minimum level of 30, and will feature new rewards for level 30, 40, and 50 players, sometimes specific to each organization, although you will also be able to trade the reward items if you wish. Level 100 Agent attacks on Zionites will be disabled in the target neighborhood for the duration of the subchapter, and afterwards will occur there at a decreased frequency. The quests will remain in the game permanently, so that you can always go back and revisit quests from previous subchapters simply by travelling to the right spot in the city, which will most likely be pointed out at the end of each subchapter's cinematic. I don't understand how permanent quests and and ongoing evolving storylines are compatible.And why would you restrict story-related content to only those who are levels 30 and up? I have a zion and a mech solely for doing those org's crits. They are both in their mid 20's. Does this mean only standard missions are available until then? Those standard missions that have been basically unchanged since beta in 2004?I dunno where this is heading. But I will try to be optimistic! Anything that immerses us in Mega City more is great. I just don't want to be made to feel that all my efforts to immerse myself in the storyline will get the short end of the stick.
Assassin mask quest plz.
There's this thing called Archive missions.
NeoExcidious wrote:Let's be polite, shall we Tranque? Or was that the underwaged Nelson? lolTranque hasn't posted in this thread, I think you confused him with Zippy.
Oh, my appologies, u're absolutely right, i dont know what I was thinking, though it occured to me that the vocabulary used was peculiar. the correction is in effect.
And Zippy, the word you're looking for...feasible is it?
On the other hand, I don't see how certain people think that reducing the rate of ongoing live events is going to fix their problem of being in a different timezone and missing the (previous rate) ones. Maybe "they" should look into that.
Of course there are opposite opinions on these news. some thing it's the best thing that happened to MxO (all i can say is we'll see), others thing it's the end of it (i wouldn't go that far, but i still believe that it takes out some years of MxO life span). I would explain that through the fact that people expect different things from this game. A big part of us are here because of the meaning, the story, otherwise we could play any other mmo. Another part is here because of the gameplay (i.e. IL mode), the gear, the effects ,etc. Some of us have questionable reasons to be here (i.e. TheHidden lol). That is of course normal, given people having different tastes. The devs cannot please everyone, that is understandable, and they possible know better than all of us what's best for this mmo. What I hope they will do, which is probably the goal of this thread, is take notice of the community's feedback and try acting accordingly. There is not only black and white but also gray and light dark If that doesn't make any sense, I'm saying there is often another way around things. I do not believe the liaisons that gave their best to keep players interested in this game and make a better , more fun community, deserve the same fate as those that abused their rights. The first should at least be rewarded in some way, if not given a more restricted, but still important role.
Btw, Rarebit, with crits turning into quests and all, should we expect no more hovercraft critical battles? I mean, yeah it is a LESIG creation, sure, not everyone is into it. But since you made it clear that one of the reasons that you're bringing back the cines is that they can show what happens outside the Matrix as well... Of course, it all depends on Vogt's decision to keep hosting them or not, but if he's willing, I'd like to hear (read) your answer on this matter, Rarebit.
I think, Villemar, that Rarebit intends to merge the idea of the Pandora's Box missions with the evolving storyline - a series of quests with missions and such that not only updates us on the current story, and keeps us entertained with PB-style challenges, but also stays in-game for new guys who want to learn about past storylines without having to grind the Archives (I can say that while I loved the Unlimit saga, I hold nothing but contempt for the mountains of "kill all Unlimit in area" style missions that it came with).I s'pose that rewards for finishing these quests would be items akin to finishing the Archived missions - such as FX items, or new items that reflect the happenings of that chapter (such as Override ability consumables), which would be an awesome incentive to try the missions, and makes these little prizes available for everyone, especially those people who can't attend LEs.Eh, this post would be bigger and filled with more posts and walls of text but it's late and I'm trying to get rested for my trip back home where I can actually play MxO the one day out of the week. Also, it's silly to be arguing about this since it looks like Rarebit's just about stone-set on it, and it'd be more (synonym for 'profitable' lol it's late) to wait for him to answer questions already placed here in detail than fight about it for the next few weeks.
I guess the devil is in the details. I wonder if, say "New Quest A" will open to coincide with a certain time, say after a new cinematic. You have X time (like six weeks) to complete it for a special reward. After that time you can still do it, but it will give something akin to an archive token instead. I like ithe idea for people who are into the story to have an incentive to do them within the alloted time. Kind of like how the IS Boosters are now.
And again, I wonder what players from 1-29 will do in the meantime if they want to participate in the ongoing storyline.
I'd also like to see the rep system fixed; one should be guaranteed say a Mero rep point for completing a current Mero quest, instead of a minisule chance at the highest end of the rep scale, as it stands now. Make rep points stand for something and be actually attainable by dedicated and loyal members of our orgs..
It's called "social interaction," MetaLogic.
ZippyTheSquirrel wrote:It's called "social interaction," MetaLogic.I perfer "social interaction" with a purpose. *nod*
MetaLogic wrote:ZippyTheSquirrel wrote:It's called "social interaction," MetaLogic.I perfer "social interaction" with a purpose. *nod*The purpose is to socially interact. Make some freakin' friends, Meta! I can't stand to see you cry huddled inside the hardline whenever I warp in (that's why I put that drape around it).