Message Edited by Woreku on 03-05-200607:09 AM
TheTaxidermist wrote:I read somewhere that It can't be done. Nor do I feel is that important. Stats cap at 30 now, and maxing out anything will leave you with serious weaknesses in your attributes.
Message Edited by Bayamo on 03-05-200611:25 AM
I don't think it's really going to matter, because unlike the current system where you only focused on 1 or maybe 2 stats, now you really need to put some work into all of them. Even if you're going to be a gunman, and you see that perception and focus will give the most benefits, you won't want to ignore the rest, because they all have legit advantages now. It will work out when If the stat you want to focus on is at five, and something else you don't want to put into as much is at 11, that you give more points to the one at five, while essentially only having to give a few points to the higher one. I don't think you're going to want to keep anything below 10 in the update, so if a stat of lesser importance is already there, you simply don't have to upgrade it nearly as much or at all, freeing you up to give the boosts somewhere else.
And since the caps are at 30, the most you'll have to put into one stat is 25, allowing you 25 points for the other attributes. But as was said earlier, if you cap a stat, you're going to have weaknesses elsewhere, so you'll probably tend to spread out the upgrades anyway.
Yes - but as a CR2 MA I want to cap Belief and Focus. If I had any points left over after, I'd put a few into Vitality. You don't put points into every attribute to be effective for MA in CR2. It's just changed from one attribute to 2 with dabbling in Vitality.
But I can't do that, because I've got those few points wasted in Perception.
If attributes now matter more than ever, it's not fair at all that their values were changed completely and the original intent of the character creation is disregarded by the devs.
You make it sound like "it's not really going to matter." Well guess what? In the new system, a few percentage points that I've lost in because they're stuck in Perception can make the difference between wining and losing.
I simply can't understand why they didn't leave Perception good for MA, and Focus good for Ranged, instead of switching them around. Now my character is nerfed and it's insulting that after all the work I put into him, someone else who never wanted to be pure MA and made a focus or belief character on Live, is now given an advantage over me.
NoRepro wrote:At this time there is no simple way for us to allow the changing of your base stats as related to your personality selected at the time of character creation.
Message Edited by The_Wendigo on 03-05-200601:04 PM
Bayamo wrote:Yes - but as a CR2 MA I want to cap Belief and Focus. If I had any points left over after, I'd put a few into Vitality. You don't put points into every attribute to be effective for MA in CR2. It's just changed from one attribute to 2 with dabbling in Vitality.But I can't do that, because I've got those few points wasted in Perception.If attributes now matter more than ever, it's not fair at all that their values were changed completely and the original intent of the character creation is disregarded by the devs.You make it sound like "it's not really going to matter." Well guess what? In the new system, a few percentage points that I've lost in because they're stuck in Perception can make the difference between wining and losing.I simply can't understand why they didn't leave Perception good for MA, and Focus good for Ranged, instead of switching them around. Now my character is nerfed and it's insulting that after all the work I put into him, someone else who never wanted to be pure MA and made a focus or belief character on Live, is now given an advantage over me.
I wouldn't say that exactly. I can see the advantage in putting some points into every attribute for an MA, including Reason and Perception, as they provide defense against things such as viral, ballistic and knife attacks. And if you're really limiting yourself to stats that only bolster a certain tree, then that in itself is giving you a huge disadvantage in other areas. Even a Kung Fu Master can find help in using a gun some times, and a hacker will find himself trapped in interlock and forced to protect himself on more than a few occassions. You may even want to switch to a spy or gunman or doctor at some point. Then where are you?
I guess I don't have much of a problem with putting stats in different places because I plan on making a more well-rounded character with only a few attributes weighted slightly more than others. Only when you want to max out in certain areas, which you are certainly entitled to do, will you run into this problem. Which I guess, if the devs can do it, they may need to look into allowing you to change your beginning stats. If it's possible it's probably for the best that it's done.
Message Edited by GrimteSv on 03-07-200609:49 PM