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 08/27/2007 19:41:33
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Systemic Anomaly
Joined: Sep 8, 2005
Messages: 2388
Location: Neverwhere
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MotorZ wrote:
I've noticed that recently, I've been having more Npc's go through a wall when interlocking. Many times, my players jumps an insane distance (or the NPC does) to rejoin the interlock distance, and the move plays at the same time. You may have just been lucky that the long jump looked like something else, although I wouldn't be surprised if the odd situation caused something weird to happen. The wallkicks were removed cuz of timing difficulties I think; that would explain bullettime being off.
Admittedly, you could be right. Like I said, it happened 'super' fast, which is why I couldn't get a screenshot of it, but I'm pretty d*mn certain it was one of the Martial Arts distance-closing animations from CR1.
~V
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 08/27/2007 19:52:17
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4367
Location: Syntax Server Organization: EPN Faction: E Pluribus Neo HvCFT: Anderson's Heart
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The wall kicks were finshers though. At least the karate one was.
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 08/27/2007 19:54:38
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Rarebit wrote:
If Vanil got one then I suppose he's probably Neo.
:O
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 08/27/2007 20:19:48
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Systemic Anomaly
Joined: Aug 19, 2005
Messages: 1973
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I'm no Oracle, but I foresee alot of players will be spending hours on end trying to get the wallkick.
Message edited by Mercio on 08/27/2007 20:20:38.
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 08/27/2007 23:53:09
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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It is a real shame you didn't get any screenies, but I guess like so many surprising things that happen thinking about hitting F12 only occur after the event!
It'd be really nice if there were some added animations and Rare's post is an attempt to cover them up... but it's been quite a few days since the patch, if there were legit new or reintroduced animations shouldn't a few people have seen them by now?
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 08/28/2007 05:19:01
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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They wouldn't hide new or new-rehashed content. If it's there, it's there.
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 08/28/2007 06:40:45
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Vindicator
Joined: Sep 1, 2005
Messages: 2466
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Bayamo wrote:
They wouldn't hide new or new-rehashed content. If it's there, it's there.
I suppose that someone could've not gotten the memo, but Bay is probably right. I doubt we have enough content on average in the first place to warrant such a thing, as players are willing to take any bone that we can get. =/
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 08/28/2007 07:56:41
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4811
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Rarebit wrote:
That was Walrus, and he was eh confused. As far as we know wall kicks do not and have not worked under CR2.0. If Vanil got one then I suppose he's probably Neo.
Post of the month.
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 08/28/2007 08:27:59
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Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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If you were using Kung Fu I doubt it was a wall kick, the Kung Fu wall kick is where you would turn around, run up the wall, flip over and then kick the opponent.
The one you're describing sounds a lot like Karate which is jumping, kicking off from the wall and then kicking your opponent in the face.
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 08/28/2007 10:23:08
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Vindicator
Joined: Aug 15, 2005
Messages: 1094
Location: HvCft Diabolus
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This would have been a part of the Karate-based animation sequence:

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 08/28/2007 10:36:25
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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shinpseudo wrote:
This would have been a part of the Karate-based animation sequence:

<3 I hope they are working on getting this stuff back ingame.
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 08/28/2007 11:03:44
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Systemic Anomaly
Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
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Mercio wrote:
I'm no Oracle, but I foresee alot of players will be spending hours on end trying to get the wallkick.  Choo Krazy, i don't think any body will do that..
**Unloads KungFu and goes back to his original Gun load out**
**walks off whistling**
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 08/28/2007 13:26:23
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Systemic Anomaly
Joined: Sep 8, 2005
Messages: 2388
Location: Neverwhere
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pack-hunter wrote:
If you were using Kung Fu I doubt it was a wall kick, the Kung Fu wall kick is where you would turn around, run up the wall, flip over and then kick the opponent.
The one you're describing sounds a lot like Karate which is jumping, kicking off from the wall and then kicking your opponent in the face.
I might have had Karate as my enabled combat style at the time. I might have used Machinegun Kick or something of that nature, which would have put me into Karate.
~V
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 08/28/2007 15:57:14
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Jacked Out
Joined: Sep 1, 2005
Messages: 957
Location: The Hapsburg
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I can confirm it happening since CR2. Last week, I was running Standard missions with a few newer players to get them up in lvl. Did it during one of the phases of an Assassination mission in interlock, using Kung Fu and Speed, against Tactical Security in the corner of a room in Tabor Park. I was a bit surprised as well seeing as it rarely seemed to happen during CR1 even.
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 08/28/2007 23:03:53
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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Four words for this thread. Interlock Time Animation Sequence 4 Seconds, it's what matters.
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