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Rare's cinematic image dump v12.1 (**SPOILERS**)
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Development

Joined: Dec 2, 2005
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KevinX wrote:

thought everyone was left handed with handguns. o.O

;)

 




Ascendent Logic

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So far I'm getting that she walks up and shoots the doorway man, or shoots someone and the doorway man is there.

after being commanded to do so by the architect.

or she goes berserk because idk the BIP jumps in her (hence the weird face crazy eyes shot) and kills someone.

Am I close?


Message edited by Zeac on 12/11/2008 17:43:04.



Development

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Jacked Out

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KER-BLAMMO!

 

 

Awesome.



Development

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Systemic Anomaly

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I hope she say's: "Dodge this" ^_~




Development

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MC Photographer

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want cin now SMILEY




MC Photographer

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Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.


Message edited by Shinryu on 12/11/2008 22:11:02.



Mainframe Invader

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Hmm... Pace getting... inhabited... by the BIP? (Wasn't there some wild theories that Pace has some Trinity in her at one point?) Anyhow, programming goes awry, Goes on a mad exile/Zion killing spree.

Chapter 12 baddie... Ex Agent Pace?




Enlightened Mind

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Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.


I second every word here.




Ascendent Logic

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Yep, would rock! =)



Development

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Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

 




Jacked Out

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Rarebit wrote:

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

 

Then would it be easier to just add in one of the in game tracks?



Enlightened Mind

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Steelle wrote:

Rarebit wrote:

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

 

Then would it be easier to just add in one of the in game tracks?

To be honest, I also like this idea. But Rarebit said it would considerably increase the download time, which he obviously didn't want to happen.

Anyway, as I rather download the cinematics to my HD than watch them ingame, I find it sad that they have to be completely silent...


 
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