Simply add the defend, offensive, passive actions to NPCs. This doesn't sound like much use to a level 50 but if you are level 20 then you will find that you can't mission because your NPC always attacks the local gangs and usually dies because they are much higher level than your NPC.
Who in the right mind would go with an escort mission over another, I dont know
DeadCert wrote:Who in the right mind would go with an escort mission over another, I dont knowSometimes you have no choice because if you say repeatedly do assassination missions eventually it's going to ask you to do an escort at the beginning. I guess it keeps track of what standard missions you're doing so you not always doing the same objectives.
OMG, yes! Something like this is totally needed. I can't tell you how much of a pain NPCs can be (Well, if you're a low level.)
You'd be doing some missions mostly Archives have this kinda missions. Just say your NPC (that is following you) is level 20-ish.
Now, if you was a low level. Your missions would be in westview. Now as we know most of the NPCs are level 20+ around there. So you'd be running along, bam! One of the gang NPCs shoots at your NPC, now they start some huge fight with the hole bloody gang. But yeah, you get the idea. =P
While this would certainly help make those missions easier, I'd rather see an aggro level that was more catered to the person you're escorting. For example, in one of the noob missions you're escorting an NPC who keeps commenting on how he wants to kick butt. It wouldn't make any sense if you could set him to not attack anything, he's just being escorted by you not controlled by you. In some cases, however, the high aggro level really doesn't make any sense. So, in short, rather than make it user controllable, make it so that the aggro level varies such that not all escorts appear to be suicidal nutcases.