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 02/25/2008 15:25:33
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Development
Joined: Dec 2, 2005
Messages: 21413
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The Leo wrote:
SolidRevolver wrote:
flecky wrote:
odj wrote:
The Leo wrote:
Oh btw the datamine will probs ruin the mxo economy, but who cares...
They will probably switch it down to 5x the normal tap rather than 10x ">
Yup better join the lagfest and make your billions while you can
I'm on it! " />
Remember I pay good for the kills Solid... mwahahaha
We'll have to see how it goes. So far I'm seeing far too much love and not enough ganking!
Fortunately it's a server variable we can update at any time. =)
*hand hovers over the $info nerf button*
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 02/25/2008 15:27:07
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Rarebit wrote:
*hand hovers over the $info nerf button*
Dont you dare, or you will get your ganking
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 02/25/2008 15:28:34
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Vindicator
Joined: Oct 5, 2006
Messages: 2255
Location: UK - Wales
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Rarebit wrote:
The Leo wrote:
SolidRevolver wrote:
flecky wrote:
odj wrote:
The Leo wrote:
Oh btw the datamine will probs ruin the mxo economy, but who cares...
They will probably switch it down to 5x the normal tap rather than 10x ">
Yup better join the lagfest and make your billions while you can
I'm on it! " />
Remember I pay good for the kills Solid... mwahahaha
We'll have to see how it goes. So far I'm seeing far too much love and not enough ganking!
So if we gank more we can keep the x10? 
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 02/25/2008 16:05:12
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Ascendent Logic
Joined: Sep 15, 2005
Messages: 918
Location: The edge of sanity
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oh wow how you nerfed MA... now a person with gunman stats can load up kungfu GM and outroll a normal MA
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 02/25/2008 16:18:40
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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GQubed wrote:
oh wow how you nerfed MA... now a person with gunman stats can load up kungfu GM and outroll a normal MA " /> what, when how?
And peeps we can't gank rare. I just tried with 9mmfu and he used his powers and was invulnerable... life is never fair...
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 02/25/2008 16:22:49
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
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Datamine rocks on a grand scale. Congratulations Rarebit (and anyone else who may have worked on it but kept their efforts unmentioned).
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 02/25/2008 16:26:43
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Fansite Operator
Joined: Nov 17, 2005
Messages: 813
Location: France - The Watchmen - Machines | Syntax Instance
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Procurator wrote:
Datamine rocks on a grand scale. Congratulations Rarebit (and anyone else who may have worked on it but kept their efforts unmentioned). " width="15" height="15" /> Yeah Datamine is really cool ! Gratz and thank you devs ! I can't wait to see the Phase 2 :p
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 02/25/2008 16:31:31
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Code Breaker
Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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GQubed wrote:
oh wow how you nerfed MA... now a person with gunman stats can load up kungfu GM and outroll a normal MA " width="15" height="15" /> Whaaa? you mean Kung Fu isn'ta a normal MA? What? it takes the short bus to the simulation each morning? /endsarcasm No changes to the MA trees occured. If you are looking for the problem its isn't in the opponents loadout.
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 02/25/2008 17:00:29
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Something small that has been annoying me as I have seen it a lot: You've failed to tap a Data Node. You've tapped out a data node. Why is one upper case and the other isn't? >_< Also for refference, I have made well over 100million today and I havent sold a thing ^_^
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 02/25/2008 17:06:29
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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Rarebit wrote:
The Leo wrote:
SolidRevolver wrote:
flecky wrote:
odj wrote:
The Leo wrote:
Oh btw the datamine will probs ruin the mxo economy, but who cares...
They will probably switch it down to 5x the normal tap rather than 10x ">
Yup better join the lagfest and make your billions while you can
I'm on it! " />
Remember I pay good for the kills Solid... mwahahaha
We'll have to see how it goes. So far I'm seeing far too much love and not enough ganking!
Fortunately it's a server variable we can update at any time. =)
*hand hovers over the $info nerf button*
Should of been looking at Syntax then.
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 02/25/2008 18:52:28
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Jacked Out
Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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Could we possibly see some of the unused Datanode spawns used only in Datamine in the future? I.e. Smiths, Data monsters, etc... Maybe to kick things up a small notch?
Message edited by ThePigeonKing on 02/25/2008 18:53:08.
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 02/25/2008 18:54:14
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Vindicator
Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
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Zudrag wrote:
Rarebit wrote:
The Leo wrote:
SolidRevolver wrote:
flecky wrote:
odj wrote:
The Leo wrote:
Oh btw the datamine will probs ruin the mxo economy, but who cares...
They will probably switch it down to 5x the normal tap rather than 10x ">
Yup better join the lagfest and make your billions while you can
I'm on it! " />
Remember I pay good for the kills Solid... mwahahaha
We'll have to see how it goes. So far I'm seeing far too much love and not enough ganking!
Fortunately it's a server variable we can update at any time. =)
*hand hovers over the $info nerf button*
Should of been looking at Syntax then.
Or Recursion. I had a blast data mining and avoiding the death squads at the same time!
Edit: Besides, without the awesome $info loots, the only reason to even go to Datamine after a week's passed is to get ganked. No thanks. Edit2: Okay, that was harsh. We can also go there for the Barge and private meetings that you can actually keep sub orgies out!
...Hmm... sub orgies...
Message edited by ZippyTheSquirrel on 02/25/2008 19:06:39.
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 02/25/2008 19:29:39
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MC Photographer
Joined: Aug 15, 2005
Messages: 2231
Location: Syntax
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Hmmm... well, it's not a bad place. Honestly, I'm not finding it as visually appealing as I thought I would based on the pictures... and it's not nearly as large as I was expecting.. though I certainly appreciate the work that must have been involved and hope it's only the start of bigger and better things. The amount of info you can earn is quite nice, but I'm sure at some point it's going to have to be nerfed. I don't mind the forced PvP as much as I thought I would.. even if I still suck at PvP. It's not as chaotic as I was imagining it would be.
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 02/25/2008 19:30:06
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Vindicator
Joined: Nov 30, 2005
Messages: 929
Location: A van, down by the Aquaduct.
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Was just messing around with the upgrades on the FM/UM buffs that came with this patch and noticed that none of the defense upgrade buffs changed in the patch take priority over any Hyper ab active. Is this intended? I'm thinking of a situation where, say, a team has an FM buffer and runs one of said abs, but has to ask everyone to drop their Hypers first to gain the buff's benefits while running. It would just seem rather annoying given that most people will have a Hyper running at any time.
Note: It also does this when the buffs not of the same defense on either the Hyper or defense buff. What I mean is this, I have Hyper Sense running along with Viral Shielding. Viral Shielding only buffs Viral and Melee defense, while Sense buffs Thrown; however, it still considers the Hyper running in priority over the defense buff. Is this working as intended? Should the defense buffs work like Enhanced Dodge for example, and take priority over a currently active Hyper?
Message edited by LoTekGhost on 02/25/2008 19:31:43.
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 02/25/2008 19:45:07
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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ThePigeonKing wrote:
Could we possibly see some of the unused Datanode spawns used only in Datamine in the future? I.e. Smiths, Data monsters, etc... Maybe to kick things up a small notch?
NO. NEVER.
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