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CQ Rewards System
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The Matrix Online » Top » World Forums » Vector - Hostile » World Discussion - Vector Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Systemic Anomaly

Joined: Dec 9, 2005
Messages: 1673
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This is going to be my first locked thread! I'm almost sure of it, since it's arisen from a locked one...

How is bringing up an old thread to try to suggest a CQ Reward System qualify as a thread worthy of being locked? The reason why these boards exist is to throw ideas/discussion about and try to come up with some sort of resolution. Even if the Devs/Mods do not find a way to implement them, we're promoting ideas that can either be taken into consideration or discarded... or apparently locked...

The idea of a CQ-Based Reward system for PVP has been brought up several times. As opposed to creating a new thread, an old one was returned. An old one with some pretty interesting ideas, despite SOE's inability to utilize the system suggested. It doesn't work game-mechanics-wise, but perhaps someone else could come up with some better suggestions.




Systemic Anomaly

Joined: Nov 18, 2005
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I really don't see why that thread got locked, because it wasn't a pointless necro.  If we want to dig something up that is still worth discussing, then why shouldn't we be allowed to do so? 

I still think that yes, it would be great if there were rewards for those who feel inclined to collect cq's.  However, I still stand firm on my opinion that these rewards should not be unattainable for everyone else. 

  • For example: 5K cq's and you're granted another toughness buff ala Glimmer Of The Source etc.  This just wouldn't be fair to those who like to fight, but don't doggedly hunt for cq's. 

A solid player with 2k cq's shouldn't immediately be at a disadvantage versus a similarly skilled player with over 5k.  If the same reward was accessible to everyone then it obviously negates its existence, thus revealing the problems with implementing a reward system.  You could argue that it gives players something to shoot for, and that's fine in theory.  In practice however, you can't tell people how to play the game, and implementing something only available through cq accumulation excludes too many people.

In short, I don't have the answer, but I do support the notion. 




Systemic Anomaly

Joined: Aug 27, 2005
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noctivagus wrote:

I really don't see why that thread got locked, because it wasn't a pointless necro.  If we want to dig something up that is still worth discussing, then why shouldn't we be allowed to do so? 

 

Same reason one of the Bazmans got banned and all their usefull useropts posts deleted i guess.

/Shrug




Systemic Anomaly

Joined: Dec 9, 2005
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I could have necro'd a Gankers Chronicles instead. Heh.

No, the CQ system having gone on for so long unattended is the issue that we'd have with that, Ex. The best way to resolve it is by issuing consumables that grant the buff, making CQ's easily-spent on temporary increases in stats and whatnot. This way there is no unfair disadvantage for the person with 500 CQ's compared to the person with 13,000 CQ's. If you acquire a consumable PVP Pill that grants a 10% Toughness boost to you for all of 200 CQ points, then what's the problem with that?

Just give it a 180 second length and a 180 second cooldown timer so you can use it only every three minutes. That means it isn't likely they'll get used in every battle as fifteen minutes is the equivelant of 1,000 CQ's.




Systemic Anomaly

Joined: Sep 5, 2005
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What I would like to see is a CQ system where for example, you kill 10 players and gain 10 cqs; once you do you get a 10 minute buff of a random item such as;

health;
stats;
IS regen;
health regen;
BDR;
MDR;
TDR;
VDR;
Running Speed

etc

That way it is fair cause anyone can get 10 cqs by ways of zergs, snipes, and just jumping in a fight but to make it harder, if you die you have to start your 10cq run once more. If you get 20 cqs it will add another random boost or will just top up your current one (not stacking it) back to 10 mins.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 4558
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Twaggy wrote:
What I would like to see is a CQ system where for example, you kill 10 players and gain 10 cqs; once you do you get a 10 minute buff of a random item such as;

health;
stats;
IS regen;
health regen;
BDR;
MDR;
TDR;
VDR;
Running Speed

etc

That way it is fair cause anyone can get 10 cqs by ways of zergs, snipes, and just jumping in a fight but to make it harder, if you die you have to start your 10cq run once more. If you get 20 cqs it will add another random boost or will just top up your current one (not stacking it) back to 10 mins.
Dont see that ever working, i think the only thing they could do is like the Org keys, you would of had to have 100+rep and info to get one, for CQ's the only thing i see happening is having the certain amount of CQ's and a certain amount of info to get it



Systemic Anomaly

Joined: Sep 5, 2005
Messages: 1988
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What's so hard?

They add a tiny piece of code into the game that tells the game to give you a random buff that a normal buffer would give you when you hit a certain number in the game. That code could be written by me in under a day and I ain't a game designer.



Vindicator

Joined: May 17, 2006
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since i want Seraph's jacket for so long i would like to see something like a store or a section in the market place,where you can trade your cq's with some really rare items.it doesnt have to be buffed,just something with purpose
*sigh*



Systemic Anomaly

Joined: Aug 22, 2005
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Twaggy wrote:
What's so hard?

They add a tiny piece of code into the game that tells the game to give you a random buff that a normal buffer would give you when you hit a certain number in the game. That code could be written by me in under a day and I ain't a game designer.

fine even if that did ever happen.... still wouldnt change anything people are looking for something to prove that they got 10K CQ's from 1CQ by ability or appearence, not by havin to right click someone, the idea you got is just makin a newbie 50 just as stong as a vet 50



Systemic Anomaly

Joined: Aug 16, 2005
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I was once very much in favour of spendable cq's but now I feel they would do more harm than good. Take the present its clear many players don't simply pvp, they actively cq farm (look how many people will strike at a player who is already dead for sure)....if that occurs with no value in cq's what kind of environment will exist when there are? Unquestionably before any such change could occur the way cq's are gathered would need to be addressed unless cq's stop being issued for players more than 5 levels below you Vector would become such a ravenous place very few players wba to level (unless of course you got exp for getting killed, which in an odd way does make sense). Again for Vector take an event, with a plethora of easy cq's on offer there would never be a single event that doesnt get excessive disruption, someone probably several players are bound to be tempted.

Even pvp-only rewards have issues, making someone who already pvp's a lot gain an item which makes them better at pvp tends to disrupt balance and would possibly undermine the competitve nature of the more casual pvp'er...net result they will probably go elsewhere.

I don't like to sound negative but I dont see a way to make the idea work to support the environment we have and instead, like archive missions, like the ability to have multiple chars in differing orgs it will be yet another nail in the coffin of immersive Matrix gameplay SMILEY 




Systemic Anomaly

Joined: Aug 22, 2005
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Tytanya_MxO wrote:

I was once very much in favour of spendable cq's but now I feel they would do more harm than good. Take the present its clear many players don't simply pvp, they actively cq farm (look how many people will strike at a player who is already dead for sure)....if that occurs with no value in cq's what kind of environment will exist when there are? Unquestionably before any such change could occur the way cq's are gathered would need to be addressed unless cq's stop being issued for players more than 5 levels below you Vector would become such a ravenous place very few players wba to level (unless of course you got exp for getting killed, which in an odd way does make sense). Again for Vector take an event, with a plethora of easy cq's on offer there would never be a single event that doesnt get excessive disruption, someone probably several players are bound to be tempted.

Even pvp-only rewards have issues, making someone who already pvp's a lot gain an item which makes them better at pvp tends to disrupt balance and would possibly undermine the competitve nature of the more casual pvp'er...net result they will probably go elsewhere.

I don't like to sound negative but I dont see a way to make the idea work to support the environment we have and instead, like archive missions, like the ability to have multiple chars in differing orgs it will be yet another nail in the coffin of immersive Matrix gameplay SMILEY 

ya i know what you mean, but it doesnt have to be "buffs", like tony said, he wishs he had the Seraph jacket, even if it was non buffed, that would be an award, it would show wow look he must be one of them people who have blah blah CQ's, doesnt have to change balance, just to show whos a vet



Systemic Anomaly

Joined: Nov 18, 2005
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PvP for XP, now there's a concept.

Edit: (In response to the Amazonian's post)


Message edited by exsuscito on 04/23/2007 05:11:42.



Systemic Anomaly

Joined: Aug 22, 2005
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noctivagus wrote:

PvP for XP, now there's a concept.

Edit: (In response to the Amazonian's post)

ya, that idea always comes to me when you kill a red and for some random reason gain 1 XP, would be kool if you got XP for killin people whith higher CQ's then you but a lot of things could be expoilted i guess, also the idea of bountys ive liked but a lot of time would have to go into it



Systemic Anomaly

Joined: Aug 27, 2005
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Give me a chevron per 1k cq and I'm happy.



Ascendent Logic

Joined: Aug 15, 2005
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This is a rather random idea that popped into my head, but I doubt it would ever be implemented.

When a person reaches a certain amount of CQ, they get access to new PvP constructs that could be designed. E.g. at 5k CQs you're awarded an archive book (Perhaps by a Live Event character whenever they have the time, or a Liason) that does not lose stability, and can be used at the archivists. The same for 10k, 20k etc etc. This is something that does not give an unfair advantage to people (perhaps the boss could simply give good loot, but nothing special), but would give those who enjoy PvP an extra place to do so.

Just a dream I guess :p


 
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