Walrus wrote:
Sorry for the late reply. I've been out sick for a few days and haven't had a chance to catch up.Rarebit did spend the time after he decided to move on tackling as many issues as he could that would let players continue their own pieces of the Matrix storyline. He also left detailed notes so other team members, like Virrago, could continue to appear in game and do some special things for the community. Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out, even with rigorous testing. Given that restriction, Rarebit did what he could to make creative storytelling possible for all players--like the RSI capture devices.We were also able to kill two issues that have been nagging the community for some time--rendering issues under Vista and a plethora of "Ad Space for Rent" signs in the world. One required some creative texture manipulation and the other a lot of nagging. All-in-all, I'd say Rarebit got the better end of that deal. Both came together in time for Update 66.As for "Omega"--the name reflects the end of Rarebit's stint with MxO. The game keeps running as always--just without the 6-week updates. Celebration of year 4 is about one month away and we'll be running events just as we did last year. We'll have more details in the coming weeks.Cheers,Walrus
Sorry for the late reply. I've been out sick for a few days and haven't had a chance to catch up.
Rarebit did spend the time after he decided to move on tackling as many issues as he could that would let players continue their own pieces of the Matrix storyline. He also left detailed notes so other team members, like Virrago, could continue to appear in game and do some special things for the community. Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out, even with rigorous testing. Given that restriction, Rarebit did what he could to make creative storytelling possible for all players--like the RSI capture devices.
We were also able to kill two issues that have been nagging the community for some time--rendering issues under Vista and a plethora of "Ad Space for Rent" signs in the world. One required some creative texture manipulation and the other a lot of nagging. All-in-all, I'd say Rarebit got the better end of that deal. Both came together in time for Update 66.
As for "Omega"--the name reflects the end of Rarebit's stint with MxO. The game keeps running as always--just without the 6-week updates. Celebration of year 4 is about one month away and we'll be running events just as we did last year. We'll have more details in the coming weeks.
Cheers,
Walrus
Thanks for the heads up, Walrus. I take it that Rarebit will not be replaced, then?
Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out,
I think it was a rogue two while others had restraint, but I agree with not letting them ingame.
Does this mean the only updates will be to turn on and off seasonal content? I'm ok with not getting a patch every six weeks, but if the game goes completely stagnant with only seasonal stuff we're boned.
ZaneZavin wrote:
Yeah... so Rarebit isn't getting a replacment dev/writer, and we won't be getting regular updates anymore?
Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out, even with rigorous testing. Given that restriction, Rarebit did what he could to make creative storytelling possible for all players--like the RSI capture devices.
OPEN THAT BOX!! Seriously though I'm glad to here the MXO will continue to run. Also, thanks again to Rarebit for doing what he could and leaving us with the captures.
He also left detailed notes so other team members, like Virrago, could continue to appear in game and do some special things for the community.The game keeps running as always--just without the 6-week updates.
He also left detailed notes so other team members, like Virrago, could continue to appear in game and do some special things for the community.
The game keeps running as always--just without the 6-week updates.
Says enough really.
Sad times. :'(
Sorry for the late reply. I've been out sick for a few days and haven't had a chance to catch up.The game keeps running as always--just without the 6-week updates.Celebration of year 4 is about one month away and we'll be running events just as we did last year.
Celebration of year 4 is about one month away and we'll be running events just as we did last year.
No worries, it's easy to forget that staff can get ill sometimes. I'm happy that we're still having the 4th year celebration but if we are just getting the seasonal stuff (Winter/Halloween/Anniversary) with or without a few more items of clothing it's going to be really easy for MxO to stagnate.
Nothing against the storytellers out there but they can only do so much with whats given to them. The capture tools do help and they are appreciated but I don't think it's going to be enough to fill the gap in between seasonal events.
...players being able to use admin-like powers without permission
WTB
Villemar_MxO wrote:
Walrus wrote:...players being able to use admin-like powers without permissionWTB
All that's left is EPIC stories.
/t Riac
SampleNow wrote:
Walrus wrote:Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out,I think it was a rogue two while others had restraint, but I agree with not letting them ingame.
Wait.....wut?
There was players who had admin-like powers? When did this happen?
Ic3b3rg wrote:
SampleNow wrote:Walrus wrote:Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out,I think it was a rogue two while others had restraint, but I agree with not letting them ingame.Wait.....wut?There was players who had admin-like powers? When did this happen?
We've been getting commie censored anytime we said anything about it on the boards.
Pretty much people would show up in Mara or Datamine and spam the crap out of terminator bits or drop code bombs or force flag people, et cetera.
Ah ok, thanks. Guess thats all we can talk about it if the mod is going to crack down on it, even though Walrus mentioned it to begin with.
Well, I hope we'll be hearing more about the future shortly, because if "things are as normal, just without any updates" is all there is to it then, well.. yeah...
Here's hoping the anniversary is better.. or at least a tad different than the last one? *shrugs*