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 02/20/2007 20:03:16
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Development
Joined: Aug 15, 2005
Messages: 1543
Location: The Oyster Bed
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This thread is for discussing The Other Side of the Looking Glass, posted Tuesday, February 20 on Data Node One.
Message edited by mxomod004 on 10/01/2008 20:50:53.
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 02/20/2007 20:33:46
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Femme Fatale
Joined: Nov 26, 2005
Messages: 4217
Location: Shellcode
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Yes!!! Other tweaks include: - Allowing chatting while Coding
- Adding text on the Code Archive UI that displays slots used/maximum available
- Fixes to Coding that both make the timer work correctly and apply Ability bonuses properly
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 02/20/2007 20:37:59
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Vindicator
Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
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Hurray for Ctrl+F and pills that make you skinny! Now, when you say ALL graphic effects..
Message edited by ZippyTheSquirrel on 02/20/2007 20:38:44.
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 02/20/2007 20:43:04
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Vindicator
Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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Knife Throwers are going to hav to find something else to spam. Glad to see the chatting while coding... Walrus, why are you going to be out of the office? Grats to Pyraci and ShadowSK! Carry on...
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 02/20/2007 20:46:51
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Jacked Out
Joined: Sep 9, 2005
Messages: 879
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Chatting while coding... th... th... thank you.
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 02/20/2007 20:59:03
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 2357
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I <3 the MxO team.
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 02/20/2007 21:01:52
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Perceptive Mind
Joined: Aug 15, 2005
Messages: 709
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MeretrixMeretric wrote:
Chatting while coding... th... th... thank you. I thank you MeretrixMeretric that is an awesome signature!!! (The one with the under-ware and tattoo) How did you make it?
Oh and about TOSLG... Good News to hear about coding and especially the MKT!!!!
Message edited by Frink on 02/20/2007 21:02:37.
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 02/20/2007 21:12:51
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1856
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Great Looking Glass, Walrus. Glad to see Dracomet had messed with the knife thowing animations... as they're all the same, and were in desperate need of some change-- no matter how slight. *cough* Maybe we can see actual knives in the future... And in a way, I'm glad mkt is recieving a "nerf", seeing as how many people made the switch to mkt because they saw it as the dominating force of PvP. Meh, just made actual mkt's stand out from the newcomers, as we'll see again when they switch back. 
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 02/20/2007 21:37:25
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Vindicator
Joined: Aug 15, 2005
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Well as someone that codes often, I declare update 50 "The Coder Update". Sorry rsi pills, you are pretty cool too.
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 02/20/2007 21:46:00
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Mainframe Invader
Joined: Sep 22, 2005
Messages: 428
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Is it possible to get a estimated date for this update?
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 02/20/2007 21:59:08
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Jacked Out
Joined: Apr 15, 2006
Messages: 1245
Location: Wonderland
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Sounds good. Finally adding and fixing some stuff that should of been taken care of by now. Better late than never, eh?  - RedLynk
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 02/20/2007 22:23:06
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Ascendent Logic
Joined: Sep 15, 2005
Messages: 918
Location: The edge of sanity
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Thats great news all around
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 02/20/2007 22:30:00
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Ascendent Logic
Joined: Aug 15, 2005
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It worries me that there is no mention of fixing the probability of Find Weakness working.
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 02/20/2007 23:32:24
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8130
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Reeverb wrote: Other tweaks include: - Allowing chatting while Coding
- Adding text on the Code Archive UI that displays slots used/maximum available
- Fixes to Coding that both make the timer work correctly and apply Ability bonuses properly
Sweet as candy.
But still no tooltips in compiler?  Spose we'll just have to wait till the notes go out.
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 02/20/2007 23:44:00
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MC Photographer
Joined: Aug 15, 2005
Messages: 2231
Location: Syntax
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Well, other than the RSI change pills it doesn't sound like 50 is going to be the godly update that it's been hyped as (though it's been hyped by the players more than the devs, so all's fair, I suppose)... unless, of course, there's more really big news coming down the pipe. The changes to crafting are very nice though, and I look forward to actually being able to see my used/max code storage space. I like the changes in knife throwing overall, but I'm a little worried about what it will mean to class diversity. Not that throwing didn't need some tweaking, but I forsee a return to the days where nearly every player was a Duelist/SMG User or a Kung Fu GM. At least powerful throwing added a third class to the mix. Oh well, guess we'll just have to see what happens. And, Walrus, no mention of downtown lag, eh? Hmmm... lol
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