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 10/29/2006 11:50:03
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Jacked Out
Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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MrMagno wrote:
yea I've seen that before but when I jackout when it's raining at night, i change the command in my useropts file to the wr_envdaylength to 99999999999999999999999 and when I jack back in it's perma daytime...I even ask people what time of day it is to them and they tell me night tie and raining Because the wr_envdaylength doesn't stick to when you first applied it, it sticks to when you log in and stays that way until you log out. There may be a command for making it start off as a certain time of day (of your choice) when you log in. You would have to use that and envdaylength as a combo.
Message edited by ThePigeonKing on 10/29/2006 11:50:29.
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 11/21/2006 13:34:14
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Jacked Out
Joined: Jan 12, 2006
Messages: 22
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Is there a Useropts command that will throw in like a thousand pedestrians in one given scene?
I want to test out my Dual X1950XTXs and the Quad Core CPU before i have to sell it
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 11/21/2006 17:45:59
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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A thousand? Well... You have the useropts for such a thing already, at least according to your previous posts in this thread. You've set peddiemaxcount and density, et cetera rather high - if you wish, set them even higher. The key to getting a lot of pedestrians, tho, is to wait. They need to spawn, so the longer you wait, (leave MXO on while eating dinner or something), the more you should have walking around.
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 11/21/2006 18:02:35
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Jacked Out
Joined: Jan 12, 2006
Messages: 22
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Awww so theres no useropts to make the peds spawn faster??? cuz tbh ive tried waiting and i dunno how long youre supposed to wait but it doesnt seem to get any more...same for traffic...hmm
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 11/24/2006 22:57:29
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Do you have your Ped Density slider in Video Options up all the way? If that's not up all the way, any useropts settings will be ignored. Also, I just wanted to post this screenie of inside Club Sphinx to once more illustrate how much I love ModelLighting... it does something that really brings out reds; I'm going to get a Demon Army trench for myself for that sole reason. 
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 11/25/2006 05:36:02
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Fansite Operator
Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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Sorry if it has already been posted but are there any useropts for making a certain time of day and weather type permanent? For example to make it always day time and sunny. It's a kind of drastic solution I have to stop lagging because whenever the world tone changes it lags like hell.
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 11/25/2006 08:26:42
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Well, you cannot pick a specific weather type that I know if - there is the offset useropt, but so far I and everyone else have been unable to get it to work correctly. Either it's admin-only, or we're inputting the wrong types of variables. What you can do, though, is to set wr_envdaylength = 99999999999999999. You won't have any choice in what the weather is like, but it will stay like that as long as you're on. (Hardlining or teleporting might resync the weather, I haven't used this parameter in a while so just FYI).
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 11/25/2006 15:27:12
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Jacked Out
Joined: Aug 18, 2005
Messages: 5866
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So there's not yet any settings to change saturation or contrast? I was thinking of playing more with the green tint filters, setting all the numbers to varying negatives but I'm unsure if that will work how I want it to. And because it was raining the today; is there a way to set the transparency of rain drops? I think rain would look better if rain had a 50% opacity or something. Rain drops in-game now look like lines of teal.
Message edited by Sykin on 11/25/2006 15:28:54.
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 11/26/2006 19:41:56
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Slider_Rain_Detail WR_WeatherRainHorzDistance WR_WeatherRainVertDistance WR_WeatherRainMaxVolume WR_WeatherRainParticles WR_WeatherRainRenderStyle WR_WeatherRainTime WR_WeatherRainLength WR_WeatherRainAlpha WR_WeatherRainTexture RainSplash_Max_Count RainSplash_FxID RainSplash_FxID_Day RainSplash_RetryAttempts RainSplash_Radius RainSplash_RndRot_Mag RainSplash_FX_Len_Scale WR_WeatherParticle_Scale These are the only things I can find with regard to rain (and the last would affect all weather). As you can see, there's nothing involving transparency... I think that would have to do with shaders rather than textures, which would require a completely different type of weather. However, there is the "Alpha" one, which might be worthwhile, same with the RenderStyle or Texture... the question with those, though would be a) are they admin-only (or just pains in the butt) and b) what kind of values/text do you enter... In terms of contrast, I have noticed that setting it to red/blue gets more contrast than normal, although I'm not sure if that's because none of the models were designed to be blue. I don't know of any non-color, black/whiteish contrast setting atm. Hey there arzubazman... right now I'm in awe of the options skyline setting you found, although I plan on at least attempting to play with parameters and find which settings it is on my own before I come to you begging for help... so expect me to ask in about a week, hehe.
Message edited by Bayamos on 11/26/2006 19:45:15.
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 11/26/2006 20:07:45
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Jacked Out
Joined: Aug 18, 2005
Messages: 5866
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Bayamo wrote:
Slider_Rain_Detail WR_WeatherRainHorzDistance WR_WeatherRainVertDistance WR_WeatherRainMaxVolume WR_WeatherRainParticles WR_WeatherRainRenderStyle WR_WeatherRainTime WR_WeatherRainLength WR_WeatherRainAlpha WR_WeatherRainTexture RainSplash_Max_Count RainSplash_FxID RainSplash_FxID_Day RainSplash_RetryAttempts RainSplash_Radius RainSplash_RndRot_Mag RainSplash_FX_Len_Scale WR_WeatherParticle_Scale These are the only things I can find with regard to rain (and the last would affect all weather). As you can see, there's nothing involving transparency... I think that would have to do with shaders rather than textures, which would require a completely different type of weather. However, there is the "Alpha" one, which might be worthwhile, same with the RenderStyle or Texture... the question with those, though would be a) are they admin-only (or just pains in the butt) and b) what kind of values/text do you enter... In terms of contrast, I have noticed that setting it to red/blue gets more contrast than normal, although I'm not sure if that's because none of the models were designed to be blue. I don't know of any non-color, black/whiteish contrast setting atm. Hey there arzubazman... right now I'm in awe of the options skyline setting you found, although I plan on at least attempting to play with parameters and find which settings it is on my own before I come to you begging for help... so expect me to ask in about a week, hehe. Whoa, awesome. I think I may try some of those... Especially want to figure out the values for "RainSplash_Max_Count" hehe. I wonder if the Volume one can make it so that you can get really, really heavy rain.
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 11/26/2006 20:12:23
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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I've tried a few and have found no success with useropts, but I bet options might be worth a shot. If you find anything do tell, I plan on playing with rain / tint / skybog and fog settings myself once I finally finish this EuroHistory paper around 2 AM... 
Message edited by Bayamos on 11/26/2006 20:13:44.
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 12/02/2006 21:07:37
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Jacked Out
Joined: Jul 16, 2006
Messages: 164
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im not sure if useropts could do anything about this. while hyperjumping, ill look arround, and when things get a certian distance away from me, they jsut vanish, is it possible to make it so i can see farther?
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 12/03/2006 08:52:57
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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My first question would be is your Exterior Distance slider up all the way.. if not, there you go. If it is, you can boost the distance higher with options or useropts changes. The reason objects are fading is most likely because your height is greater than the value your render distance is set for.
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 12/04/2006 13:59:26
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Jacked Out
Joined: Feb 13, 2006
Messages: 962
Location: NY
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bayamo is my new hero. get this guy a forum rank, mods! most of these are self explanatory.. but im a bit of a nerd with experience in this sorta thing. we'll compare notes soon, ive been working with many settings related to yaw/pitch
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 12/04/2006 14:21:17
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Jacked Out
Joined: Feb 13, 2006
Messages: 962
Location: NY
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found it.. didnt wanna say anything cuz didnt remember the name of the strings, but check out: wr_skybox_fogrim_fogdst = xxxxx wr_fogfardist = xxxxx in your options.cfg file (note the different name) same as where the useropts.cfg is kept. when you guys see strings with 'leet' names such as exteriorcamerafarz, i think that these are linear distance settings.. for example, exterior distance setting, in whole integers probly measured in cm, on the z axis or 'horizontal' plane. most of these are probly the settings that you adjust from ingame in the settings dialog.
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