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Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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I just saw this on Youtube. The no look pistol kill move. I know that there were some moves taken out for CR2.0 due to the timings of them, but if there was a way to get them to work within CR2.R I'd love this move to return, sheer cockiness! Does anyone else know of any other moves that they want back?



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Id say that it is within the 4 second limit anyway, bring it back with the other long forgotten ones ^_^



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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This is still in.



Ascendent Logic

Joined: May 5, 2006
Messages: 615
Location: E Pluribus Neo, Syntax
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Roukan wrote:
This is still in.
not for me it didn't



Femme Fatale

Joined: Aug 15, 2005
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XRontix wrote:
Roukan wrote:
This is still in.
not for me it didn't
There's many different finishers for EVERYTHING. You have to sit there and do it over and over and over to do it. I believe it's speed.

I know I've done it in CR2.



Mainframe Invader

Joined: Dec 27, 2006
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Cant say I've ever seen it to be honest with you. The chances of it happening must be tiny.

XXT


Ascendent Logic

Joined: Sep 14, 2005
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This is still here. It is a power move, and usually happens if there some distance between yourself and the opponent, say like after using Pistol Slide.



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Some finishers are difficult to do, I love the single pistol power finisher where you shoot the opponent (or the opponent shoots you) he goes down a bit, you do the Neo taunt (the hand thing SMILEY ) and then you shoot the guy in the face, problem with this one is you have to be at range.

Just keep doing em till you get to the point you've found the one you want.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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Rare grab kungfu finisher <3



MC Photographer

Joined: Aug 15, 2005
Messages: 2233
Location: Syntax
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Also, I'm pretty sure that finishers can differ depending on whether or not your opponent is armed, so that might be something to keep in mind.

There's a bunch of moves I'd like to see back from CR1, notably the leaping Karate sidekick and the disarm animations.  I'd also LOVE to see a return to the system where we had different IL ranges (and, of course, the requisite animations for creating and closing those distances).

*digs up old CR1 video clips* Yeah, that's the stuff.. or it would be if my gfx card was worth anything back then.  Heh.


Message edited by Shinryu on 12/31/2007 14:49:43.



Ascendent Logic

Joined: May 5, 2006
Messages: 615
Location: E Pluribus Neo, Syntax
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Denary wrote:
Some finishers are difficult to do, I love the single pistol power finisher where you shoot the opponent (or the opponent shoots you) he goes down a bit, you do the Neo taunt (the hand thing SMILEY<img mce_tsrc=" /> ) and then you shoot the guy in the face, problem with this one is you have to be at range.

Just keep doing em till you get to the point you've found the one you want.
yea lol, I've seen that one I love it! especially when bullet time kicks in for it SMILEY<img src=" />

I still don't understand how range attacks are impossible for CR2. Like XXT said, you CAN do long range attacks only if you use pistol slide, and a couple of other gunman moves

Message edited by XRontix on 12/31/2007 22:19:57.

 
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