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Jacked Out

Joined: Dec 26, 2008
Messages: 87
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i think the creaters of this game need to review some of these missions becuz sum missions are just out of the loop hard...i just started a mission and everything went fine...until it says eliminate 9 hostiles all went fine until the place i had to eliminate them was in and open space factory were all of them rushed me(i tried to beat one at a time but all of the have shields so why u tryna take one out u have 8 others shooting from a distance),lol at that when there are to many bodies in one area it starts to glinch and they start vanishing and reappering every where,lol i dun know how to beat this mission now,lol i know there got to be other missions which are hard for no reason



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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Try leading them to the elevator and shooting them from safety.  Alternatively you could try area hacks or the use of a sim.  Most Archive Missions which field that many enemies will also supply you with some NPCs for back-up. 




Jacked Out

Joined: Dec 26, 2008
Messages: 87
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i thought that to the down fall is there are no elevaters(location is that almost empty building in(forgot name but its where the currupter can get u...stat with a B) and no back up, just you and 9 enemies ready to tear u apart,lol i even had the bomb pet cuz most of them where hacker or coders, stragly to say even the scatter shots had shield on SMILEY, so many hack attacks it was like getting spam mail,lol...now i cant get on...mission got canceled from the server being down...lol wut a bad day



Mainframe Invader

Joined: Aug 9, 2006
Messages: 411
Location: Australia
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You should still be able to leave the mission area, sit down and heal up. Doesnt need to be a lift, simply running out the door is enough becuase they cant follow you. Its a pain but everyone has to endure it when leveling. Once you get to about 35-40 you will be able to last longer and take down most if not all npcs in a building without having to run out. I would recommend looking up mxo guide websites for a list of collecter items. There is some really nice low level clothes that are still used by level 50's.

I thought you had good stragity?

Edit: Make sure to wait a few extra seconds before sitting down outside a mish area. Alot of the time npc attacks lag and you will be hit after you leave. Very bad if your sitting down because you take ALOT more damage.


Message edited by Zenom on 01/08/2009 04:22:24.



Jacked Out

Joined: Dec 26, 2008
Messages: 87
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Zenom wrote:

I thought you had good stragity?

lol dats deep...i do but its hard to come up with simething when outside u have the crow gang bought 8-11 and sumtimes when u run from them they WELL follow u inside along with the rest...the will disapper if they dont interlock  (after a few secounds) u but if they do they most, of the bodies stay in then shot u along with the mission enemies...i tried healing on the roof which i did but i doubt u can rush and kill a couple quick with there shields on(cant u hacks foreal becuz im MA)...my problem is not killing them it getting past the shields...it takes a total of 3-4 hits to destroy the shield so when u tryna that u have to worry bought everyone else(somewhere in the game there is a gang(6-7) in the back room becuz the game glinched while i was running from them so now they stuck in the building and cant go outside...the game is gudd but it need work from all these glinch problems



Mainframe Invader

Joined: Aug 9, 2006
Messages: 411
Location: Australia
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Last time i saw you ingame you were about 25. You should really be leveling in International as the gang npcs are a lower level and the buildings are more user friendly. I know its confusing because when you hit 16 and load up another mission it tells you to go to Westview. You will however find some archive tickets will only work in Westview until lvl 33 (when you are able to do missions in Richland again). I suggest not doing archives until you are lvl 33 because of this problem. Just run standard missions in International. You will still get decent XP per hour and have less gangs chasing you.


I hope that helps


Message edited by Zenom on 01/08/2009 04:41:50.



Jacked Out

Joined: Dec 26, 2008
Messages: 87
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imma bout 30 now,lol



Mainframe Invader

Joined: Aug 9, 2006
Messages: 411
Location: Australia
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Playing 24/7 would have that effect. You only have to endure 3 more levels of gang npcs and agents. Trust me international is your best bet. Once you hit 33 go back to Richland and do archives or whatever you want.




Jacked Out

Joined: Dec 26, 2008
Messages: 87
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Zenom wrote:

Playing 24/7 would have that effect. You only have to endure 3 more levels of gang npcs and agents. Trust me international is your best bet. Once you hit 33 go back to Richland and do archives or whatever you want.

yea i do play 24/7 almost,lol constent missions....but iight den thx for da in game help wont be long b4 im 50 SMILEY...den imma start comming to destroy you all SMILEY j/k  say that might get me kill in my pre state,lol



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3294
Location: Lost in La Mancha
Online

WorldWalker wrote:

i think the creaters of this game need to review some of these missions becuz sum missions are just out of the loop hard...i just started a mission and everything went fine...until it says eliminate 9 hostiles all went fine until the place i had to eliminate them was in and open space factory were all of them rushed me(i tried to beat one at a time but all of the have shields so why u tryna take one out u have 8 others shooting from a distance),lol at that when there are to many bodies in one area it starts to glinch and they start vanishing and reappering every where,lol i dun know how to beat this mission now,lol i know there got to be other missions which are hard for no reason


Is that that Rose mission in Westview where the Crows fight that other gang?  That was a fun one.   Make sure to select "follow me' on all of the other gang members in the other room and let them beat on the crows and keep them occupied while you take them out one by one (with your MA build).




MC Photographer

Joined: Nov 17, 2005
Messages: 3759
Location: La Tour de Merovee, Outpost Segur
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Then there was the (now Archived) Merv mission where you had to lead a bunch of commandos to a Machine base to get them killed on purpose. A faction mate of mine was running this in Westview and didn't have to bring the commandos to the mission area, because they got themselves killed by fighting every single gang spawn they came across!




Fansite Operator

Joined: Aug 15, 2005
Messages: 2211
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MatrixRefugee wrote:

Then there was the (now Archived) Merv mission where you had to lead a bunch of commandos to a Machine base to get them killed on purpose. A faction mate of mine was running this in Westview and didn't have to bring the commandos to the mission area, because they got themselves killed by fighting every single gang spawn they came across!

 

   You sure that's a Merovingian mission?  That sounds more like the first Zion 2.3 mission.  You're ordered to allow them to be killed by gang members between missions to make it look like an accident so their bodies can be searched.




Enlightened Mind

Joined: Mar 7, 2008
Messages: 269
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Othinn1 wrote:

MatrixRefugee wrote:

Then there was the (now Archived) Merv mission where you had to lead a bunch of commandos to a Machine base to get them killed on purpose. A faction mate of mine was running this in Westview and didn't have to bring the commandos to the mission area, because they got themselves killed by fighting every single gang spawn they came across!

 

   You sure that's a Merovingian mission?  That sounds more like the first Zion 2.3 mission.  You're ordered to allow them to be killed by gang members between missions to make it look like an accident so their bodies can be searched.


Yes, Othinn, that's a Merv archive mission Refugee's talking 'bout.




MC Photographer

Joined: Nov 17, 2005
Messages: 3759
Location: La Tour de Merovee, Outpost Segur
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deimoslvov wrote:

Othinn1 wrote:

MatrixRefugee wrote:

Then there was the (now Archived) Merv mission where you had to lead a bunch of commandos to a Machine base to get them killed on purpose. A faction mate of mine was running this in Westview and didn't have to bring the commandos to the mission area, because they got themselves killed by fighting every single gang spawn they came across!

 

   You sure that's a Merovingian mission?  That sounds more like the first Zion 2.3 mission.  You're ordered to allow them to be killed by gang members between missions to make it look like an accident so their bodies can be searched.


Yes, Othinn, that's a Merv archive mission Refugee's talking 'bout.

Yeah, this was a while back, before the General lost his base in the Real and started working for the Merv to get cover for himself and his Commandos.




Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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WorldWalker wrote:

...it takes a total of 3-4 hits to destroy the shield ...

It takes two.  Study your Tactics.


 
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