Author |
Message |
 02/28/2009 21:16:58
|
Mainframe Invader
Joined: Sep 22, 2005
Messages: 428
Offline
|
Since the RP tools are not going to happen like we were all hoping they would. I would like to make the suggestion of some consumable items that can be done. In most buildings of the city the roof floor is open, so in set area of the city there could be a small groups of spawns, say for example vampires in a building in westview, there boss would be Malphas. He could drop a RSI Capture, but he would also drop a consumable item. Its basically the runtime bit but would spawn normal vampires on any hostile enemy. Another example would be tactical security. There is an open floor in the government building or even could use the spawns in the lobby. The boss could be a security captain, Agent Gray, or Agent Pace. They would create a group of tactical security to spawn on hostile enemies. Its something simple, and we know it can be done, because it has been done. Use the same method that is used for Runtime bits. With the lack of events going on we really need the tools to make things happen. RSI Captures are the first step, but spawns would be required to make a fun and challenging event.
Message edited by deffdog on 02/28/2009 22:56:13.
|
|
 |
 03/01/2009 11:32:26
|
MC Photographer
Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
Offline
|
Very good idea, but the problem is that someone is likely to abuse this by activating the consumable during an event (tournement, party, etc), though the fact thatit would work only on a hostile player would probably help keep that from happening. It would be a good way to eliminate the inevitable PvP flaggers who seem to show up at *everything*.
|
|
 |
 03/02/2009 07:52:38
|
Perceptive Mind
Joined: Sep 29, 2006
Messages: 680
Offline
|
I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.
|
|
 |
 03/12/2009 02:45:07
|
Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2459
Location: SyntaxXx
Offline
|
Weskie wrote: I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.
Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.
|
|
 |
 03/12/2009 02:56:45
|
Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online
|
Mindsweep wrote: Weskie wrote: I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.
Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.
I think past live events have shown that the server can handle spawning NPCs on 4 people.
|
|
 |
 03/12/2009 02:59:39
|
Ascendent Logic
Joined: Dec 3, 2005
Messages: 906
Location: HvCFT Ramesses II
Offline
|
Well, the spawnpills that was used by LESIG had the build in feature that if you already had a spawn upon you (3 levels higher, chevron two (if I remember correctly)). That player couldn't get another spawn on him/her until the first spawn was dead. Pretty good build in feature so spamming them would yeild nothing and neither would a group of party crashers if there is a healer or two present.
Message edited by Synapse777 on 03/12/2009 03:00:39.
|
|
 |
 03/12/2009 03:02:26
|
Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
Online
|
Runtimes work the same way, can only have 1 spawn group per player. So does the spawn system in general, datamining etc.
|
|
 |
 03/12/2009 03:07:38
|
Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2459
Location: SyntaxXx
Offline
|
Bayamos wrote: Mindsweep wrote: Weskie wrote: I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.
Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.
I think past live events have shown that the server can handle spawning NPCs on 4 people.
I was just thinking this, becaurse all pandoras boxes/mish. is placed downtown for a reason. If 10 players use the spawn tool at mara c. as an example, i bet that would star a lot of trouble. I'm not saying it shouldn't be a option for us to use a spawn tool, but I can see the reasons why it could be a problem in many ocations.
|
|
 |
 03/12/2009 09:48:08
|
Mainframe Invader
Joined: Sep 30, 2005
Messages: 336
Location: all servers
Offline
|
I don't even see the point in wasteing time thinking up inprovements in the Dev roundtable and posting them anymore because SOE has screwed us all over and has left us to rot, interesting idea though except for the fact that players could abuse the spawn tools like it was discussed in threads in the past.
|
|
 |
 03/12/2009 09:52:02
|
Systemic Anomaly
Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
Offline
|
Mindsweep wrote: Bayamos wrote: Mindsweep wrote: Weskie wrote: I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.
Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.
I think past live events have shown that the server can handle spawning NPCs on 4 people.
I was just thinking this, becaurse all pandoras boxes/mish. is placed downtown for a reason. If 10 players use the spawn tool at mara c. as an example, i bet that would star a lot of trouble. I'm not saying it shouldn't be a option for us to use a spawn tool, but I can see the reasons why it could be a problem in many ocations.
If 10 people used spawn tools in Mara C, then 9 of those people would have wasted their spawn tools.
|
|
 |
 03/12/2009 11:06:42
|
Systemic Anomaly
Joined: Jan 26, 2006
Messages: 1012
Offline
|
Make them easy accesible but kind of hard to get? I'm all for it. I'v been having he machines use the runtimes against us in pvp. Its brilliant lol Also a couple of weeks ago when i was on syntax someone (dev) made a random spawn. It made that 5 mins seem quite fun. Now imagine a bunch of people doing that randomely w00t
|
|
 |
 03/12/2009 15:17:22
|
Systemic Anomaly
Joined: Oct 10, 2005
Messages: 2459
Location: SyntaxXx
Offline
|
Fen wrote: Mindsweep wrote: Bayamos wrote: Mindsweep wrote: Weskie wrote: I can't see why they can't give us tools, like runtime bits what spawn NPCs around in the area on hostile player or not.
Maybe becaurse if everybody gets it and use the spawn tool at mara c. example, I'm pretty sure the server would crash.
I think past live events have shown that the server can handle spawning NPCs on 4 people.
I was just thinking this, becaurse all pandoras boxes/mish. is placed downtown for a reason. If 10 players use the spawn tool at mara c. as an example, i bet that would star a lot of trouble. I'm not saying it shouldn't be a option for us to use a spawn tool, but I can see the reasons why it could be a problem in many ocations.
If 10 people used spawn tools in Mara C, then 9 of those people would have wasted their spawn tools.
ok we go on and discuss this...but that would just be waste of time imo. The spawn tool is a dev tool for reasons. I just don't believe we ever will get a thing like that.
|
|
 |
 03/14/2009 04:13:33
|
Mainframe Invader
Joined: Sep 30, 2005
Messages: 336
Location: all servers
Offline
|
Wonder if we could just talk Virrago into activating the spawns at a certain time for us for our RP events that we will have to make on our own as time goes on here rather then spawning them at mara C with no purpose or reason behind it.
|
|
 |
|