Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Are Activity Facilitator user-codeable?
Search inside this topic:
The Matrix Online » Top » Community » General Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3  Next
Author Message


Mainframe Invader

Joined: Aug 16, 2005
Messages: 379
Offline

With a little luck, they will be difficulty 20 so I will have a use for my dif-20-only Interfaces... SMILEY




Jacked Out

Joined: Aug 15, 2005
Messages: 4360
Offline

what the heck is a Activity Facilitator?


Mainframe Invader

Joined: Aug 16, 2005
Messages: 379
Offline

From Data Node One:




  • Activity Facilitator Consumables
    Activity
    Facilitator 1.0 and 2.0 are now available in game. These new consumable
    items can be activated at any time (even while stunned or pacified) and
    will clear all stun and pacify states. However, your immunity timer
    will be reduced by 1/2 at the time of activation.
    • Activity Facilitator 1.0 has a 15-minute cooldown timer.
    • Activity Facilitator 2.0 has a 10-minute cooldown timer.
    • Both consumables share a 10 minute family cool down timer.


They are the "OH GOD I GOT STUNNED DON'T LET ME DIE THIS WAY" Pill. 



SMILEY



"Not this way...."

---Switch










Jacked Out

Joined: Aug 17, 2005
Messages: 269
Offline



Ah, I see now. Dunno, haven't seen em yet. You can bet i'll try to decomp one as soon as i come in possesion of one.


 


 


Kutikiri

Message Edited by LordDemon on 09-14-2005 07:33 AM
Message edited by LordDemon on 09/14/2005 06:33:56.



Mainframe Invader

Joined: Aug 16, 2005
Messages: 379
Offline

heh.  See above SMILEY






Joined: Aug 16, 2005
Messages: 86
Offline

Would be nice if they are infact able to be decompiled.



Jacked Out

Joined: Aug 15, 2005
Messages: 4360
Offline

My concern is can you take them WHEN your stunned or do you have to take them before hand.


Jacked Out

Joined: Aug 16, 2005
Messages: 275
Location: London, UK
Offline

'These new consumable items can be activated at any time (even while stunned or pacified) and will clear all stun and pacify states.'


Mainframe Invader

Joined: Aug 16, 2005
Messages: 379
Offline

Looks like you can use them as soon as you get hit. 

One more thing to squeeze onto my HotBar. 




Jacked Out

Joined: Aug 16, 2005
Messages: 200
Location: Camon Central
Offline

I'm seeing this as more of an anti-gank pill than something to be used in PvP.




Joined: Aug 16, 2005
Messages: 86
Offline



Nood1e wrote:
'These new consumable items
can be activated at any time (even while stunned or pacified) and will
clear all stun and pacify states.'


Not
sure that was a good idea, I mean if you are stunned (unable to move)
how do you take the people in the first place? Though I am glad that
there is something to clear the stunned status, just think it should
have been more preventive versus being a cure.


Jacked Out

Joined: Aug 16, 2005
Messages: 275
Location: London, UK
Offline

But then they do have 10 and 15 min retimers, so my guess is that you use it and clear your stun, be immune to stun for maybe a minute and then you just get stunned again so they probably won't help much to be honest.


Jacked Out

Joined: Aug 16, 2005
Messages: 200
Location: Camon Central
Offline

As I said, more anti-gank than for PvP.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 8893
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
Offline

I wanna know if we will see NPC's usnig them SMILEY



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3113
Offline

Looks to be designed to 'get you out of trouble' rather than 'buff your effectiveness in pvp' which on reflection is a very sensible approach to take with, what is essentially, a stop gap till the real fix is finally implemented.

 
The Matrix Online » Top » Community » General Discussion Go to Page: 1 , 2 , 3  Next
Go to:   

Version 2.2.7.43