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 12/23/2007 11:55:07
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Bayamo wrote:
Combat Stuff
I happen to prefer tweaking little combat things here and there. Here's a few examples (I'm working on memory, the two may be flip flopped):
ShowAllHealthInCombat = 1 # This will show both your and your opponent's health bar in interlock combat (floating above your names). Useful so you don't forget how much health you have, and don't have to glance at the top right of the screen.
AlwaysShowHealth = 1 # This will show everybody's health bars above their heads without having to mouse over them. Useful for 6v6 tourneys and teamwork in general, or just picking targets. Ctrl + T will turn off both of these options.

I've come to terms with that I'm probably going to never have the time or the drive to make a movie or graphic novel. Thus, any little effects I was playing with exclusively... well it doesn't make any sense to hide them anymore, does it? I don't think I'll see this in every screen shot from now on like ScreenFilter stuff, but hey, whatever floats your boat " width="15" height="15" />
I have been using this, it is pretty awesome, but I thought it may be cool to note that it also always displays the PVP gun icon next to the health bar too, so you can see who is flagged even if they are in the same org.
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 12/30/2007 07:39:21
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Bayamos could you give me the link for the Bazman 4.0 settings, I can't seem to find anything with search.
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 12/30/2007 07:45:52
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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I don't use their files. No clue where to get them.
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 12/30/2007 08:53:20
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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Is there a way to monimise the blurr or completely remove it with overbright on? I saw it posted here somewhere and now can't seem to find it again sorry 
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 03/06/2008 16:36:38
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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I had about a pagelong entry written that explained all ~25 overbright parameters, but Firefox crashed when I went to upload the screenshots I referenced in the post and Photobucket's Bulk Upload applet didn't like me. There's no way I'm typing that up again anytime soon, so to keep it simple and answer specific questions only...
Swimming, try ScreenFilters_Screen_Glow_DownSample_Div = 1 and let me know if that's what you're looking for. Downsampling is if you take an array [1,2,3,4,5,6] and downsample(array,2) the resulting array is [2,4,6]: It reduces the # of data points in a base sample by a divisor value specifed by _Div. So, when overbright downsamples a pixel area by any factor other than one, it discards relevant pixels and ends up rendering the screen_glow with an amount of size +/- error in regard to the true bounding box of the area being lit, resulting in a sort of "blurry" effect as to the true size of the glow. For a clear example of what I mean, set _Div to 10, go to a street lamp, and move your camera. The pixels will shimmer. (Oh yeah, don't set this to parameter to 0, it'll crash MXO... sry, can't divide by 0).
DeathIsInevitable, I can't hear sounds ingame so I can't test if this works, but it should: WeatherSoundEnable = 0 or WeatherSoundVolume = 0
*edit*
Just for general fun's sake, anyone looking to see that overbright can do some freaky things, try these value sets:
#1: ScreenFilters_Screen_Glow_BlurScale = 10 ScreenFilters_Screen_Glow_DownSample_Div = 10
#2: ScreenFilters_Screen_Glow_Just_Glow = 1 ScreenFilters_Screen_Glow_Amb_Min = 600 ScreenFilters_Screen_Glow_Amb_Max = 800
#3: ScreenFilters_Screen_Glow_BrightFactor = 15 ScreenFilters_Screen_Glow_SubVal = 20
Message edited by Bayamos on 03/06/2008 16:47:11.
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 03/09/2008 10:02:12
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Femme Fatale
Joined: Dec 2, 2006
Messages: 347
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Bayamos - Your the brilliant man of tweekage. Can you maybe help with this little problem that is really debilitating. NOT the lag thing ... the blinding clothing bug. Blank-out screen blocks thing. I'm ignorant to such mechanics ... BUT I think that it has something to do with texture reflections being all futz-puckered ... it has been like this since SOMEONE made everything super reflective and shiney. Is there some options I can put in my useropts.cfg that I can turn off the extra clothing texture reflections? Highlights, crap like that? It is also a theory that I have about where some of the futz puckery might be coming from. See my video to see just how bad it really is - I am blind on mission teams when ppl have certain coats or dresses on. It blows and I can't do anything. VIDEO
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 03/10/2008 21:54:56
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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No useropts to turn off specular maps that I can see.
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 08/18/2008 12:58:20
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Jacked Out
Joined: Aug 17, 2005
Messages: 3816
Location: Glasgow, Scotland
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Wasn't there a option that would set your mood when automaticly when you jack in? I can't seem to find it anywhere.
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 08/18/2008 19:38:00
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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It's been rumored for years now that EnterWorldCmd = "/mood shifty" will do so when you log in, but it has never worked and for some reason people never noticed this. As far as I'm aware, that executes console commands when you jack in. Not something non-admin players would be able to use.
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 08/23/2008 15:08:20
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Jacked Out
Joined: Dec 29, 2006
Messages: 10
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How do you view all these commands anyway, Bay?
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 08/24/2008 03:19:24
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Matriculated Mind
Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
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Bay could you try to find somthing that lets you change green code when you jack in.... Not take it off like make it red or decrease how blatent it is im a nub when it comes to this 
CZ (:
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 08/24/2008 07:56:55
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Matriculated Mind
Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
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ScreenWidth = 1280 ScreenHeight = 1024 Windowed = 0
AntiAlias_Level = 1 AntiAliasFSOverSample = 16 AntiAliasFSQuality = 16
wr_prefablodenable = 0 wr_prefablodscale = 0.5
dl_slod_initloadradius = 4000 dl_slod_prefetchradius = 1000000 dl_ext_prefetchradius = 200000 dl_int_prefetchradius = 4000 dl_prop_prefetchradius = 50000
dl_sid_prefetchradius = 280000 dl_sidi_prefetchradius = 20000 dl_nav_prefetchradius = 140000
wr_extfardist = 200000 wr_exttointdist = 10000 wr_extobjfardist = 80000 wr_propfardist = 50000 wr_propfadedist = 12000 wr_slodfardist = 880000 wr_skybox_fogrim_fogdst = 280000 wr_fogfardist = 300000 camerafarz = 184000
exteriorcamerafarz = 184000 interiorcamerafarz = 12000
CameraMinDist = 25 CameraMaxDist = 999999
Richworld_MaxCars = 200 Richworld_CarDensity = 0.4 Richworld_MaxPeddies = 200 Richworld_PedDensity = 0.4 Richworld_CarDensityUser = 999999 Richworld_PedDensityUser = 999999 Richworld_PopularityUncommon = 250000 Richworld_PopularityCommon = 300000 Richworld_PopularityPopular = 400000
CameraDefaultDist = 500 CameraHeightOffsetSitChair = 0.8
wr_IntAmbientExtAmbientScale = 8 wr_lighting_downlight = 0.08 PlayerFX_LightPool_Bright_Scale = 0
wr_proplight_ambientadd_r = 0.02 wr_proplight_ambientadd_g = 0.02 wr_proplight_ambientadd_b = 0.01 wr_proplight_camerascale = 0
WR_Material_Build_Win_Color_R = 0.55 WR_Material_Build_Win_Color_G = 0.5 WR_Material_Build_Win_Color_B = 0.35
ScreenShot_JPG_Quality = 100 ScreenShot_Filename_Base = "./screenshots/ss"
EnableSplash = 0
Cz (:
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 08/24/2008 11:45:30
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Ok, I dunno what the point is of you posting your entire useropts file.. ( I'm going to restart / streamline this thread in the future, anyway. So shrug. ) I should point out though that your AntiAlias_Level = 1 cancels out the FS AA = 16 ones. If you want high quality you need to either comment out, i.e. # AAL = 1, or set AAL = 8.
Oh, and did you mean something like this?
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 08/24/2008 16:49:30
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Matriculated Mind
Joined: Sep 26, 2007
Messages: 449
Location: HvrCFT Legends
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Bayamos wrote:
Oh, and did you mean something like this?
 yeah like that whats the useropt for it and does a red tint stay when the code goes?
Bayamos wrote:
I should point out though that your AntiAlias_Level = 1 cancels out the FS AA = 16 ones. If you want high quality you need to either comment out, i.e. # AAL = 1, or set AAL = 8.
Thanks Bay ur great at this stuff.. im a nub at it  Cheers again
CZ (:
Message edited by CraftyZee on 08/24/2008 16:55:50.
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 08/24/2008 17:04:15
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Mainframe Invader
Joined: Nov 23, 2005
Messages: 400
Location: Vector-Virginia
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how cute redscreen
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