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 10/21/2007 20:08:37
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Femme Fatale
Joined: Aug 22, 2005
Messages: 2773
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Exhibit 1
 Couple of the darker color Gi's seem to show the white around the Chest, Belt, and lower half of the Gi.
Exhibit 2
 Not as bad, but it still shows up on some of the other Gi's aswell
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 10/21/2007 20:30:34
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MC Photographer
Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Yeah, that annoys me as well. The gi textures could definitely use a once over.
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 10/21/2007 22:38:09
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MC Photographer
Joined: Aug 17, 2005
Messages: 3654
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i miss having the gis being popular i rember every one wearing the gis esp around beta would be nice to se some more buffed ones etc back in game
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 10/22/2007 00:58:55
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Reckon maybe it's a resolution thing? Like the Gis are being displayed with a lower resolution version of the texture than they should be?
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 10/22/2007 02:12:38
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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I definitely think that the Gi's need a going over, but I can wait until Rare has sorted the animations he's currently working on (plus a small break from that!) The edges look totally rough against the characters skin as does the female 'Knight' tops, enough so that in certain camer angles you can actually see right through the models...
Message edited by Croesis on 10/22/2007 02:12:59.
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 10/22/2007 07:15:49
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Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2461
Location: SyntaxXx
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We don't need Gi's anymore, we need some new cloths for the MA tree that also looks cool. I think running around in a GI today is so 80's. Ninja cloths for F/M the females have the mask, we just need the rest of the set.
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 10/22/2007 11:37:20
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Development
Joined: Dec 2, 2005
Messages: 21413
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GypsyJuggler wrote:
Reckon maybe it's a resolution thing? Like the Gis are being displayed with a lower resolution version of the texture than they should be?
The color map texture used by the tinting on the gis is half the resolution of the base texture, so yeah you get jagged edging problems like that. I dunno why they did it that way. ;P
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 10/22/2007 12:00:24
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Rarebit wrote:
GypsyJuggler wrote:
Reckon maybe it's a resolution thing? Like the Gis are being displayed with a lower resolution version of the texture than they should be?
The color map texture used by the tinting on the gis is half the resolution of the base texture, so yeah you get jagged edging problems like that. I dunno why they did it that way. ;P
Can it be fixed at all? I know you've had your hands full with the bullettime tweaking and gawd knows what else, so I'm not asking for it to be done for the same update.
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 10/22/2007 13:21:28
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Development
Joined: Dec 2, 2005
Messages: 21413
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Croesus wrote:
Rarebit wrote:
GypsyJuggler wrote:
Reckon maybe it's a resolution thing? Like the Gis are being displayed with a lower resolution version of the texture than they should be?
The color map texture used by the tinting on the gis is half the resolution of the base texture, so yeah you get jagged edging problems like that. I dunno why they did it that way. ;P
Can it be fixed at all? I know you've had your hands full with the bullettime tweaking and gawd knows what else, so I'm not asking for it to be done for the same update.
It would require hand re-drawing the tinting texture at a higher resolution, which would take some time to do well. That's why I haven't done it yet.
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 10/22/2007 14:20:41
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Rarebit wrote:
Croesus wrote:
Rarebit wrote:
GypsyJuggler wrote:
Reckon maybe it's a resolution thing? Like the Gis are being displayed with a lower resolution version of the texture than they should be?
The color map texture used by the tinting on the gis is half the resolution of the base texture, so yeah you get jagged edging problems like that. I dunno why they did it that way. ;P
Can it be fixed at all? I know you've had your hands full with the bullettime tweaking and gawd knows what else, so I'm not asking for it to be done for the same update.
It would require hand re-drawing the tinting texture at a higher resolution, which would take some time to do well. That's why I haven't done it yet.
Fair enough, can't ask you to fix everything in MxO in one update!
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 10/22/2007 18:38:47
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Vindicator
Joined: Aug 15, 2005
Messages: 5444
Location: In Exilium
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Hey. While we're on the subject, the male Gi model has a triangular hole in it on the... left? *checks hands* ... Yeah. The left arm. It's up by the elbow. I've always been annoyed by it, since Void's possibly the palest guy in the Matrix - it makes the problem really obvious. If that hole could get fixed, that would be amazing.
- Void
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 10/22/2007 19:42:40
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Croesus wrote:
Fair enough, can't ask you to fix everything in MxO in one update!
Yes we can! *Gets his torch and pitchfork*
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 10/23/2007 19:34:21
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Rarebit wrote:
GypsyJuggler wrote:
Reckon maybe it's a resolution thing? Like the Gis are being displayed with a lower resolution version of the texture than they should be?
The color map texture used by the tinting on the gis is half the resolution of the base texture, so yeah you get jagged edging problems like that. I dunno why they did it that way. ;P
You must have to say that a lot.
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