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Powerful standard enemies
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Systemic Anomaly

Joined: Nov 17, 2005
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From a story point of view, does it make much sense for the General to develop extra trained Elite Commandos, or for redpills to consume cheat codes in order to get more powerful, if you still can wipe an army of them out in a mission area without any of this?



Vindicator

Joined: Oct 22, 2005
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Well, in the end the Elite Commandos are just more soldiers, just with stealth measures. And knives. Those hurt.

And the Unlimit you're talking about, they weren't in any missions for you to kill. Those sub-standard Unlimit soldiers, the ones that were slightly affected by the influence of their leaders, they're the ones you had to mow through.

Now, Agents on the other hand, well, that just doesn't make sense, but then again, Agents are sort of outside the system. There are level 50 Agents, level 51 Agents, 60, 100, 255...it's all very confusing.



Vindicator

Joined: Aug 15, 2005
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Yeah, sometimes the level scaling can be disappointing.



Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Imagination outside story constricting gameplay mechanics ftw!


Jacked Out

Joined: Aug 17, 2005
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The way I look at it: Every program or enhanced redpill has a specific rank based on their job. It's easier to imagine this for programs because they're all coded by some higher program of some sort.

Unlimits were already explained that weaker Unlimits didn't consume cheat codes at all, they're just affected by the residuals.


But in the case of Agents I like to imagine that Agents sent to kill a human or program because of an emergency or an important rule being broken are more powerful for that very reason; They are sent to kill or clear an area (Level 255 Agents, Special Agents). All powerful Agents are focused on that job. They then allocate weaker forces for less important jobs (for level 50s, 51s, etc under 255). We've been told that the Machines don't have an infinite amount of Agents so this placement is required.

And yes, it does make sense for the General to command stronger Commandos, just like rankings of military officers.


Systemic Anomaly

Joined: Nov 17, 2005
Messages: 5142
Location: Germany
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Oh, the Elites are just stealthed? Okay then.

I thought the lower Unlimits were a "little" boosted by the cheat vials, but not that they were completely unaffected by them, other than the corruption.
Question: How exactly were they exposed to the codes?

You see, making threads like these is good. The Matrix makes sense again, thanks SMILEY

@CloudWolf: Actually, it doesn't make sense for the operator to say "there's an army of boosted Unlimits... okay, just standard enemy nubs, and there you have a few followers", and then you end up really defeating them. That's not just gameplay mechanics - gameplay mechanics is that you don't go through spectacular and breath-taking shoot-outs like in the movies or single player games, but boringly defeat one after another, regenerating your health and IS outside the mission area inbetween.

But okay, those two types were the ones I had most problems with, and seems it makes more sense than I thought. But the Agents in PB 3 still give me nuts.
Although it is sort of plausible, in this way.

Message edited by zeroone506 on 04/05/2007 12:44:03.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Well the unlimits were pretty hard for their already explained 'slighty boosted' states. They did multi-loadout after all.
 
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