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Stupid gangs
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11/06/2005 04:31:59
Subject:
Stupid gangs
Fractor
Fansite Operator
Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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I think when your working for a neighbourhood contact their gang should not attack you (common sense really) but no they do. They even kill people your escorting for them. I've been stuck on Amber's third mission for so long because her gang keep killing the bluepill I'm escorting for her. This is ridiculous and something needs to be done. Maybe when you start a mission for a contact they give you an ID card so their gang won't attack you and you lose it once the mission is over so it will only be in affect during the contact's missions.
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11/06/2005 07:22:43
Subject:
Re: Stupid gangs
stuporfluous
Joined: Aug 16, 2005
Messages: 767
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lol i remember that mission. ya that was v. annoying!
the trick is to plot out the route u will take, leave the bluepill safe
in doors, then kill all the ASPs along the path taking care not to loot
the bodies. then go back and escort the bluepill.
11/06/2005 08:36:37
Subject:
Re: Stupid gangs
PlatinumPlatypus
Jacked Out
Joined: Aug 16, 2005
Messages: 760
Location: My Jail Cell
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also dont forget where you leave the blue pill
11/06/2005 11:56:32
Subject:
Re: Stupid gangs
Shady0314
Jacked Out
Joined: Oct 2, 2005
Messages: 284
Offline
lol..that has happened to me..oncee i jumped down from a rail but
forgot they people u escort cant jump...then i spent like half an hour
trying to find the guy...i eventually gave up and quit the mission
11/06/2005 18:34:12
Subject:
Re: Stupid gangs
Shinryu
MC Photographer
Joined: Aug 15, 2005
Messages: 2228
Location: Syntax
Offline
When doing missions like this I also suggest leaving the blue behind in a safe building. If you are having trouble remembering where they are (like I do) you can place a flag on the building where they are by right clicking on the map. You can then just delete the flag when you go back to pick them up.
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11/20/2005 18:46:21
Subject:
Re: Stupid gangs
minuend
Joined: Sep 3, 2005
Messages: 437
Offline
Or you can walk the long way around and avoid all conflict.
11/21/2005 01:33:04
Subject:
Re: Stupid gangs
Stack
Fansite Operator
Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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FYI, the neighborhood mission contacts are not always in charge of the
local mob gang. Each gang has their own unique boss that you can kill,
and only a few of the mission contacts are directly related to a gang
(like Amber and the A.S.P.).
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12/27/2005 07:15:54
Subject:
Re: Stupid gangs
Sc1rus
Joined: Aug 16, 2005
Messages: 386
Location: UK
Offline
Yea... but with the Mr Black, Dame White, and especially their 'children' such as Greene + Amber, I tought they had control over the gangs (or some of them)?
01/16/2006 13:12:30
Subject:
Re: Stupid gangs
DelstarDotstar
Perceptive Mind
Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
Offline
None of the Neighborhood Contacts control the gangs in their area
to not kill your escorts. This applies even if you are doing a mission
for that contact. They do control the gang members in the mission
areas.
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01/17/2006 14:46:53
Subject:
Re: Stupid gangs
stuporfluous
Joined: Aug 16, 2005
Messages: 767
Offline
i think the OP knows this gameplay-wise, they're just saying it makes no sense, story-wise.
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