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Dev's RSI hack not sufficient
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Systemic Anomaly

Joined: Aug 16, 2005
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With attributes now being more influencial and their use redistributed I feel it is only fair when the game goes live that the supplied rsi hack should allow you to revisit your starting set of attributes the 'Secluded introvert' 'Fanatical self developer' stuff. It is very evident that the stat you previously thought unimportant could well be the most important to your chosen class (now we actually need to choose).
 
I can't even remember which of my stats was 5 but if that is the one I now need to have at 30 I have less flexibility to buff any sub class I wish to indulge, which after a year of play seems to put me at a disadvantage to a new player... Could we please be allowed to change that starting attribute set.



Jacked Out

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I read somewhere that It can't be done. Nor do I feel is that important. Stats cap at 30 now, and maxing out anything will leave you with serious weaknesses in your attributes.


Systemic Anomaly

Joined: Aug 15, 2005
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I wish you could just choose any title and choose any ability set because quite frankly this is an mmoRPG and what do you know. I am trying to to role play. At the moment, I have Troubled Intellectual which has extra reason but I am a gunman. I am not going to choose new age hippy even if it has extra focus because I am not a hippy. lol

Message Edited by Woreku on 03-05-200607:09 AM


Message edited by DarkRevenantW on 03/05/2006 07:09:30.



Systemic Anomaly

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TheTaxidermist wrote:
I read somewhere that It can't be done. Nor do I feel is that important. Stats cap at 30 now, and maxing out anything will leave you with serious weaknesses in your attributes.



It makes more difference now than ever before, perhaps if we had all our base stats at 5 and were given the other 15 points to distribute along with the levelled points as we please. I feel its a bit of a slap in the face otherwise, your reward for one years play is for the goalpost to be moved and your score to be deducted SMILEY



Jacked Out

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Yep. My base for focus is a 5.....That seems more important for MA than Perception does now. So I have to spend extra points in my focus to keep it on par with my other abilities. I'm no Hacker so I don't need my base Reason at 8 anynore. SMILEY


Systemic Anomaly

Joined: Dec 20, 2005
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Very good point.
 
I built Bayamos for MA - All perception, including the +3 perception when I created my character.
 
Now, under the new system, those extra points are worthless for MA - I want Belief and Focus.
 
It makes no sense at all that under the new system, I get penalized for making a Pure MA character, and as a result have a weakened MA in CR2.
 
And now in the new system, attributes are more important than they've ever been. It's a huge slap in the face from the devs to the players, when you get punished and your attribute points wasted because you tried to make the best loadout on the old system.

Message Edited by Bayamo on 03-05-200611:25 AM


Message edited by Bayamos on 03/05/2006 08:25:59.



Jacked Out

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I don't think it's really going to matter, because unlike the current system where you only focused on 1 or maybe 2 stats, now you really need to put some work into all of them. Even if you're going to be a gunman, and you see that perception and focus will give the most benefits, you won't want to ignore the rest, because they all have legit advantages now. It will work out when If the stat you want to focus on is at five, and something else you don't want to put into as much is at 11, that you give more points to the one at five, while essentially only having to give a few points to the higher one. I don't think you're going to want to keep anything below 10 in the update, so if a stat of lesser importance is already there, you simply don't have to upgrade it nearly as much or at all, freeing you up to give the boosts somewhere else.

And since the caps are at 30, the most you'll have to put into one stat is 25, allowing you 25 points for the other attributes. But as was said earlier, if you cap a stat, you're going to have weaknesses elsewhere, so you'll probably tend to spread out the upgrades anyway.



Systemic Anomaly

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Yes - but as a CR2 MA I want to cap Belief and Focus. If I had any points left over after, I'd put a few into Vitality. You don't put points into every attribute to be effective for MA in CR2. It's just changed from one attribute to 2 with dabbling in Vitality.

But I can't do that, because I've got those few points wasted in Perception.

If attributes now matter more than ever, it's not fair at all that their values were changed completely and the original intent of the character creation is disregarded by the devs.

You make it sound like "it's not really going to matter." Well guess what? In the new system, a few percentage points that I've lost in because they're stuck in Perception can make the difference between wining and losing.

I simply can't understand why they didn't leave Perception good for MA, and Focus good for Ranged, instead of switching them around. Now my character is nerfed and it's insulting that after all the work I put into him, someone else who never wanted to be pure MA and made a focus or belief character on Live, is now given an advantage over me.




Jacked Out

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TheTaxidermist wrote:
I read somewhere that It can't be done. Nor do I feel is that important. Stats cap at 30 now, and maxing out anything will leave you with serious weaknesses in your attributes.


Actually, in this post

NoRepro wrote:
At this time there is no simple way for us to allow the changing of your base stats as related to your personality selected at the time of character creation.

That said, I really do hope that they allow us a 1-time chance to reselect our character type. Like other posters have said, your attributes mean a LOT more now then they did in live.


Mainframe Invader

Joined: Sep 15, 2005
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I was a focus-based gunman before 2.0, and I remain one in it, so I am not emotionally invested in this issue, but I can see why some people are.  It really is dirty to switch around the attributes on someone, and not give them a chance to rearrange themselves.

I'm sure if we think hard about this we can come up with a workaround, like the faction add-on tags to substitute for the new orgs.  Is it possible for you Devs to change a character's name?  If so, you could change the name of anyone that wanted a template switch, so they could then make a new character with their old name and a new template.  The player would then be insta-levelled to their old XP level (Devs can do that, right? XP Grant?), and they would have something like 3 days to transfer all of their gear and delete their original character.  To ensure that nobody keeps the original character as an added bonus, the Dev rename could be something distinguishing so that everyone would know that character should have been deleted.  For example, my character CrimsonV would be renamed by the Devs to CrimsonV(Temp Copy).  I would start a new character with the proper template named CrimsonV and I would report to a CSR assigned to do this to be insta-levelled back to 50.  I would then have 3 days to e-mail all of my stuff from CrimsonV(Temp Copy) to the new CrimsonV before deleting her.  This should be a limited time thing, so that way folks won't want to switch like crazy and the CSRs won't be overwhelmed with the extra workload.  Maybe after CR 2.0 has been live for a week (and the first hotfix should be about due by then anyway), we can have switch week, and let everybody get their attributes sorted properly.  That way the whole business will be sorted in one week, and if you see anybody named BlahBlah(Temp Copy) walking around more than 3 days after the end of switch week, you /ccr them and they get banned.

I know this could be done, everything except the name switch - that I'm not sure about, but it should be possible.  Please consider this or something like this Devs.  Though I like the new revision, you are essentially remaking the game that we as players signed up for, so please do everything you can to make the transition smooth and keep the players happy.

Message Edited by The_Wendigo on 03-05-200601:04 PM


Message edited by Wendigo on 03/05/2006 13:04:30.



Jacked Out

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Bayamo wrote:

Yes - but as a CR2 MA I want to cap Belief and Focus. If I had any points left over after, I'd put a few into Vitality. You don't put points into every attribute to be effective for MA in CR2. It's just changed from one attribute to 2 with dabbling in Vitality.

But I can't do that, because I've got those few points wasted in Perception.

If attributes now matter more than ever, it's not fair at all that their values were changed completely and the original intent of the character creation is disregarded by the devs.

You make it sound like "it's not really going to matter." Well guess what? In the new system, a few percentage points that I've lost in because they're stuck in Perception can make the difference between wining and losing.

I simply can't understand why they didn't leave Perception good for MA, and Focus good for Ranged, instead of switching them around. Now my character is nerfed and it's insulting that after all the work I put into him, someone else who never wanted to be pure MA and made a focus or belief character on Live, is now given an advantage over me.



I wouldn't say that exactly. I can see the advantage in putting some points into every attribute for an MA, including Reason and Perception, as they provide defense against things such as viral, ballistic and knife attacks. And if you're really limiting yourself to stats that only bolster a certain tree, then that in itself is giving you a huge disadvantage in other areas. Even a Kung Fu Master can find help in using a gun some times, and a hacker will find himself trapped in interlock and forced to protect himself on more than a few occassions. You may even want to switch to a spy or gunman or doctor at some point. Then where are you?

I guess I don't have much of a problem with putting stats in different places because I plan on making a more well-rounded character with only a few attributes weighted slightly more than others. Only when you want to max out in certain areas, which you are certainly entitled to do, will you run into this problem. Which I guess, if the devs can do it, they may need to look into allowing you to change your beginning stats. If it's possible it's probably for the best that it's done.



Jacked Out

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i geuss i got lucky i did true believer and now thats perfect for MA


Systemic Anomaly

Joined: Dec 20, 2005
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Yeah heh... my big point in this thread is the percentage differnences a few points can make.
 
We did quite a bit of dueling yesterday, fayit. We kept going back and forth who won the duels, once we both died. With the duels being so close, I wonder what difference 3 extra points of vitality would have helped me. Hmm - 6% faster IS regen. At the end of a duel, you're pretty much out of IS.
 
It's just unfortunate the way this played out, as the devs have said it's virtually impossible to let us change the psych profile... yet that punishes veterans who had no way of anticipating the changes when they created the characters.

Message edited by Bayamos on 01/15/2009 13:35:26.





Joined: Jan 3, 2006
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This does seem like a pretty big issue to me.. it definitely deserves to be worked on by the devs, especially when considering that the old Ma setup (-focus/+perception) is now a complete turn around.
 
I REALLY don't want this to be ignored.

Message Edited by GrimteSv on 03-07-200609:49 PM


Message edited by GrimteSv on 03/07/2006 18:49:12.


Jacked Out

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Yeah, me and Em asked before. There's apparently no way they can do it SMILEY
 
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