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Systemic Anomaly

Joined: Aug 22, 2005
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First of all, it makes no sense to me to have people with instant, completely polarized opinions immediatey - both for and against.  Why are people cheering this blindly, ie.  "OMG this is the best thing to happen to MxO ever!!!"; the flip side being, "OMG u just killed this game, I'm unsubscring immediately!!!!!11"

Like most things in life this looks like a mixed bag, some things will work and some things won't.  Plus, we don't know the specifics on how these things will manifest themselves so there's no way to judge.

I agree that things have gotten off course for the past few months.  And this is from an RP/storyline perspective.

First of all it did concern me that while two new constructs were great, esp. Datamine; Sati's Playground and the ninja and sleeper boxes make absolutely no sense to me RP wise, not only that but its nothing more than a dull, time-consuming grind (mind you I've done them all, and they are better than the horrible Corruptor quests).  I felt that you heard our desires to return the focus back to Mega City with the implementation of the Valk quests; that ws a big improvement.  But, new quests with the end result of getting the latest and greatest hot gear, I felt, was starting come at the expense of the ongoing storyline. 

Which is a problem for many people these days.  I think the problem with the storyline itself is that the Oligarch plot arc has been going on longer than any other story arc.  Weve been dealing with these guys since Chapter 9 with no end in sight.  Its like a long, complex, lazy game.  But you know what?  I'm fine with that....provided the end of this story arc ends with a rewarding bang.  Its like reading a very long but good novel; its okay to have a long slow patch in the middle provided theres a big payoff in the end.  If you put the time in to read the massive novel you do have this sense of accomplishment.  Scrapping a linear storyline...concerns me.

The problem was adding so much gear to farm all at once distracted away frrom the storyline which by coincidence had become much slower and more complex.  I just don't want to see the baby thrown out with the bathwater.  I always put my time in with the crits, all three orgs, meticulously, and really don't want to see critical missions scrapped.

Rarebit wrote:

2) Extending the reach of the story

The story of the Matrix, as told through weekly missions and daily events, has become very detailed, and very complex. This has had an appeal for the story's most hardcore fans--those willing and able to put forth the considerable imagination and effort required to track the separate threads of the story across each week, each day, each organization, and each server, and weave them all into the overall narrative being told--but has been largely lost on more casual players, or those players dedicated to the pursuit of the latest and greatest gear.

I have no problem with severely scaling back or even scrapping live events; I have a big problem with scrapping critical missions.  That is the ONLY THING that keeps me anchored in MxO as a constantly evolving story.  This MMO is unique in its story-based content.  Without that, what are we?  There have been story arcs I've liked and some I've dreaded; but at least they are certain.  And with all due respect I'm not sure the "pursuit of the latest and greatest gear" is something that is reflective of a big trend of want players really want and need lots more of...I think there is an element of "Keeping up with the Joneses" going on here, especially on a hostile server like mine.  And, the compulsion for collectors; those of us who still have Neo's Insight, have every mask, etc. 

Rarebit wrote:

- The main-story quests will, similar to the Pandora's Box quest arcs, include mission phases, exploration phases, and collection phases. They will tend to take place in a specific neighborhood somewhere in the city, will require a minimum level of 30, and will feature new rewards for level 30, 40, and 50 players, sometimes specific to each organization, although you will also be able to trade the reward items if you wish. Level 100 Agent attacks on Zionites will be disabled in the target neighborhood for the duration of the subchapter, and afterwards will occur there at a decreased frequency. The quests will remain in the game permanently, so that you can always go back and revisit quests from previous subchapters simply by travelling to the right spot in the city, which will most likely be pointed out at the end of each subchapter's cinematic.

 

I don't understand how permanent quests and and ongoing evolving storylines are compatible.

And why would you restrict story-related content to only those who are levels 30 and up?  I have a zion and a mech solely for doing those org's crits.  They are both in their mid 20's.  Does this mean only standard missions are available until then?  Those standard missions that have been basically unchanged since beta in 2004?

I dunno where this is heading.  But I will try to be optimistic!  Anything that immerses us in Mega City more is great.   I just don't want to be made to feel that all my efforts to immerse myself in the storyline will get the short end of the stick. 

 




MC Photographer

Joined: Nov 17, 2005
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NeoExcidious wrote:

Let's be polite, shall we Tranque? Or was that the underwaged Nelson? lol

Tranque hasn't posted in this thread, I think you confused him with Zippy.

Also, someone posted that the org mission quests wouldn't be availible until someone was higher-levelled. If they're anything like that one mission quest arc we had during the "Piece of Blue Sky", it's basically no different from a regular mission, ie. you get it from your org controller and you can scale it like a regular mission. There's just special items and collectors involved....




Vindicator

Joined: Aug 21, 2006
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Villemar_MxO wrote:

First of all, it makes no sense to me to have people with instant, completely polarized opinions immediatey - both for and against.  Why are people cheering this blindly, ie.  "OMG this is the best thing to happen to MxO ever!!!"; the flip side being, "OMG u just killed this game, I'm unsubscring immediately!!!!!11"

Like most things in life this looks like a mixed bag, some things will work and some things won't.  Plus, we don't know the specifics on how these things will manifest themselves so there's no way to judge.

I agree that things have gotten off course for the past few months.  And this is from an RP/storyline perspective.

First of all it did concern me that while two new constructs were great, esp. Datamine; Sati's Playground and the ninja and sleeper boxes make absolutely no sense to me RP wise, not only that but its nothing more than a dull, time-consuming grind (mind you I've done them all, and they are better than the horrible Corruptor quests).  I felt that you heard our desires to return the focus back to Mega City with the implementation of the Valk quests; that ws a big improvement.  But, new quests with the end result of getting the latest and greatest hot gear, I felt, was starting come at the expense of the ongoing storyline. 

Which is a problem for many people these days.  I think the problem with the storyline itself is that the Oligarch plot arc has been going on longer than any other story arc.  Weve been dealing with these guys since Chapter 9 with no end in sight.  Its like a long, complex, lazy game.  But you know what?  I'm fine with that....provided the end of this story arc ends with a rewarding bang.  Its like reading a very long but good novel; its okay to have a long slow patch in the middle provided theres a big payoff in the end.  If you put the time in to read the massive novel you do have this sense of accomplishment.  Scrapping a linear storyline...concerns me.

The problem was adding so much gear to farm all at once distracted away frrom the storyline which by coincidence had become much slower and more complex.  I just don't want to see the baby thrown out with the bathwater.  I always put my time in with the crits, all three orgs, meticulously, and really don't want to see critical missions scrapped.

Rarebit wrote:

2) Extending the reach of the story

The story of the Matrix, as told through weekly missions and daily events, has become very detailed, and very complex. This has had an appeal for the story's most hardcore fans--those willing and able to put forth the considerable imagination and effort required to track the separate threads of the story across each week, each day, each organization, and each server, and weave them all into the overall narrative being told--but has been largely lost on more casual players, or those players dedicated to the pursuit of the latest and greatest gear.

I have no problem with severely scaling back or even scrapping live events; I have a big problem with scrapping critical missions.  That is the ONLY THING that keeps me anchored in MxO as a constantly evolving story.  This MMO is unique in its story-based content.  Without that, what are we?  There have been story arcs I've liked and some I've dreaded; but at least they are certain.  And with all due respect I'm not sure the "pursuit of the latest and greatest gear" is something that is reflective of a big trend of want players really want and need lots more of...I think there is an element of "Keeping up with the Joneses" going on here, especially on a hostile server like mine.  And, the compulsion for collectors; those of us who still have Neo's Insight, have every mask, etc. 

Rarebit wrote:

- The main-story quests will, similar to the Pandora's Box quest arcs, include mission phases, exploration phases, and collection phases. They will tend to take place in a specific neighborhood somewhere in the city, will require a minimum level of 30, and will feature new rewards for level 30, 40, and 50 players, sometimes specific to each organization, although you will also be able to trade the reward items if you wish. Level 100 Agent attacks on Zionites will be disabled in the target neighborhood for the duration of the subchapter, and afterwards will occur there at a decreased frequency. The quests will remain in the game permanently, so that you can always go back and revisit quests from previous subchapters simply by travelling to the right spot in the city, which will most likely be pointed out at the end of each subchapter's cinematic.

 

I don't understand how permanent quests and and ongoing evolving storylines are compatible.

And why would you restrict story-related content to only those who are levels 30 and up?  I have a zion and a mech solely for doing those org's crits.  They are both in their mid 20's.  Does this mean only standard missions are available until then?  Those standard missions that have been basically unchanged since beta in 2004?

I dunno where this is heading.  But I will try to be optimistic!  Anything that immerses us in Mega City more is great.   I just don't want to be made to feel that all my efforts to immerse myself in the storyline will get the short end of the stick. 

 

There's this thing called Archive missions.



Systemic Anomaly

Joined: Aug 21, 2005
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Assassin mask quest plz.




Systemic Anomaly

Joined: Aug 22, 2005
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Ballak wrote:

There's this thing called Archive missions.


And this would be regarding..........



Vindicator

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I think, Villemar, that Rarebit intends to merge the idea of the Pandora's Box missions with the evolving storyline - a series of quests with missions and such that not only updates us on the current story, and keeps us entertained with PB-style challenges, but also stays in-game for new guys who want to learn about past storylines without having to grind the Archives (I can say that while I loved the Unlimit saga, I hold nothing but contempt for the mountains of "kill all Unlimit in area" style missions that it came with).

I s'pose that rewards for finishing these quests would be items akin to finishing the Archived missions - such as FX items, or new items that reflect the happenings of that chapter (such as Override ability consumables), which would be an awesome incentive to try the missions, and makes these little prizes available for everyone, especially those people who can't attend LEs.

Eh, this post would be bigger and filled with more posts and walls of text but it's late and I'm trying to get rested for my trip back home where I can actually play MxO the one day out of the week. Also, it's silly to be arguing about this since it looks like Rarebit's just about stone-set on it, and it'd be more (synonym for 'profitable' lol it's late) to wait for him to answer questions already placed here in detail than fight about it for the next few weeks.


Edit: I'm really hoping that Rarebit goes back and does some side work on turning the Archives into quest-like things like this.

Edit2:

MatrixRefugee wrote:
NeoExcidious wrote:

Let's be polite, shall we Tranque? Or was that the underwaged Nelson? lol

Tranque hasn't posted in this thread, I think you confused him with Zippy.



Huh, what? Oh, that first post was meant to be ironic. Gotta read it the whole way through.

*Edit3: WORTHWHILE! That's the word. I hate the English language. Why can't Squirrelang be the international standard?

Message edited by ZippyTheSquirrel on 10/09/2008 20:58:45.



Veteran Operative

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MatrixRefugee wrote:
NeoExcidious wrote:

Let's be polite, shall we Tranque? Or was that the underwaged Nelson? lol

Tranque hasn't posted in this thread, I think you confused him with Zippy.

Oh, my appologies, u're absolutely right, i dont know what I was thinking, though it occured to me that the vocabulary used was peculiar. the correction is in effect.

And Zippy, the word you're looking for...feasible is it?

 On the other hand, I don't see how certain people think that reducing the rate of ongoing live events is going to fix their problem of being in a different timezone and missing the (previous rate) ones. Maybe "they" should look into that.

Of course there are opposite opinions on these news. some thing it's the best thing that happened to MxO (all i can say is we'll see), others thing it's the end of it (i wouldn't go that far, but i still believe that it takes out some years of MxO life span). I would explain that through the fact that people expect different things from this game. A big part of us are here because of the meaning, the story, otherwise we could play any other mmo. Another part is here because of the gameplay (i.e. IL mode), the gear, the effects ,etc. Some of us have questionable reasons to be here (i.e. TheHidden lol). That is of course normal, given people having different tastes. The devs cannot please everyone, that is understandable, and they possible know better than all of us what's best for this mmo. What I hope they will do, which is probably the goal of this thread, is take notice of the community's feedback and try acting accordingly. There is not only black and white but also gray and light dark If that doesn't make any sense, I'm saying there is often another way around things. I do not believe the liaisons that gave their best to keep players interested in this game and make a better , more fun community, deserve the same fate as those that abused their rights. The first should at least be rewarded in some way, if not given a more restricted, but still important role.

Btw, Rarebit, with crits turning into quests and all, should we expect no more hovercraft critical battles? I mean, yeah it is a LESIG creation, sure, not everyone is into it. But since you made it clear that one of the reasons that you're bringing back the cines is that they can show what happens outside the Matrix as well... Of course, it all depends on Vogt's decision to keep hosting them or not, but if he's willing, I'd like to hear (read)  your answer on this matter, Rarebit.


Message edited by NeoExcidious on 10/09/2008 21:09:54.



Jacked Out

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Ok sound's intresting, I'd like if you could give us a clearer understanding of how things will work for us now, and how older content will be affected?

Example If the weekly three critical missions are no more. What will the Archive mission's conssit of in the future?, And the main story quest lines being done in specific neighborhoods and being re-playable after their story element has run it's course will this be done through Archivist's or will the related NPC's just always be there.

Oh and since your doing cinematics again you should do ones for the sub-chapeters that did not get cinematics, So as to not confuse the new players.And maybe a new more current story opening sequence cinematic for character creation(not that I've done it in forever).

Just had this thought...C.R. 3.0 anyone, Ok so it's a content revesion not a combat one. But it's still going to throw our little world up in arms.

Message edited by 00Zero on 10/09/2008 21:09:35.


Ascendent Logic

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This is a mixed bag for me.  I love the idea of the Chapter Quest mission, hopefully that'll allow Rarebit to expand upon the story through the quest system.

Yay on the Cinematics coming back. 

Boo on Cyph/EPN being merged back into Mech. and Zion.  What will happen to their LE characters?  I really love Veil, she's the crazy psycho gal you can't help but love!

I actually enjoy the small LE events, I felt more immersed in the storyline through these events.  I just dunno about the big round-table meeting style event.  All I can say that it's going to be lag-tastic. 

As for the party....I'm sorry but /yawn.  Whoo hoo, we can meet in a club in Richland and type in /dance3 and sit on our collective asses, watch our RSI dance and type in "LULZ, Rarbeit just got pwned!"



Systemic Anomaly

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Rarebit is doing away with LESIG.

Let me say that again: Rarebit is doing away with LESIG.

My feelings about LESIG have changed drastically over the past couple of years.  I was once an ardent adherent to the idea but my faith has long-since waned.  I think the whole idea at its core is incredibly flawed and divides the community more than anything.  I have recently expressed my distaste for the system and the various abuses of it that invariably accompany it.  I don't care about most of this but the simple fact that LESIG is being done away with is fantastic.

I pray that the end of LESIG will bring back some old names.

~V

Message edited by Vanil on 10/09/2008 21:07:45.



Vindicator

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It's called "social interaction," MetaLogic.

I forgot to bring up something that I thought I had (Runnin' on cola now hrahrahra) - These storyline quests, if sufficiently challenging enough, could really bring about a rise in the community. I can quickly see the "Critical Mission Summary / Feedback" threads being replaced by "Guide to SQ Unlimit 3 (Soloable and Groups)" and such. I myself can't wait to get started on some myself.

Eh, if they're required. For all I know they'll be easier than spilling dirty water on the Witch of the North (where the heck am I right now)...

*Edit (good lord I can't keep my thoughts focused anymore): With the forewarned(eng?) meeting style, I'm wondering if massive wars will be do-able now (like this recent event but with oodles more!)

Message edited by ZippyTheSquirrel on 10/09/2008 21:15:50.



Systemic Anomaly

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ZippyTheSquirrel wrote:
I think, Villemar, that Rarebit intends to merge the idea of the Pandora's Box missions with the evolving storyline - a series of quests with missions and such that not only updates us on the current story, and keeps us entertained with PB-style challenges, but also stays in-game for new guys who want to learn about past storylines without having to grind the Archives (I can say that while I loved the Unlimit saga, I hold nothing but contempt for the mountains of "kill all Unlimit in area" style missions that it came with).

I s'pose that rewards for finishing these quests would be items akin to finishing the Archived missions - such as FX items, or new items that reflect the happenings of that chapter (such as Override ability consumables), which would be an awesome incentive to try the missions, and makes these little prizes available for everyone, especially those people who can't attend LEs.

Eh, this post would be bigger and filled with more posts and walls of text but it's late and I'm trying to get rested for my trip back home where I can actually play MxO the one day out of the week. Also, it's silly to be arguing about this since it looks like Rarebit's just about stone-set on it, and it'd be more (synonym for 'profitable' lol it's late) to wait for him to answer questions already placed here in detail than fight about it for the next few weeks.


I guess the devil is in the details.  I wonder if, say "New Quest A" will open to coincide with a certain time, say after a new cinematic.  You have X time (like six weeks) to complete it for a special reward.    After that time you can still do it, but it will give something akin to an archive token instead.  I like ithe idea for people who are into the story to have an incentive to do them within the alloted time.  Kind of like how the IS Boosters are now.

And again, I wonder what players from 1-29 will do in the meantime if they want to participate in the ongoing storyline.

I'd also like to see the rep system fixed; one should be guaranteed say a Mero rep point for completing a current Mero quest, instead of a minisule chance at the highest end of the rep scale, as it stands now.  Make rep points stand for something and be actually attainable by dedicated and loyal members of our orgs..




Ascendent Logic

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ZippyTheSquirrel wrote:
It's called "social interaction," MetaLogic.
I perfer "social interaction" with a purpose.  *nod*



Vindicator

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I kinda meant the same rewards at all times, but your idea could work, too... after a Quest's main time runs out when people will instead of getting Runtime Bits would choose between Accelerator and Decelerator Bits...

What if different versions (and rewards) of the same quest missions would be available at different levels of reputation?

Oh my grief... like mission wording... could Flood actually treat the higher rep levelled operatives with respect? *drool*

But that should be left for another thread at *least* a day or ten after this massive overhaul is released.


Oh... does any of this remind you guys of the story quest style from LOTRO?

MetaLogic wrote:
ZippyTheSquirrel wrote:
It's called "social interaction," MetaLogic.
I perfer "social interaction" with a purpose.  *nod*
The purpose is to socially interact. Make some freakin' friends, Meta! I can't stand to see you cry huddled inside the hardline whenever I warp in (that's why I put that drape around it).

Message edited by ZippyTheSquirrel on 10/09/2008 21:22:12.



Ascendent Logic

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ZippyTheSquirrel wrote:
MetaLogic wrote:
ZippyTheSquirrel wrote:
It's called "social interaction," MetaLogic.
I perfer "social interaction" with a purpose.  *nod*
The purpose is to socially interact. Make some freakin' friends, Meta! I can't stand to see you cry huddled inside the hardline whenever I warp in (that's why I put that drape around it).

Hey, I was only crying because I ran out of scotch!  But I got more now!  SMILEY

 
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